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  • Disney to keep Marvel & Star Wars movies exclusive to its streaming service

    jsmythe00 said:
    bitmod said:
    I sense more pirating and lower profits for all. 
    Why do these corporations never learn? 
    For sure. There's no way I'm running 4-6 individual subscriptions 

    Disney for starwars
    HBO for game of thrones
    netflix for the orig content
    Starz for this
    showtime for that

    i cut the cord a long time ago and will cut paid subscriptions real soon if they keep this up. 
    I think Apple is playing the long game here. At least now they got all the big content owners into Streaming. Yes there are others that hasn't moved, but Disney changing course, has just single handily turn the industry into streaming, whether that is through their own Apps or Netflix. Most of the value in content broadcast actually lives inside ESPN, when people cut cords and watch / private it on Internet that is less revenue for Cable and Disney. 

    This is similar to the Napster era when people were downloading music because it was free and easy. And itunes offer a simple way for those to buy music.

    Once everyone is on broad streaming, with an App on Apple TV, Apple will figure out how to combine them into better experience, while consumer are willing to pay.

    watto_cobra
  • Epic Games head Tim Sweeney bemoans iOS App Store's leeching of developer profits

    gatorguy said:
    nht said:
    cropr said:
    I own an app developing company and I have experienced that the 30% cut is no longer in line with the real business value Apple is offering to the developer.  In 2016 I did a customer survey for one of my apps and I asked how they got in contact with my app.  Answers: ads, Google search, from a friend, ... but via the App Store was not an answer.   This is worrying.  The poorly implemented  search and ranking algorithm in the Apple App Store is definitely playing a negative role.  My feeling is that the 95% of the profits are made by some blockbusters (Pokemon, ...), but that the majority of the apps is loss making for the developer

    The consequence is that I changed my business strategy.  All my apps are moving to a cloud based business model.   The apps are now free, but the usage of the related cloud service is not, and Apple/Google is not getting a 30% cut there.  A second change is that I am gradually moving to progressive web apps (PWA), already supported on Android since last year, and most probably on iOS in 2018.  PWAs look and behave like native apps, but are actually web services and don't require an app store.  I must make the remark that my company does not develop games, but focuses on cloud applications the ideal playing field for PWAs, A PWA might not be a solution for games.
    The "real business value" offered is the infrastructure to host and deliver apps securely to the user and payment to the developer.  Advertising your app is still up to you.  This is like complaining that a brick and mortar store doesn't provide you with free advertising for your product.

    Right now you're leeching from the App Store infrastructure with free apps and paid cloud infrastructure.  That's fine until Apple and Google decides its no longer in its business interests to let you do so.  
    While a Brick-n-mortar isn't responsible for advertising your product if one single store was the permitted as the sole outlet for your premium crackers but stuck them next to the floor cleaner on the bottom shelf of the darkest aisle where no one would think to look the seller would be right to complain about it IMO. I think that's the point he's making. 
    And that do happen with Brick n mortar store. Not only that, they could also have pretend your product was out of stock and put it off the self. I forgot to mention Apple paid their developers on time, most people would find it funny this is an advantage, but lots of big names Brick N Mortar have VERY long payments terms and poor track record.

    Basically it doesn't matter how you spin it, the Apple Store is still a million times better then Brick N Motar.   
    darelrex
  • Epic Games head Tim Sweeney bemoans iOS App Store's leeching of developer profits

    While Sweeney's Devcom comments may resonate with developers trying to earn a living from the App Store, it is worth noting that Epic Games takes a similar revenue cut from merchants providing assets to the Unreal Engine Marketplace. According to the marketplace frequently asked questions page, for every item sold in the online store, developers "receive 70 percent of the base price," with Epic taking its own 30 percent cut.
    This is pure freaking gold. "How dare Apple take 30% cut leaving us to take 30% of that 70% the developer gets". What a complete and total tool this peon is.

    How much did box distributors take before the App Store? Bet it was heaps more than 30%.

    I'm pretty sure most of the developers who have taken a share in the billions of dollars Apple has handed out aren't complaining too badly. I mean it's not like Apple had to build a datacenter or infrastructure or OS integration... oh wait... never mind.
    Exactly. Before that you have Development Studio, the Publisher, the distributor, the Retailer before it reaches the consumer. I bet it was the other way around in the old days, where every $10 sold in Retailer only $3 gets to Developers

    There is another side off the story which i haven't got time to dig deep into. Somewhere along the line, Apple Profits Margin isn't working in its flavour. And what the original App Store was ran at a breakeven point is now earning money to subsidize the lowered profit margin from iPhone because of its dis-economy of scale. And it seems there is an inflection point for component cost, contrary to what we are used to where electronics shrink and becomes much cheaper. Not to mention the patent prices keep getting higher.
    StrangeDays
  • Imagination Technologies slams Apple for ditching its iPhone GPU tech in earnings call

    rob53 said:
    Apple's license fees and royalties represented revenue of $75.8 million for the 2015-2016 financial year, and rose to approximately $81 million for the fiscal year that ended on April 2017. 

    I would have thought licensing fees would have been much higher but considering the number of iPhones and iPads sold during 2016 (~250M, guessing based on several sites), that's only 30-cents/iOS device. Qualcomm must have been charging a whole lot more. I have no problem with 30-cents for an important component like the GPU, which isn't a standards-based device.
    And if you compare you have to paid a maximum of $100M / year to just use HEVC, and many many times more for 4G LTE this ~$80M IP surely seems very little for something as important as GPU.

    But when you put this next to ARM, Apple paid no where near this amount for CPU. ( It is an Architecture License )
    Apple are already customizing alot for the GPU already. They are also not using any services from IMG for drivers development, from Nvidia and AMD we know GPU is nothing without drivers, and drivers are the major cost with GPU development.    

    So they Story goes Apple is not really getting a great deal. They wanted a lower price license, IMG with the new CEO played Hard ball and even wanted to hike the price. Apple did what they could and offer to acquire them. They refuse and here we are.

    P.S - Those words from the IMG CEO about Ethics are pathetic. Apple could switch to Nvidia or ARM Mali should they choose to. And he should count himself lucky he is not in the era when Steve Jobs is still alive.  
    watto_cobracalibshank
  • Apple device owners unable to restore from backup as iCloud outage continues [u]

    You can argue that Google and Amazon has set the standard too high, where both have had MUCH more customers then Apple to serve but has far fewer downtimes on their Server Infrastructure. I think it is also worth mention that Apple 's Cloud is getting ( finally ) better over the past 12 months with fewer problems. Lets hope they keep on improving.

    THIS is why I don't trust my data to the cloud. I have my own server.
    You will have to take care your Data Safety such as bit flop, HDD failure, ransomeware, fire hazard etc. I am not against having an own server. But seriously I want BOTH. I want a Time Machine that takes my backup first, and iCloud as my secondary backup.
      
    mwhitecpdpr