swineone

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swineone
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  • Epic Games CEO criticizes Apple's App Store policies in interview

    slurpy said:
    swineone said:
    sflocal said:
    Developers that whine about this policies really chaff my backside.  Absolute the most selfish, greedy, entitled people around.  Apple does all the work creating a groundbreaking new product, getting a loyal - and profitable - user base, and created an ecosystem that allows anyone to develop software and have access to hundreds of millions of users at MINIMAL cost.

    Those users are Apple's users, not yours.  It's Apple's product, and their ecosystem.  Not yours.  You obviously were too young (or ignorant) about how us developers had to develop/market/sell/charge for software back in the pre-iPhone days.  Otherwise, you'd be thanking Apple for taking "only" 30%.  

    The reality is, Android is a mess, piracy and IP theft is rampant, and security is non-existent, and these blowholes want to force Apple to adopt such a system?  Good luck.
    Eh, this discussion again.

    I guess Apple didn't do all the work creating a groundbreaking new product (macOS), getting a loyal - and profitable - user base with macOS, and didn't create an ecosystem that allows anyone to develop software and have access to hundreds of millions of macOS users at MINIMAL cost? If they did, how come you can buy macOS software without giving Apple a 30% cut?

    "Those users are Apple's users, not yours". I prefer to think of it this way: my iPhone is mine, not Apple's, and I should have a say if Apple gets a 30% cut on all software I purchase.

    Now, I'm the first person on the world to be against absolutely any kind of government intervention, but I'll be secretly smiling on the inside the day the US government tells Apple to open up the iOS ecosystem. And, trust me, they will.
    You should have a say about Apple's cut of the appstore? Why the hell do you think you have that right? The cut they take is for hosting and managing the apps, and providing them with the most lucrative digital marketplace in the world with BILLIONS of users while taking care of everything from payments to updates. That's worth absolutely nothing to you?

    And what the hell do you mean by "open up"?
    Multiple appstores?
    Who manages and curates them?
    Does anything go? Porn, spam, etc?
    And what percentage of consumers do you think will WANT to use these alternate appstores?
    What percentage of developers do you think would actually get success from these alternate stores with a tiny userbase of user engagement?
    How the hell is this even a benefit to consumers?

    The very fucking reason the iPhone and the appstore became such a success is because of the trust it built up. Privacy, security, stability, etc. "opening up" provides zero benefit to 99.99% of consumers, while opening the doors for so much shit that can harm most consumers. 

    Yes I should have a say in how I install apps in MY hardware, that I paid for. Exactly like I do in macOS, something which I already argued and you conveniently ignored.

    I never asked Apple to host and manage the apps -- this is exactly like paying the mob for protection. Let developers do that and I just "sideload" these apps. Of course if a developer wants the convenience of having the app store for marketing. etc. and is willing to pay Apple a 30% cut, more power to them.

    What I mean by "open up"? Same thing you do with macOS. Go to the developer's website, click Download, the app installs. The current app store can coexist with this -- you know, exactly as it is on macOS today.

    Zero benefit to 99.99% of consumers? Pulling numbers out of your ass much?
    muthuk_vanalingam
  • Epic Games CEO criticizes Apple's App Store policies in interview

    sflocal said:
    Developers that whine about this policies really chaff my backside.  Absolute the most selfish, greedy, entitled people around.  Apple does all the work creating a groundbreaking new product, getting a loyal - and profitable - user base, and created an ecosystem that allows anyone to develop software and have access to hundreds of millions of users at MINIMAL cost.

    Those users are Apple's users, not yours.  It's Apple's product, and their ecosystem.  Not yours.  You obviously were too young (or ignorant) about how us developers had to develop/market/sell/charge for software back in the pre-iPhone days.  Otherwise, you'd be thanking Apple for taking "only" 30%.  

    The reality is, Android is a mess, piracy and IP theft is rampant, and security is non-existent, and these blowholes want to force Apple to adopt such a system?  Good luck.
    Eh, this discussion again.

    I guess Apple didn't do all the work creating a groundbreaking new product (macOS), getting a loyal - and profitable - user base with macOS, and didn't create an ecosystem that allows anyone to develop software and have access to hundreds of millions of macOS users at MINIMAL cost? If they did, how come you can buy macOS software without giving Apple a 30% cut?

    "Those users are Apple's users, not yours". I prefer to think of it this way: my iPhone is mine, not Apple's, and I should have a say if Apple gets a 30% cut on all software I purchase.

    Now, I'm the first person on the world to be against absolutely any kind of government intervention, but I'll be secretly smiling on the inside the day the US government tells Apple to open up the iOS ecosystem. And, trust me, they will.
    muthuk_vanalingam
  • Rosetta 2 lacks support for x86 virtualization, Boot Camp not an Apple Silicon option [u]

    Finally they put this matter to rest, as expected since the keynote was vague on it.

    I'm sure Parallels and VMware are having meeting after meeting now (or maybe they were aware previously?) to plan out a similar emulation technique so they don't lose the majority of their Mac sales.

    Apple could open source their Rosetta technology so Parallels and VMware could extend it to work with virtualized apps. I don't expect them to be that helpful though.
    caladanianwatto_cobra
  • Apple Silicon Macs are needed for consumers and pro users alike

    melgross said:
    swineone said:
    melgross said:
    swineone said:
    "This works with any Intel Mac app" [quoted from the article, regarding Rosetta 2]

    Are you sure? Does that include Parallels running x86-64 Windows? It's quite telling that they mentioned Rosetta and virtualization, yet made no mention of this, which could alleviate concerns on many pro users' minds (myself included).
    I doubt they meant that. But as Apple has said, only 2% of Macs coming in for service had Windows installed in Bootcamp. How many are using Parallels or other virtualization software with Windows, I don’t know, but it’s not a lot. I have it too, but I haven’t run Windows for more than a year. I still do Run Linux occasionally though. So likely, from what I hear, that’s more important.

    i doubt I’d too many pro users use Windows on their Mac these days. It’s mostly used by gamers.
    I have zero games on my Windows installation under Parallels. I do have EDA software (electronics simulation, schematic capture, PCB routing, FPGAs, etc.), test & measurement software to interface with electronics T&M gear, MCAD software, software development apps (Visual Studio, the real one not the toy Code version, plus various embedded software tools), etc.

    Another group of people will have in-house apps that are Windows only.

    Maybe in your line of work pro users don't need Windows software. It doesn't mean no one else does.
    And those like you consist of what, 0.5% of Apple’s user base?
    I hypothesize that those like me are 50% of the user base.

    Absurd, you say?

    Not any more than your figure. Both of us took these numbers straight out of our rear end.
    williamlondonkillroylarryabeowulfschmidtargonaut
  • Apple Silicon Macs are needed for consumers and pro users alike

    rob53 said:
    melgross said:
    swineone said:
    "This works with any Intel Mac app" [quoted from the article, regarding Rosetta 2]

    Are you sure? Does that include Parallels running x86-64 Windows? It's quite telling that they mentioned Rosetta and virtualization, yet made no mention of this, which could alleviate concerns on many pro users' minds (myself included).
    I doubt they meant that. But as Apple has said, only 2% of Macs coming in for service had Windows installed in Bootcamp. How many are using Parallels or other virtualization software with Windows, I don’t know, but it’s not a lot. I have it too, but I haven’t run Windows for more than a year. I still do Run Linux occasionally though. So likely, from what I hear, that’s more important.

    i doubt I’d too many pro users use Windows on their Mac these days. It’s mostly used by gamers.
    I went back through the Keynote and at the 1:40:11 mark, Docker (docker.com) was shown running Linux. At the 1:41:58 mark Parallels was shown running Debian. Craig said all macOS Big Sur demoes were run on an AS Mac so I assume it's either the AS Mac mini or another development AS Mac. Parallels has made some big changes in ver 15 but I run VMWare Fusion so haven't looked at Parallels for a long time. Anyway, at this point in the keynote they were talking about Rosetta 2 so I assume they simply installed Parallels ver 15 and it converted it to run on Apple Silicon. They didn't show Windows running but that's really Parallels and Dockers responsibility to provide the hardware interface between Windows and the host platform. It appears this is working but as everyone (else) wants to know, will it run Windows. We'll have to wait for the first developer to try it on the developer kit.

    One other thing. I checked the serial number of the AS Mac mini in the keynote and it says "We’re sorry, but this serial number isn’t valid. Please check your information and try again." I don't remember if this was simply a faked screen shot or if Craig did an About this Mac and it showed up. Apple could also be blocking certain serial numbers.
    While I hope you’re right, they were quite explicit to mention the game as an Intel binary. They never did the same for Parallels. So it’s possible that it’s a Parallels ARM port. Evidently Linux runs on ARM as well, and I assume Docker also does, so either wouldn’t be a roadblock.

    Overall they were quite vague with the wording during the keynote, so it’s a coin toss as to whether it was running Linux on ARM or Linux on Intel.
    tmayfastasleepargonaut