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dysamoria said:I’ve been wondering about the added complexity of putting the GPU externally to the machine, and wondering if an eGPU could be the workaround for the pathetic thermals of these tiny Apple computers and the desire to do gaming on them (obviously with Windows)...
... and indeed, it all seems like a PITA. It seems that these little boxes are still not the right choice for heavy GPU usage. If you want a full-size computer from Apple, you now get to fork over twice the cost of the already too expensive 2013 Mac Pro. What’s that? If we can’t afford a workhorse Apple computer, that computer isn’t for us? Fine. Show me another Mac that is appropriate. Needs an eGPU... which is currently hackish and unreliable, because Apple seem not to be testing OS features before releasing their latest OS to the public... again.
This is progress at Apple? If they’re going to go this route (using an eGPU add-on as a justification for their anorexic machines being the only semi-affordable offerings), they really must get this eGPU stuff to be simple and reliable. It needs to just work.
Apple has had a glaring disinterest in gaming, and now they want people to pay for a game subscription service. Wait. What? Is there anything in that subscription that even remotely compares to PC gaming? I assume not (?), but I haven’t looked (I have ZERO interest in subscription services). Heavy GPU gaming demands more than what Apple’s anorexic machines can offer, and these eGPUs don’t seem to be a simple solution. I can only assume the games on offer will never be up to par with the offerings on PC. Is that a sustainable model for a gaming subscription?