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Apple explains why Microsoft xCloud won't be coming to the iPhone
mjtomlin said:cropr said:Rayz2016 said:Beats said:Microsoft thought they would get special treatment. They'll come along eventually. Android users hate paying for things and most knockoff devices have terrible quality screens and crap performance(Yes AI smart asses, I KNOW this is cloud computing, not the point).
Admittedly I missed this line before posting the above:
"App Store guidelines state that an app can't rely on streaming from the cloud."
What about video like Hulu?I’m with Apple here, but I’m not sure how this would work. We can’t have the game devs being charged once by Apple and then charged again by Microsoft. They’ll have to split the one charge between them.A video streaming app like Netflix is an app that get its content (the movie) form a cloud server. The app has buttons to control the content (change movie, rewind, forward, ...)A cloud gaming app like Microsoft xCloud is an app that get its content (the game content) from a cloud server. The app has buttons to control the content (move, shoot, ...)I am not a Microsoft fan, and the X-Box is also a closed gaming system, but Microsoft has a point. The difference of treatment in the App Store between Netflix and Microsoft xCloud is just pathetic.What is Netflix or another provider, comes with interactive movies, where 2 or more scenarios are streamed depending on user input. The difference between video streaming and gaming will become more blurryCloudTalkin said:Rayz2016 said:InspiredCode said:This is frustrating because it feels very arbitrary. Apple likes to say everyone needs to follow the same rules, but is it really that bad to make an exception when a large number of users want it to happen. Making unpopular decisions based on strictly following rules that Apple themselves wrote isn't a great way to win hearts and minds.
It is often mentioned that Apple wants individual games to be listed in the store separately, but there are exceptions in the store. For example the Jackbox Party Pack's are a collection of games in a single app. This is a good thing most of the time. I've hoped for some legal emulators by Nintendo or Sega. These should certainly be self contained apps.
I hope that Microsoft will at least release the streaming app for home Xbox consoles.Secondly, you’ve misunderstood the problem. Game collections aren’t the issue because they’re submitted for verification as a bundle. What MS wants to do is install an app that will stream other applications into an iDevice. These streamed applications have not been verified by Apple.
You may offer a single subscription that is shared across your own apps and services, but these subscriptions may not extend to third-party apps or services. Games offered in a game subscription must be owned or exclusively licensed by the developer (e.g. not part of a game publishing platform). Each game must be downloaded directly from the App Store, must be designed to avoid duplicate payment by a subscriber, and should not disadvantage non-subscriber customers.Now, you probably think, so what?
So here’s a timely reminder of why Apple does this:
https://appleinsider.com/articles/20/08/05/now-fixed-exploit-used-microsoft-office-macros-to-hack-macosHere we have an app (Microsoft Office) compromising iOS because it can programs that haven’t been checked.It’s the same reason why Apple won’t allow apps to streamed then run.
1. Game and movie are hosted on a remote server and streamed to device.
2. User input for game (pew-pew, hack-slash) or movie (Play, FF, RW, Pause) is relayed from user's control mechanism (controller or remote) back to remote server
3. Apple doesn't vet any of the content from the aforementioned streaming services. That content is covered by the MPAA ratings. Microsoft's content is covered by the ESRB ratings.
Your red herring about an MS exploit is just that, a red herring. It has absolutely nothing to do with why Apple won't allow streamed apps to run.
First of all, you're making way too many assumptions on how xCloud actually works. It is obviously not the way you think it is, because even Microsoft knows they cannot bring their service to iOS the way it currently works. I'm going out on a very short limb and guessing that xCloud does indeed download actual code in order to run games. Be it some proprietary bit code or micro code that is then translated to execute on the target platform. This type of thing has never been allowed on iOS.
Interactive movies do not need to download executable code in order to work. The supporting app already has all the code needed to detect "triggers" in the content and react appropriately. That code was downloaded as part of the app bundle when the user originally downloaded the app from the AppStore.
And let's not forget, that Apple did not deny the xCloud app - there isn't even one to deny. This is Microsoft saying under current AppStore policies, they cannot bring their service to iOS devices. -
Editorial: Intel CPU constraints are sign on the road to ARM chips in the Mac
aplnub said:LordZedd said:I've been through the 6502-68K, 68K-PPC and PPC-Intel switches. If there is a switch to ARM, I'm out. No bootcamp, no VM, no games at all, no professional apps, no drivers for anything.