Peza

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Peza
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  • A6X: How Apple's iPad silicon Disrupted mobile video gaming

    Peza said:
    I have to say, although I think the iPhone and iPad are very powerful and capable gaming machines, they have no games. It’s all freemium crap. COD Mobile and Mario Kart are great and I enjoy them, but they are freemium titles designed specifically to make you spend spend spend.. now look at the Switch and the Switch Lite, fantastic machines and portable and complete with a big games library now, mostly premium games with no in app purchases.
    Thats vastly more important then the power under the hood, and why Apple will never be able to seriously compete in the mobile games market.
    Nintendo did make a remarkable comeback with Switch, which has been selling a respectable ~20m units a year. But it came out in 2017. It first began conceptual development right here in 2012 at the time of iPad 3. So Nintendo was clearly influenced by iPad taking off, and how it had crushed PSP/PSVita. Switch was built in the PostPC era, unlike the PSP and DS that predated iPad. 

    Taking a page from Jobs's iPad concept, Nintendo clearly realized that if it wanted to stand alone, separate from a notebook or phone, it would have to do some things better than either. Hence the ideas of a dock and removable joycons and multiuser play. 

    But also note that from 2012-2017, handheld games were hit hard by mobile devices and it looked like the market for handheld games would be erased completely. This ended up to be significantly longer than the Video Game Crash of 1982-1983, when Atari 2600 games glutted the market and people basically decided that video games were over and nobody would do them any more. It was again Nintendo that jumped in with a new generation of game console with the NES and got people into playing again, protected with a tight licensing program on games to prevent another glut. 

    The App Store fremium crap is basically another glut of games, except that apps can now nag for money or show ads. Apple realized that was killing the fun of games and came up with Arcade. Will see how well it does. It doesn't even have to be profitable for Apple to be strategically important. If Apple can pay games developers like in house artisans in residence, it can maintain proprietary content that keeps people buying new iPads and iPhones and Apple TVs. That's why I wrote that Services are software--they help protect Apple's ecosystem and add value to its hardware.

    "...why Apple will never be able to seriously compete in the mobile games market"

    What a nutty thing to say given that Apple makes virtually all the money there is to be made in mobile gaming. 

       
    Interesting theory, but mobile games consoles were still incredibly successful in Japan and Asia as well as the West, the 3DS sold many units and has a huge games library the is envious, it sold around 70 million units according to some sites. People believed mobile games would kill dedicated platforms but that really never happened, I would blame the media for giving this impression, and no Apple won’t be able to seriously compete, they are only after that 30% and 15% cut for their bottom line, Apple has a very poor history with its attitude towards games, Gabe Newell often commented on how they invited him to meet , seemed really interested in Steam on Apple, then they’d go away and he’d hear nothing more, then that would repeat again a few years later and so on.. before they finally made the effort to help bring it to Mac OS. Or the failed Pippin console that never took off. This isn’t the attitude of someone who wants to be serious in a chosen market.
    Its the same with Apple Arcade, Apple would include big games like COD Mobile and PUBG and Fortnite and Mario Kart in Apple Arcade if it wanted to take the market seriously, not invest in titles few have heard off before, to me again this shows a lack of commitment especially considering the power they put in their devices. 
    I feel they are jus chasing the profit as opposed to the success, something that Apple has been accused a lot off over recent years. 

    We will see where it goes but I don’t hold my breath. But I believe game streaming will be the next big thing and that has the potential, if prices right, to totally disrupt mobile gaming. It also doesn’t require a lot of power to run opening it’s doors to many older devices as well as new. 
    That’s my take anyway.
    muthuk_vanalingamwilliamlondon
  • A6X: How Apple's iPad silicon Disrupted mobile video gaming

    Peza said:
    I have to say, although I think the iPhone and iPad are very powerful and capable gaming machines, they have no games. It’s all freemium crap. COD Mobile and Mario Kart are great and I enjoy them, but they are freemium titles designed specifically to make you spend spend spend.. now look at the Switch and the Switch Lite, fantastic machines and portable and complete with a big games library now, mostly premium games with no in app purchases.
    Thats vastly more important then the power under the hood, and why Apple will never be able to seriously compete in the mobile games market.


    The Nintendo Switch, while it entertains my kids just fine, is a UI nightmare. It is one of the most unintuitive products I've ever purchased. It is the epitome of a tweener product.

    It looks like Nintendo is deliberately trying to antagonise users.

    The games themselves are no cheaper than those for the PS4 and yet are not the same quality.

    I have no issues with the GUI on the Switch and find it incredibly easy to use? It seems to be a similar layout to a mobile phone to me. I would say it’s the opposite and is intuitive to use.
    I would also most definitely claim the quality of games are the same if not better then the other consoles, I also have and Xbox One S and PS4 Pro and find them lacking a fun game like Luigi’s Mansion 3 or Zelda. The Nintendo IP are some of the best games available. It will also be getting The Outer Worlds, and has all the DOOm and Wolfenstein games, no granted they won’t look as good as the bigger consoles but does have the options. It depends on what experience your looking for, but I digress as I was comparing the Switch to mobile gaming. 
    As for Nintendo games pricing, it is fair I find for the value they offer. Plus the platform has constant sales on.
    muthuk_vanalingamwatto_cobra
  • A6X: How Apple's iPad silicon Disrupted mobile video gaming

    sflocal said:
    Peza said:
    I have to say, although I think the iPhone and iPad are very powerful and capable gaming machines, they have no games. It’s all freemium crap. COD Mobile and Mario Kart are great and I enjoy them, but they are freemium titles designed specifically to make you spend spend spend.. now look at the Switch and the Switch Lite, fantastic machines and portable and complete with a big games library now, mostly premium games with no in app purchases.
    Thats vastly more important then the power under the hood, and why Apple will never be able to seriously compete in the mobile games market.
    Not true.  There are plenty of premium games available.  It's just that many people have grown up with the "free" attitude and feel anything more than "free" is a ripoff.

    Are you willing to pay $19.95 (+/-) for a quality iOS game if it means no ads?
    Yes I would pay that much for a decent game personally. I agree their are premium but they are few and far between, and some of those premium games still have in app purchases. Hence the free attitude you mention. 
    Ads are fine, but their are plenty of games that are freemium, want you to pay lots of money and still contain endless ads no matter how much money you spend on them.
    Apple Arcade was a good idea but it very noticeably lacks popular big name titles from big name publishers, because those publishers are taking it in using the freemium model.

    EA has a lot to answer for too for what they have done to mobile games and the freemium business model..
    watto_cobrawilliamlondon
  • A6X: How Apple's iPad silicon Disrupted mobile video gaming

    I have to say, although I think the iPhone and iPad are very powerful and capable gaming machines, they have no games. It’s all freemium crap. COD Mobile and Mario Kart are great and I enjoy them, but they are freemium titles designed specifically to make you spend spend spend.. now look at the Switch and the Switch Lite, fantastic machines and portable and complete with a big games library now, mostly premium games with no in app purchases.
    Thats vastly more important then the power under the hood, and why Apple will never be able to seriously compete in the mobile games market.
    philboogiewilliamlondon1983
  • Mac Pro spotted in DJ Calvin Harris' studio ahead of launch

    tyler82 said:
    It takes a $30,000 Mac Pro to make electronic music? Kind of a waste of hardware. This is a workstation for extremely complex video editing, bitcoin processing, and extremely complex mathematical formulas. 
    As a number of others have pointed out, you have no idea what you're talking about. Jacob Collier has most of his tracks as three separate files (orchestral studio session, personal vocal sessions, personal instrumental sessions) because his current mac can't cope with it. Even the new Mac Pro will be pushed. Just watch the first 3 minutes. 128 Gb of RAM, he's got a session loaded with "only" 358 tracks, and the first thing that happens when he presses play is the thing falls over. Audio work is very processor and RAM intensive. 


    What an excellent informative post, his video really highlights the power of Logic and why it’s a ‘pro’ app’, and why you need an awful lot of memory to use it in that professional manner. Amazing.
    watto_cobra