CloudTalkin
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Microsoft fires back at Apple, accusing it of treating gaming apps differently
mjtomlin said:Apple has never allowed code to be downloaded and executed in any 3rd party iOS app - this is the easiest method of how systems are attacked by malicious code.
Steve Jobs was also adamant about not allowing 3rd party RTE's on their platform because they had the potential of holding back users ability to upgrade the OS, thus keeping the entire platform from being able to move forward - it's the biggest reason why Apple is able to push a vast majority of their user base to the newest release of their operating systems.
This is why any developer who makes a web browser cannot use their own web "engine" and must use the built-in Webkit engine for DOM rendering and javascript execution. This is also why Flash or Silverlight or any kind of gaming console emulation apps never appeared in the App Store. And it is the same reason Microsoft cannot have their gaming streaming service on iOS. -
Microsoft fires back at Apple, accusing it of treating gaming apps differently
Rayz2016 said:red oak said:Microsoft is basically trying to create a gaming app store within Apple's App Store. Why is it so complicated to understand that is not allowed? -
Microsoft fires back at Apple, accusing it of treating gaming apps differently
sflocal said:genovelle said:canukstorm said:InspiredCode said:I agree with Microsoft on this, but Apple (if they say anything) will probably argue they are not a general purpose platform and instead compare themselves to the Xbox store. I really wish Apple would see iOS as the post-PC platform for everything. -
Apple explains why Microsoft xCloud won't be coming to the iPhone
Rayz2016 said:InspiredCode said:This is frustrating because it feels very arbitrary. Apple likes to say everyone needs to follow the same rules, but is it really that bad to make an exception when a large number of users want it to happen. Making unpopular decisions based on strictly following rules that Apple themselves wrote isn't a great way to win hearts and minds.
It is often mentioned that Apple wants individual games to be listed in the store separately, but there are exceptions in the store. For example the Jackbox Party Pack's are a collection of games in a single app. This is a good thing most of the time. I've hoped for some legal emulators by Nintendo or Sega. These should certainly be self contained apps.
I hope that Microsoft will at least release the streaming app for home Xbox consoles.Secondly, you’ve misunderstood the problem. Game collections aren’t the issue because they’re submitted for verification as a bundle. What MS wants to do is install an app that will stream other applications into an iDevice. These streamed applications have not been verified by Apple.
You may offer a single subscription that is shared across your own apps and services, but these subscriptions may not extend to third-party apps or services. Games offered in a game subscription must be owned or exclusively licensed by the developer (e.g. not part of a game publishing platform). Each game must be downloaded directly from the App Store, must be designed to avoid duplicate payment by a subscriber, and should not disadvantage non-subscriber customers.Now, you probably think, so what?
So here’s a timely reminder of why Apple does this:
https://appleinsider.com/articles/20/08/05/now-fixed-exploit-used-microsoft-office-macros-to-hack-macosHere we have an app (Microsoft Office) compromising iOS because it can programs that haven’t been checked.It’s the same reason why Apple won’t allow apps to streamed then run.
1. Game and movie are hosted on a remote server and streamed to device.
2. User input for game (pew-pew, hack-slash) or movie (Play, FF, RW, Pause) is relayed from user's control mechanism (controller or remote) back to remote server
3. Apple doesn't vet any of the content from the aforementioned streaming services. That content is covered by the MPAA ratings. Microsoft's content is covered by the ESRB ratings.
Your red herring about an MS exploit is just that, a red herring. It has absolutely nothing to do with why Apple won't allow streamed apps to run. -
T-Mobile cutting support for pre-VoLTE devices in 2021, AT&T in 2022
dcgoo said:Actually what the article said was, TMO is requiring new activations to be on VoLTE compatible devices. Not that older phones would suddenly go dark in January. But the handwriting is clearly on the wall.