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Nobody will win the Apple versus Epic Fortnite battle, not even consumers
While I guessed wrong on the ebooks, but it seems like Apple has the better position here. Looking back to when the App Store first came out, it was compared to a typical agency fee of 50% in the market. It would be easy to argue a lower number is “better” for developers, but the logistical floor is likely around 25%. The alternative would be to charge developers a fee to post an app on the web store for a lower commission (and to cover ad-supported and Free apps overhead costs)— and Apple can immediately show how that would be worse for everyone but a very select few.
Epic should have negotiated the 15% rate after one year for recurring revenue (even if it isn’t a true “subscription”; that is likely their best end-game today. -
Apple teases new Thailand store ahead of Friday opening
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TSMC 3nm 'risk production' in 2021 paves the way to 2022 mass production
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Tile accuses Apple of antitrust behavior in letter to EU regulators
sflocal said:Tile's huge flaw is that it requires other Tile users to have an app running in order for it to work outside the range of the original owner's iPhone.
To some degree, I would think it could be worked around, by extending the iBeacon API within iOS to be locked to a specific UUID series for this type of application, but it is easy enough to get abused by bad actors. -
Apple issues $8B bond sale as debt market nears all-time low
apple ][ said:Institutions who have billions laying around to invest, why don't they just invest in AAPL stock and make a killing instead of a lousy 0.75% after tying up their money for many years?
But you are not going to find 0.75% interest in a savings account right now. (You will of course get more than that in dividends alone from Apple stock though.)