JMStearnsX2
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Casetify announces new Disney princess line of iPhone cases, Apple Watch bands
lkrupp said:Apple should consider making a child sized Apple Watch, one that just tells time and lets the kid be tracked. A KidTag so to speak. No?
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Advertisers expect iCloud Private Relay to end fingerprinting users
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Doctor ignores default iOS parental controls, child racks up $1,800 in in-app purchases
Xed said:mknelson said:Why is he complaining about Apple and not the game developer?
I have one freemium game I play fairly regularly - I've accumulated quite a bit of in game currency just by "getting good" - I haven't paid them a penny. I just did the math. over $2000 if I had paid for it? How can I turn that in?!
The wife plays the game, too, and she lets the nieces and nephews use her iPhone when they're in town so the first thing I did was disable in-app purchases, switch the complex passcode for the device to a basic PIN for their use, and then logoff of Media & Purchases so they can't even circumvent by re-enabling the in-app purchases in Screen Time, since it and Settings still can't be password protected, which is the only issue I have with Apple.
Now I just have her bring an old iPad which they can use that doesn't have anything logged in and one of us can manually install a game if they want it, but also leave in-app purchased disabled—for all devices—since it's not something that ever really gets used in my house and only takes a few clicks if I ever do need to enable it.
I understand that my efforts are probably more intense than others, but even the minimum level of proactive measures this will never happen.
https://support.apple.com/en-us/HT201304#prevent-purchases
PS: Another solution is subscribing to Apple Arcade which are all ad-free.
You can password protect Screen Time, even with a different password than the unlock one. That's how I have our devices setup.
(edited for incorrect spelling) -
Windows 11 leaks invoke Windows 10x design, tease new Start menu
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Sonnet DuoModo Review: Modular & compact Mac mini PCI-e and eGPU expansion