ksec
About
- Username
- ksec
- Joined
- Visits
- 73
- Last Active
- Roles
- member
- Points
- 528
- Badges
- 1
- Posts
- 1,569
Reactions
-
Disney to keep Marvel & Star Wars movies exclusive to its streaming service
jsmythe00 said:bitmod said:I sense more pirating and lower profits for all.
Why do these corporations never learn?
Disney for starwars
HBO for game of thrones
netflix for the orig content
Starz for this
showtime for that
i cut the cord a long time ago and will cut paid subscriptions real soon if they keep this up.
This is similar to the Napster era when people were downloading music because it was free and easy. And itunes offer a simple way for those to buy music.
Once everyone is on broad streaming, with an App on Apple TV, Apple will figure out how to combine them into better experience, while consumer are willing to pay.
-
Epic Games head Tim Sweeney bemoans iOS App Store's leeching of developer profits
gatorguy said:nht said:cropr said:I own an app developing company and I have experienced that the 30% cut is no longer in line with the real business value Apple is offering to the developer. In 2016 I did a customer survey for one of my apps and I asked how they got in contact with my app. Answers: ads, Google search, from a friend, ... but via the App Store was not an answer. This is worrying. The poorly implemented search and ranking algorithm in the Apple App Store is definitely playing a negative role. My feeling is that the 95% of the profits are made by some blockbusters (Pokemon, ...), but that the majority of the apps is loss making for the developer
The consequence is that I changed my business strategy. All my apps are moving to a cloud based business model. The apps are now free, but the usage of the related cloud service is not, and Apple/Google is not getting a 30% cut there. A second change is that I am gradually moving to progressive web apps (PWA), already supported on Android since last year, and most probably on iOS in 2018. PWAs look and behave like native apps, but are actually web services and don't require an app store. I must make the remark that my company does not develop games, but focuses on cloud applications the ideal playing field for PWAs, A PWA might not be a solution for games.
Right now you're leeching from the App Store infrastructure with free apps and paid cloud infrastructure. That's fine until Apple and Google decides its no longer in its business interests to let you do so.
Basically it doesn't matter how you spin it, the Apple Store is still a million times better then Brick N Motar. -
Epic Games head Tim Sweeney bemoans iOS App Store's leeching of developer profits
lowededwookie said:AppleInsider said:While Sweeney's Devcom comments may resonate with developers trying to earn a living from the App Store, it is worth noting that Epic Games takes a similar revenue cut from merchants providing assets to the Unreal Engine Marketplace. According to the marketplace frequently asked questions page, for every item sold in the online store, developers "receive 70 percent of the base price," with Epic taking its own 30 percent cut.
How much did box distributors take before the App Store? Bet it was heaps more than 30%.
I'm pretty sure most of the developers who have taken a share in the billions of dollars Apple has handed out aren't complaining too badly. I mean it's not like Apple had to build a datacenter or infrastructure or OS integration... oh wait... never mind.
There is another side off the story which i haven't got time to dig deep into. Somewhere along the line, Apple Profits Margin isn't working in its flavour. And what the original App Store was ran at a breakeven point is now earning money to subsidize the lowered profit margin from iPhone because of its dis-economy of scale. And it seems there is an inflection point for component cost, contrary to what we are used to where electronics shrink and becomes much cheaper. Not to mention the patent prices keep getting higher. -
Imagination Technologies slams Apple for ditching its iPhone GPU tech in earnings call
rob53 said:Apple's license fees and royalties represented revenue of $75.8 million for the 2015-2016 financial year, and rose to approximately $81 million for the fiscal year that ended on April 2017.
I would have thought licensing fees would have been much higher but considering the number of iPhones and iPads sold during 2016 (~250M, guessing based on several sites), that's only 30-cents/iOS device. Qualcomm must have been charging a whole lot more. I have no problem with 30-cents for an important component like the GPU, which isn't a standards-based device.
But when you put this next to ARM, Apple paid no where near this amount for CPU. ( It is an Architecture License )
Apple are already customizing alot for the GPU already. They are also not using any services from IMG for drivers development, from Nvidia and AMD we know GPU is nothing without drivers, and drivers are the major cost with GPU development.
So they Story goes Apple is not really getting a great deal. They wanted a lower price license, IMG with the new CEO played Hard ball and even wanted to hike the price. Apple did what they could and offer to acquire them. They refuse and here we are.
P.S - Those words from the IMG CEO about Ethics are pathetic. Apple could switch to Nvidia or ARM Mali should they choose to. And he should count himself lucky he is not in the era when Steve Jobs is still alive. -
Apple device owners unable to restore from backup as iCloud outage continues [u]
You can argue that Google and Amazon has set the standard too high, where both have had MUCH more customers then Apple to serve but has far fewer downtimes on their Server Infrastructure. I think it is also worth mention that Apple 's Cloud is getting ( finally ) better over the past 12 months with fewer problems. Lets hope they keep on improving.THIS is why I don't trust my data to the cloud. I have my own server.