ElCapitan
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Valve abandons the macOS version of SteamVR
The rewrite to Metal for cross platform developers is non trivial because the Metal libraries only work with Objective-C or Swift, neither of which are used (if at all) outside dedicated macOS or iOS development. (Yes, IBM has done some work on server side Swift).
In addition, apart from the VR announcement at WWDC 2018, Apple has gone completely silent on the subject.
Loss of OpenGL, and the lack of a replacement that can work cross platform, will rob the macOS users of a large number of software titles once OpenGL is gone from the platform (macOS 10.16 speculative). -
Apple Watch Series 6 may add anxiety monitoring and sleep tracking
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Analysis finds iPad Pro's LiDAR Scanner not ready for photo applications, cameras inferior...
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Apple unveils new iPhone SE priced at just $399
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Apple unveils new iPhone SE priced at just $399