auxio

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auxio
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  • Tim Cook defends Apple against greenwashing accusation

    @WineCorr The reality is that companies trying to compete with Apple will stoop to whatever means necessary to try and make Apple look bad. Instead of actually investing in resources and brain power to compete with their products, they'd rather pay mass marketing companies to create misinformation campaigns. Sadly, because this seems to be effective on the large number people without critical thinking and analytical skills these days (just as it is with political campaigns around the world), it'll keep happening.
    Bart Y9secondkox2watto_cobra
  • Humane shows off its wearable AI pin at Paris Fashion Week

    gatorguy said:
    williamh said:
    My first reaction is that those people are full of themselves and this will be something that I do not like at all.  However, I am not so stubborn that I will refuse to be surprised and delighted.  I just don't think that will happen.

    If it works how I think it will, we will soon have another term like "Glasshole" was used for Google Glass users to describe the users of this device.
    If a head or body-worn AI device with a camera comes from Apple, will you still have the same "Glasshole" opinion?


    As long as it's truly "privacy first" as he states. That was a big part of the stigma with Google Glass: what's happening to all of the audio and video being captured by it? Especially given that it was created by a company whose bottom line depends on knowing everything about you.

    With devices like this in the works, I think that we really need laws that force companies to be open and honest about all of the data they collect about us, and exactly what it's being used for. Google has definitely become more transparent about it in the past 10 years, but only because people (and governments) have become more aware of it and demanded it. And the default behaviour still tends to be "opt out" rather than "opt in".

    davronnFileMakerFellerwatto_cobrabyronl
  • Unity's self-sabotage with pricing will be a long-term problem for Apple

    danox said:
    auxio said:
    danox said:
    neoncat said:
    "It means in-house game engine by Apple is inevitable"

    If you don't recognize why that doesn't even remotely solve the problem with Unity, I think it's pretty clear you either didn't read the article, or didn't understand it. The appeal of GDEs like Unity, Unreal Engine, or Godot, to developers is they're not platform specific. That's the whole point. That's why they're important. Essential, even. Apple is happy to keep pounding sand with Epic in their petulant quest to always be 'right' (how'd that work out with the eBook lawsuit, Apple?). Godot is promising, particularly in 2D, but it's 3D environment is woeful. That leaves Unity, which already has deep use particularly for iOS and iPadOS assets which are key to Vision Pro's development model.

    Now do you understand the problem? Apple doing the equivalent of a DirectX would be beyond useless. Apple is stupid about a great many things, but they're not that stupid.


    Sorry, you evidently don’t know much about Apple history, it has become too important to let some third-party company control your destiny if you are Apple. Sitting around and waiting for them to get their ass in gear is not gonna help Apple. I am sure they’ve talked about it internally, but it’s inevitable, at every turn in Apple’s history. They’ve had to roll up their sleeves because third-party companies came up short. Unity got a taste of the big leagues and they struck out, they like Sweeney Todd and Company showed their true face, yes they make a good gaming engine but you can’t wait for them or anyone else how long is Apple supposed to sit around and wait for these people to do something they won't.

    You missed the point about game developers wanting cross-platform solutions. Sure Apple can recreate Unity for their own platforms, and some smaller game developers might bite because Apple's marketshare is big enough for them. However, the big players want their games on all the major gaming platforms. That's the appeal of 3rd party game engines like Unity. Just like Apple, game developers don't want one platform maker controlling their destiny either.


    Cross platform is fine, but that is secondary in order for Apple to sell their hardware they can’t sit around and wait forever for third parties to do the job and throughout their history in the end, they have to roll up their sleeves and get busy.
    Secondary to Apple, yes, but top of mind for the game developers they'd be trying to attract with it. And that's the whole point of investing in it.
    elijahgAlex1NthadecFileMakerFellermuthuk_vanalingamwatto_cobra
  • Unity's self-sabotage with pricing will be a long-term problem for Apple

    danox said:
    neoncat said:
    "It means in-house game engine by Apple is inevitable"

    If you don't recognize why that doesn't even remotely solve the problem with Unity, I think it's pretty clear you either didn't read the article, or didn't understand it. The appeal of GDEs like Unity, Unreal Engine, or Godot, to developers is they're not platform specific. That's the whole point. That's why they're important. Essential, even. Apple is happy to keep pounding sand with Epic in their petulant quest to always be 'right' (how'd that work out with the eBook lawsuit, Apple?). Godot is promising, particularly in 2D, but it's 3D environment is woeful. That leaves Unity, which already has deep use particularly for iOS and iPadOS assets which are key to Vision Pro's development model.

    Now do you understand the problem? Apple doing the equivalent of a DirectX would be beyond useless. Apple is stupid about a great many things, but they're not that stupid.


    Sorry, you evidently don’t know much about Apple history, it has become too important to let some third-party company control your destiny if you are Apple. Sitting around and waiting for them to get their ass in gear is not gonna help Apple. I am sure they’ve talked about it internally, but it’s inevitable, at every turn in Apple’s history. They’ve had to roll up their sleeves because third-party companies came up short. Unity got a taste of the big leagues and they struck out, they like Sweeney Todd and Company showed their true face, yes they make a good gaming engine but you can’t wait for them or anyone else how long is Apple supposed to sit around and wait for these people to do something they won't.

    You missed the point about game developers wanting cross-platform solutions. Sure Apple can recreate Unity for their own platforms, and some smaller game developers might bite because Apple's marketshare is big enough for them. However, the big players want their games on all the major gaming platforms. That's the appeal of 3rd party game engines like Unity. Just like Apple, game developers don't want one platform maker controlling their destiny either.

    muthuk_vanalingamwilliamlondonelijahgAlex1NFileMakerFellerwatto_cobra
  • Apple ships tvOS 17 with FaceTime and Apple Fitness Plus changes

    dewme said:
    For whatever reason, the tvOS 17 update is brutally slow
    ...
    Must have been an electron clot or something like that.
    Likely the update servers were getting slammed, some network operation timed out, and it never recovered. Typically why I don't jump on major OS updates for a day or two.
    williamlondonFileMakerFellerAlex1Nbeowulfschmidtwatto_cobra