Book sales mark shift toward Mac, iPhone development

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Comments

  • Reply 21 of 77
    synoticsynotic Posts: 151member
    Quote:
    Originally Posted by jfanning View Post


    So what you are saying is, you are only interesting in the numbers that help you make a point, not the 50% of numbers which may prove your arguement wrong?



    I wouldn't say that just because we're comparing a certain data point (computer books sold in retail stores and Amazon) invalidates his argument; it just constricts it. Even if we had the "full 100-percent," however you might define it, it might still likely be missing sales from say PDFs, Safari Tech Books, and used bookstores.



    The thrust of his argument is simply that books about Objective-C have gone up roughly 500% while most other languages have gone down (the major exceptions being PHP and ActionScript). That this accounts for roughly 50% of recorded sales and we have comparative numbers, year-over-year for the past few years makes it an interesting data point. Or at least interesting enough for O'Reilly Mike Hendrickson to write about.



    You could make the argument that the direct sales are dramatically different from the sales through Amazon and Barnes and Noble (and other retail stores). That Mac Programming barely moved and that spreadsheets accounted for the majority of sales. Although I personally would doubt this (and I don't have the data to back it up, although I did just recently purchase a Cocoa book from a direct sale, which wouldn't have been in these numbers), even if it were the case, it wouldn't make this article or the original blog post any less interesting or relevant. It's just one (of many) factors that can be considered when evaluating Cocoa development platform.
  • Reply 22 of 77
    mactrippermactripper Posts: 1,328member
    Quote:
    Originally Posted by AppleInsider View Post


    In creating a new generation of Objective C programmers with the iPhone, Apple is also widening the audience of developers qualified to write native Mac applications, which use identical development tools and very similar frameworks to those used to build iPhone apps.





    Well now it's time for Apple to port these iPhone apps over to Mac OS X and for these reasons.





    1: The App Store is flooded, there are too many apps and competition just got a whole lot worse with the big 3D gaming boys jumping in to boost their sagging sales. Too many fish in the pond and not enough food, developers are going to start dropping out due to lackluster sales or begin eating each other.



    2: A Mac has a heck of a lot more capability than a iPhone, therefore the apps can be expanded and even work with the same iPhone apps. Perhaps even Xgriding with the at home Mac to run more powerful programs.



    3: Trends, something is hot for only so long. It's obvious the higher sales of iPhone app related books means the trend is near it's peak and about to fall, unless there is a Next Step in hardware to keep people interested and buying.





    Me, I am personally totally fscking sick and tired of the iPhone and I won't go into reasons why I haven't gotten one as not to be trollish. But then again, I am someone who tends to be right on the edge of new things.



    The iPhone has matured, it's not going to get substantially any better than what you see currently. It's done. It's time for a New Device to cart those App Store developers over and build on their programs.



    This New Device will have to solve a need, make things easier or cheaper and cause a "must have: atmosphere.





    The Mac needs help, it needs to evolve to put PC's in their grave. And it needs to get rid of the annoying reflective screens.
  • Reply 23 of 77
    Quote:
    Originally Posted by Prince View Post


    By "slinging mud" do you mean reporting relevant facts that are unflattering to Microsoft?



    Are you from the Ministry of Truth? Should we bend facts and lie to make it sound like Microsoft is doing better than it is? Would that comfort you, or simply misinform readers?



    No, the problem is that people come to this site for Apple news. Not to read about MS. Seriously, I really couldn't care if MS is up or down. They just aren't on MY radar. But AI seems to have this constant obsession with them. This article (like most on AI) would be so much better off without a mention of MS. When your articles mention MS it just comes off as fanboy bitterness. Seriously, we won, and MS is the past: let it go.



    BTW, you state that
    Quote:

    "....Mac applications, which use identical development tools and very similar frameworks to those used to build iPhone apps."



    This is a little bit of a stretch. FoundationKit is very similar between the iPhone and Mac but AppKit is completely different to UIKit. They share some conceptual similarities but that's about it. I wouldn't call them "very similar". Maybe just "similar".



    Just a minor quibble.

    All the best.
  • Reply 24 of 77
    jfanningjfanning Posts: 3,398member
    Quote:
    Originally Posted by melgross View Post


    Or which may make the argument even stronger. You don't know.



    Besides, he's right. It's a measurement from year to year of the same data points.



    So you're saying, without any evidence, that these stats mean nothing because they're in Apple's favor and you don't like that?



    No I didn't say that, what I said was, he is using a subset of data which correctly proves his point, it is that 50% unknown that I don't like. Since 66% of my computers are Macs I am more than happy if more people are wanting to develop for OS X.
  • Reply 25 of 77
    mdriftmeyermdriftmeyer Posts: 7,503member
    How about showing a readable chart?



  • Reply 26 of 77
    mactelmactel Posts: 1,275member
    Quote:
    Originally Posted by Virgil-TB2 View Post


    By this logic, no one should want to develop for Windows at all since Windows runs on almost any kind of hardware.







    Also,I don't think you really understand how the X-Code development tools work. I'm not even a developer and even I know that different graphics cards are not an issue unless you are doing games development and want access to the bleeding edge capabilities of said cards. The system handles the graphics coding for you in most situations.



    No the unsaid logic is that Windows has 90% of the market and DirectX that helps in game development. And yes I am referring to game development which we all know is lacking on the Mac and has not bled over from the iPhone market despite over a year of an iPhone SDK that has allowed devs to make apps on the iPhone OS.



    Yes, I understand how the Xcode IDE works just as much as Visual Studio as, guess what, I am a developer. Making a windowed productivity application is much different than making a game. Again, the hardware on the iPhone makes it easier. There are no minimum requirements on the iPhone for any of the game apps but there are on Mac games and from that you've limited your market in an already small market.



    If Apple had an App store for Mac games then I believe developers attitudes toward Mac development would change and they'd put in the extra effort to tweak iPhone OS games for the Mac. If Apple ever updates the AppleTV to play games then I think we'll see this happen.
  • Reply 27 of 77
    addaboxaddabox Posts: 12,665member
    Quote:
    Originally Posted by badNameErr View Post


    No, the problem is that people come to this site for Apple news. Not to read about MS. Seriously, I really couldn't care if MS is up or down. They just aren't on MY radar. But AI seems to have this constant obsession with them. This article (like most on AI) would be so much better off without a mention of MS. When your articles mention MS it just comes off as fanboy bitterness. Seriously, we won, and MS is the past: let it go.



    BTW, you state that



    This is a little bit of a stretch. FoundationKit is very similar between the iPhone and Mac but AppKit is completely different to UIKit. They share some conceptual similarities but that's about it. I wouldn't call them "very similar". Maybe just "similar".



    Just a minor quibble.

    All the best.



    Huh. The only thing I can find in the article that even mentions MS is a passing reference to the fact that the original source being cited notes that books about the Windows consumer experience showed the steepest declines. Since the whole article is about relative changes in retail computer book sales, noting the segment of biggest decline seems fairly pertinent.



    How we get from there to bitter fanboy MS bashing or evidence of an obsession escapes me.
  • Reply 28 of 77
    melgrossmelgross Posts: 33,600member
    Quote:
    Originally Posted by badNameErr View Post


    No, the problem is that people come to this site for Apple news. Not to read about MS. Seriously, I really couldn't care if MS is up or down. They just aren't on MY radar. But AI seems to have this constant obsession with them. This article (like most on AI) would be so much better off without a mention of MS. When your articles mention MS it just comes off as fanboy bitterness. Seriously, we won, and MS is the past: let it go.



    This IS Apple news. Do you think that everything takes place in a vacuum?



    Apple is about 8.7% in the US now. Did that happen without MS losing marketshare? If the article said that Apple is up to 8.7% and MS's OS share (according to reports) is now down to a bit over 90%, then that would not be relevant? Of course it would.



    So are all the articles in PC magazines about IE moving down to 66% while Firefox moves to over 20% and Safari to about 8%, unfairly mentioning MS? Or Apple? Or Mozilla?



    When it's mentioned that Android has increased its worldwide smartphone OS requests (a measure of use on the internet by AdMob), and for the first time, passed Win Mobile, you think that thats an unfair mention of MS?



    http://www.mobilespeedia.com/android...he-first-time/



    How does one make comparisons without mentioning the thing being compared to?
  • Reply 29 of 77
    melgrossmelgross Posts: 33,600member
    Quote:
    Originally Posted by jfanning View Post


    No I didn't say that, what I said was, he is using a subset of data which correctly proves his point, it is that 50% unknown that I don't like. Since 66% of my computers are Macs I am more than happy if more people are wanting to develop for OS X.



    It read that way.



    We can only compare data that we have. It's significant that 50% of all computer books sold are in the report that AI used.
  • Reply 30 of 77
    Im not certain this really shows anything about what developers are developing in but more about how different developers learn different platforms. I would currently expect developer text books to be in a sharp decline. Admittedly I occasionally buy text books to learn from but at the same time I know I hardly ever read them. I you want to learn to program these days you knowledge comes from internet guides, blog posts, forums etc. As far as I can the future of books in development is they will probably hang around for a long time, but its going to be more about learning for certification rather than doing some actual programming.



    At least that's what its like in the MS dev world. If you want to learn ASP.NET you go to the ASP.NET website, if you want to know something about IIS you go to the IIS website and if you want to know something about Silverlight you go to the Silverlight website. Not to mention the MSDN site that basically covers anything. All have forums on which you will generally get an answer fairly quickly and definitely a lot sooner than a book arriving in the post. Not to mention its a lot easier to learn something from a video of which this site have hundreds.



    Quote:

    The data showed that books related to 'Windows consumer' experienced the greatest decline year over year. Sales of books on the Mac OS also fell significantly, although the market for Mac-releated books is and continues to be significantly greater than half as large as the market for Windows books, a sharp discrepancy from published market share figures of actual PC sales, where Macs account for less than ten percent of US sales.



    Doesn't this go against the argument that Macs are easier to use if a larger percentage of Mac users are buying books compared to PC users?
  • Reply 31 of 77
    istevoistevo Posts: 3member
    Quote:
    Originally Posted by aaronsullivan View Post


    Unless you are talking about games development, most of that stuff hardly matters. Someone who knows how to program for the iPhone is now ready to easily transition to developing for Mac OS X computers. It's a major boon for Cocoa and Objective-C and ultimately Apple's OS platforms now and future. The rumored tablet, for instance, seems like it will be using another different flavor of Mac OS again, but you can bet that programs will be developed the same way.



    Just sayin'.



    Right on! I fully agree.



    Apple´s strategy for the Tablet is coming along:

    1. Cocoa only development for the iPhone (ARM), as mentioned in this article;

    2. OS utilities and Apple Apps rewritten to use Cocoa in Snow Leopard (Intel).



    This means a large base of Objective C/Cocoa developers.



    And it also means that it will become much easier for Apple to develop and deploy a 4th OS platform for the upcoming Tablet (iTouch OS?), in addition to the existing iPhone OS, Mac OS X Client and Server.



    All Apple will need to do is to recompile Snow Leopard using iPhone APIs targeting a PA Semi designed ARM hardware, with some tweaks, of course.



    It could look like Mac OS X, but it would be fully compatible with the iPhone OS App Store applications, battery will last much longer than regular netbooks that use Atom, and lt will be able to run much more powerful games and graphics apps, well beyond what a netbook can do Today.



    It would also support multitasking, multi-cores, GPU processing and would be able to run iLife, iWork and iChat, all Cocoa apps.



    But those vendors that still rely on the carbon API for their Mac applications will not be able to port them to the Tablet without some hard work. Tough luck, but Apple has warned them several times!



    Add to that 4th gen (LTE) mobile connectivity and a data only plan on the Telecom operator of your choice (Verizon first?), and you have a winner.



    Imagine that for an Apple netbook!



    A super iPod Touch (iTouch?), not a crippled notebook.



    And how about using this same Tablet OS on a redesigned Apple TV, running on ARM? Running much more powerfull games, but remote controlled by your iPhone or iPod touch or Tablet? Having access to a premium App store, with more powerful apps?



    It will not be a hobby anymore.



    Just thinking aloud....
  • Reply 32 of 77
    synoticsynotic Posts: 151member
    Quote:
    Originally Posted by timgriff84 View Post


    I you want to learn to program these days you knowledge comes from internet guides, blog posts, forums etc. As far as I can the future of books in development is they will probably hang around for a long time, but its going to be more about learning for certification rather than doing some actual programming.



    I'd find this disappointing, although I don't disagree that it's true, or that it's the direction that things are going.



    From what I've seen (and I'm biased), most of the crowd that "learns" from scraps of advice on blogs and reading a few overviews tend to only create what you can find on tutorials. The crazy people, the ones who are actually out there making all the tools we're using (engineers at Apple, Facebook, Google, etc...) however didn't learn this way. They either started programming when it was simpler and kept up, or learned through books and school. I don't think this is the only approach, but when you're doing things like multithreaded programming, networking (like creating Facebook chat which scales to however millions of users they have) a tutorial or two on the web isn't going to cut it.



    Also I think it's important to clarify that a book isn't necessarily something you have to hold in your hand. I admittedly haven't bought as many physical computer books lately, but rather do most of my reading on a Safari Books subscription. I do think that the era of the physical book is over.
  • Reply 33 of 77
    Quote:
    Originally Posted by addabox View Post


    How we get from there to bitter fanboy MS bashing or evidence of an obsession escapes me.



    Have a quick look at the main page. Two MS articles on Friday, one more on Thursday. MS is a very regular topic on AI. I've been a regular AI reader (and a big fan of the site) for years and years and have noticed a big difference in recent months.



    But perhaps that is just me. Nobody else has noticed this???
  • Reply 34 of 77
    Quote:
    Originally Posted by melgross View Post


    How does one make comparisons without mentioning the thing being compared to?



    If only that was the case - AI has been doing much more than just "comparisons" recently.



    Seriously, if I want to read about how MS is doing I can read that on the PC sites - they are full of MS stories. It's not needed on AI and it isn't why I visit.



    Just my 2c. This is intended to be constructive criticism, BTW.
  • Reply 35 of 77
    jfanningjfanning Posts: 3,398member
    Quote:
    Originally Posted by melgross View Post


    It read that way.



    We can only compare data that we have. It's significant that 50% of all computer books sold are in the report that AI used.



    It is more significant that 50% of books are not. Without that additional data it is a waste of time trying to discuss anything here. You don't know if the drop in sales was made up with direct sales, or in fact if the people that previously gaining the information from books are now gaining the same information from online sources, or training courses.
  • Reply 36 of 77
    addaboxaddabox Posts: 12,665member
    Quote:
    Originally Posted by badNameErr View Post


    Have a quick look at the main page. Two MS articles on Friday, one more on Thursday. MS is a very regular topic on AI. I've been a regular AI reader (and a big fan of the site) for years and years and have noticed a big difference in recent months.



    But perhaps that is just me. Nobody else has noticed this???



    Possibly, I'd have to take a look at the types of articles over the last year or so. I was just responding to the notion that the article at hand was an example of MS bashing, which I don't think it is.



    If there has been more direct references to MS, it's probably a conscious effort to drive page hits by putting up some contentious material. Seems to be working-- we have a lot more aggrieved MS apologists/Apple bashers than we used to.



    If that's the case, I think it's unfortunate.
  • Reply 37 of 77
    MacProMacPro Posts: 19,822member
    Quote:
    Originally Posted by iPeon View Post


    You are missing the point. The iPhone is creating (bringing in) new developers to the platform (OS X). People who never used OS X, will now see what it can do compared to Windows. Interest to then develop for the Mac will follow.



    Exactly right. This is yet another element in the overall alignment of planets as Apple ascends into the sky and M$ descends into the darkness (sorry I mean ... ' into the mud' just to make the writer complaining about mud slinging happy)
  • Reply 38 of 77
    MacProMacPro Posts: 19,822member
    Quote:
    Originally Posted by badNameErr View Post


    Have a quick look at the main page. Two MS articles on Friday, one more on Thursday. MS is a very regular topic on AI. I've been a regular AI reader (and a big fan of the site) for years and years and have noticed a big difference in recent months.



    But perhaps that is just me. Nobody else has noticed this???



    Perhaps it is the underlying goodness in us Apple users wishing to save the M$ folks from their awful plight coming out?
  • Reply 39 of 77
    Quote:
    Originally Posted by Synotic View Post


    From what I've seen (and I'm biased), most of the crowd that "learns" from scraps of advice on blogs and reading a few overviews tend to only create what you can find on tutorials. The crazy people, the ones who are actually out there making all the tools we're using (engineers at Apple, Facebook, Google, etc...) however didn't learn this way. They either started programming when it was simpler and kept up, or learned through books and school. I don't think this is the only approach, but when you're doing things like multithreaded programming, networking (like creating Facebook chat which scales to however millions of users they have) a tutorial or two on the web isn't going to cut it.



    I agree with you here. I am teaching myself Obj-C (coming from a web dev background in PHP) and although I could get something made fairly easily but cutting and pasting sample code from forums etc, I am starting at the beginning by learning the basics, as it is a huge change in methodology and I want to be able to see my problems without asking for help. At the moment I am using the Goldstein 'For Dummies' book which has been quite good, as well as following some of the excellent video tutorials at icodeblog. These together are making this less painful that it could be by slapping something together...
  • Reply 40 of 77
    mjtomlinmjtomlin Posts: 2,687member
    Quote:
    Originally Posted by MacTel View Post


    That is true but in practice I believe those developers prefer to develop for a stable mobile platform. What I mean by stable is that all the iPhone and iPod Touch devices have similar base hardware whereas the Mac lines do not. Varying graphic cards, displays and major versions of OSX require extra development to keep-up with. The iPhone OS is simpler to develop for and support.



    This is not true... OpenGL hides the underlying graphics hardware. All programmers need to do is check if "feature A" exists within the system if not, ignore those features in the game. Most graphic games are done using vector rendering with bitmap overlays for texture... this scales well across higher resolutions.
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