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  • Apple must make changes to in-app payment requirement, Dutch antitrust agency says

    jayweiss said:
    There will be no more FREE Apps. Someone is going to have to pay for the infrastructure that provides developers a storefront where their Apps can be discovered. 

    There is no such thing as a free lunch. 
    Doubtful. Free apps are a big part of what makes the AppStore appealing. 
    If these will have to start paying many will just leave and users will have to use their website.
    Then even more developers will not think it worth the trouble, and money, to be on the AppStore.
    This downward spiral might force Apple's take to go below break-even.
    Then what?
  • Apple says potential EU Apple Pay rules threaten security, stifle innovation

    NFC is crusty old tech.
    Ars Technica had an article in 2013 complaining about years of NFC hype while nothing happened. 
    Banks just recently caught up with 2010 and started using NFC. Banks love crusty old tech.
    Apple never liked it, but if they want to play in mobile payments, which they do, they need to go with old tech the banks can handle.
    If Apple is forced to keep supporting NFC at the low levels banks want access to, they will be stuck with it longer and their options for moving forward will be restricted.
    That is what they mean by stifling innovation.

  • Apple threatens to close Epic Games developer account on Aug. 28

    polymnia said:

    KITA said:
    Interesting. This may impact iOS/macOS gaming even further, potentially making third party developers choose to drop support of iOS/macOS or find a new game engine.

    It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy. Not content simply to remove Fortnite from the App Store, Apple is attacking Epic’s entire business in unrelated areas. 

    If the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.

    Apple would lose out on Unreal Engine 5 as well it sounds like.


    Although they are the owner of Unreal Engine, there are less than fifteen iOS games developed with it, according to Wikipedia:

    A recent mainstream game for the Mac is Borderlands 3, but it requires a graphics card of 8 GB on the Mac ! What a game engine is that !

    So not many people will miss them once they are gone, and the whole affair will be forgotten in a couple of months even in the blogosphere that feeds it and life will continue as usual...
    The Wikipedia article is just showing a few examples.  There are 1000s of games using the engine.  It is very popular for both Indies and big studios.
    I wonder what Epic charges for an Unreal license? Is it (mostly) free if the licensee doesn’t charge for the software using Unreal? Is it a % of sales if the resulting software is purchased?
    If I remember correctly Unreal is free below 1 million revenue and 5% of revenue above that.
    And if you want to sell your stuff in their store they want 12%, which might be what it costs to host.