Beats
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Without any fanfare, Apple's tvOS 16 arrives at WWDC
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Apple's Metal 3 key to 'No Man's Sky' and 'Resident Evil: Villages' coming to Mac
crowley said:Beats said:I was very underwhelmed with the gaming segments. Although having one AAA large game announced (compared to some crappy old iOS game) is a start, it’s nothing compared to what companies traditionally announce. Microsoft, Sony, Nintendo come out arms swinging when new hardware is announced. They’ll showcase 12-25 games at once.
Maybe it’s Apple’s secrecy that stops developers but this was sad. And as usual Apple TV and tvOS get ignored like an ugly step child. when Craig mentioned gaming I was ready for Apple Arcade+ or some huge partnership. We get one big NON-EXCLUSIVE game. Ok. Back to Winblows and PS5, I guess.Read it again. -
EA reportedly tried to sell itself to Apple
melgross said:mpantone said:If true, EA was asking way too much which would explain why they are still an independent company despite courting multiple suitors.
apple could take some of that $90 billion they’re using this quarter alone to buy stock back to add to a purchase. They’re throwing that money away now. You think that’s better? Adding EA would raise the share price vastly more than any imaginary rise it gets from share buybacks.This is a great point. They don’t have to make the games “exclusive”
but just port them over. This would cause a snowball effect. If the effect is a bump of 10% PC market share than the purchase alone would be worth the price.gadgetcanadav2 said:What Apple should really do is release a cross-platform 3d engine that rivals UE5 that runs on all platforms including Mac and iOS and give it away for free. They would get a huge uptake on getting games on Mac then from 3rd parties as young kids of the next game programmer generation would download the free software to learn it. They would then want the studios they work for to adopt it or start their own studios. It would reach the entire industry as well without the expensive licensing costs.
I suggested this back when Epic decided to attack Apple.
Apple has the resources and talent. M1, Swift, Metal, Arcade, iOS, iPadOS, Mac, Apple TV, Watch but Apple doesn’t care.
Any game studio would kill to have just ONE of those IPs. Apple has NINE. Imagine if Apple gets it’s own headset and OS?
Billions left on the table. -
EA reportedly tried to sell itself to Apple
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EA reportedly tried to sell itself to Apple
22july2013 said:The main reason Apple would have rejected EA is that less than 20% of EA's game catalog runs on Macs or iOS. Why would Apple want games that are almost entirely made for Windows, Xbox, Nintendo, Playstation and Android?
Market cap of EA is $36B. So they were probably asking $50B.Because the future. Why do people have a hard time seeing the possibilities of the future?
This only makes it a better deal. This would mean Apple could port the 80% of games that aren’t on Mac and cause a snowball effect.
If EA was a Mac exclusive developer, what would Apple gain?
I’m not suggesting it would be a good acquisition, just saying this is a good reason.