RyanWilliams

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RyanWilliams
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  • Why Apple should cater to 'serious' gamers - and why it probably won't

    Surprised to see external graphics cards not mentioned here. These are now supported fully by the new MacBook Pro, and I expect any future Macs. Thunderbolt 3 is what makes it possible for a top-end GPU to connect via a USB(-C) cable.

    This is great for Mac-owning gamers because historically CPU and RAM requirements evolve slowly in games, with a machine from many years ago still quite capable in that regard. Conversely, you might want to upgrade your GPU much more often. And now you can, while still keeping your all-in-one Mac laptop or desktop.

    It also opens up the tantalising possibility of having a laptop that you can use on the go, but dock it at home with a beefy external GPU and connected to a full monitor/keyboard/mouse set-up. It's like a super expensive version of the Nintendo Switch.
    vukasikawatto_cobra
  • Photographer showcases upcoming Portrait mode using Apple's iPhone 7 Plus at wedding

    Oh boy. Did nobody think to just look up some examples of other photos taken with the new portrait mode? You can quite clearly see bokeh circles in numerous photos from the phone popping up all over the web. Would have been a lot more interesting than two pages of arguing semantics.

    I've owned high-zoom small-sensor cameras that render real depth of field pretty much exactly like the iPhone 7's simulated version. My main camera throws out much more gorgeous bokeh but this is fairly consistent with what a lot of lower-end cameras can do.

    It's worth noting that as a software-based approach in beta, Apple can render depth of field more or less however it likes. If they want to simulate different lens/bokeh types then they can. Perhaps we'll see options of this nature in a future version of iOS once the machine learning has mastered handling different subject types, lighting, etc.





    http://www.macrumors.com/2016/09/28/iphone-7-plus-depth-of-field-photos/
    mainyehcroundaboutnow