Apple increases size limit of App Store downloads to 4GB
Apple on Thursday announced that the size limit of application packages submitted through iTunes Connect can now be as large as 4 gigabytes, doubling the previous 2-gigabyte restriction.
The update allows developers to use more media in their App Store submissions and provide a more complete and rich user experience upon installation.
The change does not affect downloads over LTE or other cellular data networks, which remain restricted to 100 megabytes to conserve users' mobile data plans.
Also on Thursday, Apple announced TestFlight Groups, a new feature that allows developers to organize testers into groups. With this, groups of testers can be sent specific builds and separate instructions, while developers can also apply an action to several testers at once.
The update allows developers to use more media in their App Store submissions and provide a more complete and rich user experience upon installation.
The change does not affect downloads over LTE or other cellular data networks, which remain restricted to 100 megabytes to conserve users' mobile data plans.
Also on Thursday, Apple announced TestFlight Groups, a new feature that allows developers to organize testers into groups. With this, groups of testers can be sent specific builds and separate instructions, while developers can also apply an action to several testers at once.
Comments
Didn't actually know there was a 2 GB limit.
Oh and in the article: "100 MB" not gigabytes
Didn't actually know there was a 2 GB limit.
Oh and in the article: "100 MB" not gigabytes
Same, I didn't know a limit existed. I guess some of these apps were compressed? I have one that was 2.4GB.
I guess it is good that they changed the base storage of iOS devices to 32GB instead of 16GB....oh wait
-kpluck
do you have a 16GB iPhone or is this just another cheap shot at Apple?
Same, I didn't know a limit existed. I guess some of these apps were compressed? I have one that was 2.4GB.
Almost all app downloads are compressed.
Go ahead and look at any of your apps: Settings > General > Usage > Storage > Manage Storage > (any app)
and look at the total size, then the breakout (App Size + Documents & Data). Then go to the App Store and look at the same app and look at the size. That's the download size, not the final app size.
For example, Evernote is a 56.7MB download, but the app on my iPhone is 101MB. For me, the app is also using 27.2MB in Documents & Data storage, so the total app usage is 128MB.
Some app downloads are more compressed than others.
It's the same for the Mac App Store as the iOS App Store. The Mac app downloads are also compressed. Pages (OS X version) is a 281.1MB download from the Mac App Store, but on my MacBook Air, it takes 353.7MB on the disk.
Now if there was only a way for users to clear the documents & data cache.
http://www.stripesonfire.com/xbox-360-game-install-list/
A few of the more modern titles split across multiple discs:
http://en.wikipedia.org/wiki/List_of_console_games_spanning_multiple_discs#Xbox_360
Wolfenstein the New Order split across 4 discs.
Dishonored (made by http://www.arkane-studios.com ) fits in 4GB:
[VIDEO]
That would run at around the same quality as the 360 version on the latest iOS hardware.
That's nice. Where's my lossless music?
Same, I didn't know a limit existed. I guess some of these apps were compressed? I have one that was 2.4GB.
The package is usually compressed a bit, but remember that an app is both the application files and any data. So you could create a small app that then downloads additional assets later, or is used to store the user's data.
Talking of GTA iV, does anyone know if it runs on a new Mac Pro yet? I didn't when they launched for some reason.
Like Logic Pro X ... 40 + GB of extra data!
GTA IV doesn't have an official Mac port, just unofficial ones:
[VIDEO]
The latest GTA V that will be released on PC in about a month won't have a Mac port either. These should run ok in Bootcamp though. The only Mac native ones are the following 3 games, which are on iOS:
http://www.rockstargames.com/newswire/article/11761/grand-theft-auto-trilogy-now-available-for-the-mac.html
These games aren't that great anyway. Here some people react to playing it for the first time:
[VIDEO]
They start out being dismissive of it but within about 5 minutes they turn into murderous anarchists. Check out 5:39 where the old woman gets the character to sucker punch a random girl.
"what did you do?"
"I decked her"
"why?"
"I don't know, I wanted to shoot her"
That's nice. Where's my lossless music?
At www.HDtracks.com?
No one is forced to buy all their digital content exclusively from the iTunes Store.
Heck, you can buy used CDs at SecondSpin.com and rip them yourself, just like you could have been doing from the very first version of iTunes.
What do you mean? If you only care about the codec, as indicated by no mention of the source sample rate, you can convert all your files to ALAC in iTunes right now.
Are they just encoding it as 96/24 or are actually getting 96/24 (or better) from the source? Have there been any blind tests between HD Tracks and iTunes Store (and others)?
All of them are compressed. Only a fool would not do so.
V will probably take better hardware than any Mac has, though.