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ravnorodom said:Everyone is jumping on the wagon. Let see who will be first. Let me guess...... Samssssssssuuuuuu.....Nah.
macxpress said:And how many of the 31% are free tier Spotify users? As is the case with a lot of areas, Apple isn't the top of the market share, but they are where it counts, which is revenue/profits.
YP101 said:Well, Apple just buy Nintendo will solve the problem. Nintendo gets M1 CPU will resolve the current hardware limitation.
Apple will receive all retro games on Apple TV.
As for Sony, yeah as if the antitrust regulators would allow that. It would give Apple:
A. a smartphone and tablet manufacturer (Android)
B. a TV (again Android), DVD and premium audio manufacturer
C. the world's #1 gaming console platform
D. the Columbia movie studio (Spider-Man, Ghostbusters, Jumanji, Bad Boys, Karate Kid, Men In Black and a bunch of other franchises, and that doesn't even include Sony Japan's extensive film, TV, music etc. properties)
So the Japanese government is going to let the company that killed off the Walkman (and indirectly the Blu-Ray by creating the streaming era) and mobile gaming (seriously degrading Sony, Nintendo, Sega etc. in the process while creating a boom for competing Chinese and South Korean tech companies like Tencent, Xiaomi, LG and Samsung) buy Sony? Yeah, totally not going to happen.
techconc said:This is the type of acquisition that Apple really needs to make. Apple just doesn't get the gaming market or simply has no interest in it. Small indie games in Apple Arcade are fine, but Apple's platforms need A list games. Apple has great hardware with the M1 Max but a poor gaming selection. Ironically, Mac sales are at record levels now, but gaming on the Mac is worse than any time in history. Sad.
The only path into AAA gaming for Apple is to emulate Microsoft and create their own gaming console. The problem: the AAA console gaming market is in turmoil right now, which is precisely what Microsoft is taking advantage of by snapping up beleagured studios left and right. And - as I mentioned above - currently if you combine the efforts of Microsoft, Nvidia, Google and Amazon and you have 42-45 million cloud gaming subscriptions. It would take Apple 3 years at minimum to launch a console gaming platform; who knows how many cloud gaming subscribers there will be in that time.
When Google and Microsoft first launched Stadia and xCloud and were not allowed to put their apps in the app store, an Apple Insider pooh-poohed the development stating "cloud gaming is going to fail anyway." Well now xCloud alone has 25 million subscribers. Nvidia GeForce Now had 12 million subscribers at last count. And at last report - which was way back in 1Q 2020 - Amazon Luna and Google Stadia had 2.5 million subscribers apiece. (Plus you can simply buy Stadia games without bothering with a subscription.) By comparison the streaming service Hulu has 43 million subscribers, and in mid-July Apple TV+ was estimated to have less than 20 million subscribers (which Apple does not dispute, and they state that they HOPE to have 36 million subscribers in 2026!).
Not saying that Apple should have allowed game streaming apps into their app store. But the idea "who cares: game streaming isn't going to catch on anyway" was a very bad take. If Microsoft wasn't happy with the initial response to xCloud, there is no way that they would have doubled down by spending $70 billion on Activision Blizzard. And no, the antitrust types aren't going to block it.