ctt_zh

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ctt_zh
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  • Apple's Federighi says child protection message was 'jumbled,' 'misunderstood'

    darkvader said:
    The message is not the problem.

    The spyware is the problem.
    It’s not spyware. It’s the exact same child porn hash checking used by Microsoft, Google, Dropbox, Twitter, and Tumblr. Nobody wants to host child pornography on their own servers, and they won’t let you upload them. If you use any of those services, you’re already using CSAM hash checking. 

    You are free to not pay to use iCloud Photos and your problem is solved. 
    Interesting, so are Microsoft, Google, Dropbox, Twitter and Tumblr also performing the hash checking on user devices? I thought they only performed the checks on their cloud servers (especially Microsoft and Google)... 
    muthuk_vanalingamaderutterelijahgmejsricOctoMonkeycat52
  • Microsoft says loosened App Store gaming rules still make for a 'bad experience'

    Rayz2016 said:
    If Microsoft is complaining about a bad experience then AApple must be on the right track. 

    If they don’t like that then MS has an alternative: spend a billion creating a mobile platform, spend a billion more marketing it and you’re guaranteed to wipe the iPhone off the face of the earth by 2015. 


    In what way is Apple's solution a better experience for the end user?
    ArianneFeldrywilliamlondonmuthuk_vanalingamavon b7shaneg
  • Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile

    Rayz2016 said:
    Rayz2016 said:
    tmay said:
    This article is extremely one sided. Who is to say that big game publishers wouldn't absorb significant numbers of mobile game developers to their own streaming platforms and practically deprive Apple iOS and Mac game stores over night. This is a standalone business model so you bet your ass that big game publishers or even new venture capital wouldn't try this. Not all gaming should work this way, mobile games should run locally so Apple is right and they cant open the flood gates by letting MS or Google do it.
    I'm glad you agree that Apple is trying to preserve its revenue stream. That's the whole point of the article. If developers choose to throw in with streaming services and get paid by them, instead of Apple paying them, so be it. Maybe Apple will be forced to change things as a result of that competition, which is the whole point of capitalism, is it not?

    In regards to other comments discussing "monopoly." A monopoly isn't by itself illegal, nor is it required for anti-trust arguments. All anti-trust needs is illegal and unnecessary blocking or interference with other businesses. That's it.
    How, exactly, is Apple interfering in other businesses? MS, et al, aren't entitled to run Apple's business.

    You imply that Apple has no corporate sovereignty, and in fact, if Apple is aware of how little gaming will affect their business, streaming or otherwise, shouldn't they have the ability to test their business model in the market against competing business models?

    Unless of course, you have some sort of Minority Report operation that can predetermine success of a particular business model.

    I like Apple's curated approach, and I like that Apple doesn't rush into whatever the fad of the market is. Do you really think that streaming games, affected by latency issues, will be a wonderful experience from the get go?

    Perhaps you can provide a detailed, first person experience with specific hardware and services, to all of us.


    I really have no idea what you're asking for in this bolded section, here. If you're asking if we've used Xcloud, we have, and the video is embedded in the post.

    In regards to the "run Apple's business" - I have no idea where you got that from what I said. The monopoly bit in that comment was referring to other people's false assertions that Apple is not a monopoly, so therefore, it is not engaging in anti-trust behavior.
    I think the problem with your definition of a monopoly is that it means any component in any company  could be seen as a monopoly even if the company  itself is not. 

    McDonalds is a company. One of the components of McDonalds is its chain of outlets. Now I can get stuff in McDonalds that isn’t made by McDonalds: Coke, Fanta, a flake in my McFlurry, one of those little squeezed orange drinks … But one thing I can’t get is a Burger King Whopper meal. In fact, I’ve yet to see any other convenience food set up shop inside McDs. I suspect this is partly because McDonalds has complete control of what is sold in its shop and in what conditions. And I’d be surprised if anyone can point to a law that says McDonalds has to even give a reason why they’re not allowing you to sell stuff in their stores. 

    And though I’m not an expert, I don’t think there’s a law that says Apple has to allow Microsoft to set up a stall in their store because Redmond’s own mobile platform crashed and burned.  


    Except that MS does via Office 365.  But I think the main issue here with respect to gaming is a point made by John Gruber


    Not really a stall though is it. It’s basically a subscription.

    Yup, I’d agree with Gruber’s statement. But it doesn’t really make a difference, since Apple is entitled to refuse one app from a company while accepting another. 
    The way I look at it, is that services like Netflix or Kindle or no more or less a stall than xCloud, Stadia or any other gaming service.  Apple has arbitrarily decided, for no legitimate reason, that games should be dealt with differently than other types of content.
    Exactly. And it is consumer-hostile. Denying iPhone users access to the most premium mobile gaming experiences just to maintain a stranglehold on App Store gaming revenues... not exactly in the spirit of "delighting the customer". Question is is it allowed in the major Competition Laws....
    cflcardsfan80canukstormmuthuk_vanalingam
  • Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile

    Why would Apple leave that game streaming thing to Google or Microsoft while they can do it better than both? Thanks to Apple Silicon Apple is already years ahead on that. Besides, they can offer that streaming to all game developers who sell in the AppStore without alienating them and maintaining the rich content already on sale.
    Why do you assume that Apple can do game streaming better than Microsoft and Google? How does Apple Silicon make their streaming / game software better than Microsoft or Googles? Or are you saying Apple should build out Data Centers using Apple Silicon to handle the server side?
    muthuk_vanalingam
  • Apple's block of Xcloud & Stadia game streaming apps is at best consumer-hostile

    bulk001 said:
    This article is extremely one sided. Who is to say that big game publishers wouldn't absorb significant numbers of mobile game developers to their own streaming platforms and practically deprive Apple iOS and Mac game stores over night. This is a standalone business model so you bet your ass that big game publishers or even new venture capital wouldn't try this. Not all gaming should work this way, mobile games should run locally so Apple is right and they cant open the flood gates by letting MS or Google do it.
    I feel exactly the opposite! 😀 Kudos to AI for writing an objective article on the issue that goes beyond feeding “red meat” to the fanboys. Actually learned a lot about this that I never knew (but not much of a gamer.) 
    Completely agree, it's an excellent piece. Very nicely answers some lingering questions / perceptions from previous threads.
    dysamoriaInspiredCodebulk001muthuk_vanalingamPascalxx