neoncat

About

Username
neoncat
Joined
Visits
92
Last Active
Roles
member
Points
953
Badges
1
Posts
195
  • Magic Keyboard, Magic Trackpad, & Magic Mouse may soon be upgraded with USB-C

    mike1 said:
    It was inevitable, but hopefully, nobody is going to "rejoice" because a connector changes.
    Sorry/Not Sorry. I'm delighted that Lightning is finally in its death throes, although I save the idea of "rejoicing" to the broader goal of Apple finally being cured of their proprietary connector fetish. From NuBus to ADB to ADC to Micro-DVI to the 30-pin connector to Lightning and everything in-between. 30+ years of annoyances, adopted then abandoned as it suited them.
    DAalsethwilliamlondonmuthuk_vanalingamgrandact73
  • Apple has reportedly dropped Qualcomm modems on two 2025 iPhones

    if apple can produce these for less, then hopefully they can charge less. it would be nice to see the option for cellular drop from about $130 to maybe $50.

    On what planet is Apple—king of the upsell and margins so fluffy and plush it'd make a down jacket blush—going to pass along even a nickel of cost savings? Are you completely out of your mind? 
    gatorguyForumPostwilliamlondonbeowulfschmidt
  • Is Apple finally serious about gaming after its latest push?

    Never, ever will I spend so much as a dime on any game on any Apple platform. Love my Macs, iPhone, and iPad for what they are and what they’re good at, and I depend on all three, but as someone who loves gaming…. No way, Apple. Fool me once, twice, too many times. I hope publishers listen and avoid the bait and switch yet again. 

    Oh, and Xed… absolutely brilliant. You win the internet. 
    williamlondon
  • Why AAA games promoted by Apple flop in the App Store

    Marvin said:
    The iPhone runs close to expected
    Indeed, and I think whatever performance they're able to get out of an iPhone is to be lauded. Amazing, even! The ability to play any of these games at any level on a mobile device is near magic. But there's a certain narrative on display in the comments here that is tantamount to glitter throwing, that somehow an iPhone is going to push rock-solid 60fps with everything set to to the max because a lot of nonsensical, out-of-context marketing pap about the performance of Apple Silicon has been swallowed without consideration about the complexity of games and Apple's wholly insular development stack.

    Add to it the churlish "blame the developer" attitude, when all of these most recent games were produced with direct help from Apple, and one can imagine why developers would have dim interest in the platform. A pittance in sales is not worth the complexity to achieve baselines of performance or the agitation from an entitled, ungrateful user base. 
    williamlondonelijahgctt_zhAlex1N
  • Why AAA games promoted by Apple flop in the App Store


    IMO, it looks like a portion of the blame can go to the developers themselves. The iPhone versions of many of these ports sound like they were fairly lazy with marginal frame rates and bare minimum approaches to graphic fidelity. 
    Or maybe Apple overstated the performance of its products.
    JBKwilliamlondon9secondkox2ctt_zh