I am wondering if HTML5 will have the ability to be disabled like flash. Flash is used for ads and such and click to flash is a great way to turn off that functionality. My concern with HTML5 is that since it's a web standard, it won't be easily disabled if it starts turning into an ad serving platform in some way.
I think if Apple came out with a really cool web development tool for designers that created HTML5 (iWeb Pro?) and allowed the integration of H264 video with drag and drop ease creating player / playback features with equally simple drag and drop design the way forward would be smooth.
That may be entirely possible. Apple has the tools but it may be too rough for primetime. Whether they release an "iWeb Pro" is up to them. It won't be a part of iLife but rather released as a Final Cut-type product
I am wondering if HTML5 will have the ability to be disabled like flash. Flash is used for ads and such and click to flash is a great way to turn off that functionality. My concern with HTML5 is that since it's a web standard, it won't be easily disabled if it starts turning into an ad serving platform in some way.
Plenty of ad blockers available that block HTML ads now. Not a problem.
I am wondering if HTML5 will have the ability to be disabled like flash. Flash is used for ads and such and click to flash is a great way to turn off that functionality. My concern with HTML5 is that since it's a web standard, it won't be easily disabled if it starts turning into an ad serving platform in some way.
You want to render a web page while disabling html? That's like wanting to watch the television without electricity.
Flash has become a lot better since the flash wars began. That said I think it would be stupid to give up on HTML5, cause that would lead adobe back to complacency. I just hope that standards get standardized as soon as possible.
the good ship Android, with captain Froyo at the helm, the Chief Steward, Flash 10, continues to look after all the passengers.
While it looks for a jack to recharge itself....
Also I couldn't not leave you with this quote from a ZD net reporter who is a proponent of Android and flash under the latest and greatest update to Froyo. The statement speaks for itself...
Quote:
The first site I visited was PopCap Games since I know there have several Flash games and figured there was no way they were going to work. Plants vs Zombies started up, but then stalled out while Zuma, Bejeweled, xx, and others played just fine (as showed in my video). I then went to the NBC site and watched Parks and Rec, which played well for several minutes before the voice got out of sync with the video.
I performed a Google search and found a link to the Top 10 best Flash websites of 2010 so I could try them out on the Nexus One. A couple worked fine, but most struggled or were not optimized for the mobile device. Engadget posted a video comparison of Flash on the Nexus One and Flash Lite on the HTC Desire and as you can see Flash is looking good on the Nexus One and Froyo.
Flash doesn’t concern me too much personally since I just avoid sites with Flash on my mobile phone. However, finding that PopCap Games plays well is a bonus and I will probably be using Flash now more than I would have if it wasn’t supported.
So heres a guy who now HAS the glory that IS flash at his disposal where he and I quote: "just avoid sites with Flash on my mobile phone"
In order to serve mobile video to iOS users (or other mobile platforms such as Android or the Palm Pre), Vimeo users must have a paid Plus account (which costs $60 per year) and activate mobile versions of their videos. Vimeo Plus accounts also provide 5GB of storage, higher quality video encoding, HD video embedding, ad-free videos, and other premium features.
Vimeo must make money somehow, but $60/year is a lot for casual uploaders with few video files. The mobile video should be available for every contents.
Furthermore, Vimeo's mobile website (iPhone version anyway) is pretty crummy. It has just the featured list of video, a pointless login option (that doesn't reveal additional features), and lack of search capability.
This is why Flash exists in the first place, because the standards committees take too long to decide on how best to make their spec and it ends up with things missing anyway.
If it was decided that Webkit was the new standard then the problems wouldn't exist because everyone would see 100% W3C compliant rendering and content publishers would target a single engine instead of 5 or more.
But Adobe choosing not to make a suitable Flash player for mobile devices for over 3 years has forced publishers to develop alternate players, which is a hugely beneficial thing. Over the next year or two, Flash will stop being that comfort-zone that people cling on to so they can delay moving to HTML 5.
But Adobe choosing not to make a suitable Flash player for mobile devices for over 3 years, and a suitable Flash player for Mac devices for over 7 years...
I think if Apple came out with a really cool web development tool for designers that created HTML5 (iWeb Pro?) and allowed the integration of H264 video with drag and drop ease creating player / playback features with equally simple drag and drop design the way forward would be smooth.
An Apple HTML5 development tool, for developers, would, likely, be based on XCode 4, rather than iWeb (for end users).
This is a browser-based WebOS SDK-- as opposed to a desktop based SDK.
So, this means you can develop your WebOS apps on the web*-- kinda' neat.
I assume that HP/Palm could make this work on the desktop, too.
* To actually test the app the Ares SDK invokes the WebOS simulator on the desktop.
I was so intrigued by this (old, but new, again) concept, that I tried to do Ares WebOS Development from my iPad...
... Alas, a couple of things were not supported on the iPad-- No, not Flash!
But the possibility remains...
If you compare the Ares WebOS display to the XCode 4 display (above) you will notice a lot of similarities, The WebOS UI is simpler and easier to understand! The XCode 4 SDK is more robust (supports both Mac and iOS), so its UI is more complex.
I think that if Apple is going to do anything vis-a-vis an HTML5 IDE, it would make sense to include it into the XCode 4 SDK.
They could provide a separate setup (skin) for web apps that would not show any of the native-device complexities.
In addition Apple could create a separate skin for XCode 4, specifically designed for non-techie artistic types to create iAds (HTML5) or those advanced iTunes LP packages (HTML5)... maybe this is what Apple planned to do, all along!
So I tried the new Vimeo settings. Pushed the button to "make videos mobile ready", but it doesn't work. When I go to one of our Vimeo URLs using my iPhone it loads, but it has a slash through it and won't play.
Update: Re-navigated to the Vimeo site on iPhone and got a message that says "mobile versions of your videos are being made right now, check back later" I guess they are overloaded. I triggered the change about 5 hours ago.
Flash Video is a wrapper like QuickTime. It started out as "compressed frames INSIDE flash" -- and SWF with another wrapper that "stitched" together clips if they were longer than something like 2400 frames -- I made my one player that allowed for events and actionscripts long before Adobe did for a project I was working on.
Over time, it became just a Video, with a wrapper and there is more than one Codec involved. On2 VP6 was the best for a while -- and it is a FLAVOR of MP4 (or AVC if you like). Now, the Adobe Media Encoder is making M4V files (called F4V) as well as FLV. Kind of like a higher bandwidth version that you'd use in a kiosk or download rather than as a web-based video (at a guess).
I'd read about a software company, that could "unwrap the wrapper" in real time and serve up MP4. I don't think it's re compressing it -- it's likely just interpreting the wrapper and making the stream accessible for anything that can handle MP4.
So I think that on Apple's end, they could license or MAKE a Safari Plugin that intercepts an FLV or F4V, and just makes it interpretable by their standard M4V quicktime -- because that MAY BE what Vimeo is doing right now. Online games are not the big impediment for iOS4 -- online video is.
Comments
I think if Apple came out with a really cool web development tool for designers that created HTML5 (iWeb Pro?) and allowed the integration of H264 video with drag and drop ease creating player / playback features with equally simple drag and drop design the way forward would be smooth.
That may be entirely possible. Apple has the tools but it may be too rough for primetime. Whether they release an "iWeb Pro" is up to them. It won't be a part of iLife but rather released as a Final Cut-type product
I am wondering if HTML5 will have the ability to be disabled like flash. Flash is used for ads and such and click to flash is a great way to turn off that functionality. My concern with HTML5 is that since it's a web standard, it won't be easily disabled if it starts turning into an ad serving platform in some way.
Plenty of ad blockers available that block HTML ads now. Not a problem.
I am wondering if HTML5 will have the ability to be disabled like flash. Flash is used for ads and such and click to flash is a great way to turn off that functionality. My concern with HTML5 is that since it's a web standard, it won't be easily disabled if it starts turning into an ad serving platform in some way.
You want to render a web page while disabling html? That's like wanting to watch the television without electricity.
Plenty of ad blockers available that block HTML ads now. Not a problem.
Didn't know that......thanks.
You want to render a web page while disabling html? That's like wanting to watch the television without electricity.
No, just HTML5 videos that are ads. I haven't seen any currently, but I am sure someone will eventually.
the good ship Android, with captain Froyo at the helm, the Chief Steward, Flash 10, continues to look after all the passengers.
While it looks for a jack to recharge itself....
Also I couldn't not leave you with this quote from a ZD net reporter who is a proponent of Android and flash under the latest and greatest update to Froyo. The statement speaks for itself...
The first site I visited was PopCap Games since I know there have several Flash games and figured there was no way they were going to work. Plants vs Zombies started up, but then stalled out while Zuma, Bejeweled, xx, and others played just fine (as showed in my video). I then went to the NBC site and watched Parks and Rec, which played well for several minutes before the voice got out of sync with the video.
I performed a Google search and found a link to the Top 10 best Flash websites of 2010 so I could try them out on the Nexus One. A couple worked fine, but most struggled or were not optimized for the mobile device. Engadget posted a video comparison of Flash on the Nexus One and Flash Lite on the HTC Desire and as you can see Flash is looking good on the Nexus One and Froyo.
Flash doesn’t concern me too much personally since I just avoid sites with Flash on my mobile phone. However, finding that PopCap Games plays well is a bonus and I will probably be using Flash now more than I would have if it wasn’t supported.
So heres a guy who now HAS the glory that IS flash at his disposal where he and I quote: "just avoid sites with Flash on my mobile phone"
In order to serve mobile video to iOS users (or other mobile platforms such as Android or the Palm Pre), Vimeo users must have a paid Plus account (which costs $60 per year) and activate mobile versions of their videos. Vimeo Plus accounts also provide 5GB of storage, higher quality video encoding, HD video embedding, ad-free videos, and other premium features.
Vimeo must make money somehow, but $60/year is a lot for casual uploaders with few video files. The mobile video should be available for every contents.
Furthermore, Vimeo's mobile website (iPhone version anyway) is pretty crummy. It has just the featured list of video, a pointless login option (that doesn't reveal additional features), and lack of search capability.
This is why Flash exists in the first place, because the standards committees take too long to decide on how best to make their spec and it ends up with things missing anyway.
If it was decided that Webkit was the new standard then the problems wouldn't exist because everyone would see 100% W3C compliant rendering and content publishers would target a single engine instead of 5 or more.
But Adobe choosing not to make a suitable Flash player for mobile devices for over 3 years has forced publishers to develop alternate players, which is a hugely beneficial thing. Over the next year or two, Flash will stop being that comfort-zone that people cling on to so they can delay moving to HTML 5.
But Adobe choosing not to make a suitable Flash player for mobile devices for over 3 years, and a suitable Flash player for Mac devices for over 7 years...
.
I think if Apple came out with a really cool web development tool for designers that created HTML5 (iWeb Pro?) and allowed the integration of H264 video with drag and drop ease creating player / playback features with equally simple drag and drop design the way forward would be smooth.
An Apple HTML5 development tool, for developers, would, likely, be based on XCode 4, rather than iWeb (for end users).
http://www.appleinsider.com/articles...ent_tools.html
There is another potential player-- HP/Palm.
Last weekend I played around with WebOS development!
There were some rough edges:
-- you had to use the CLI (Terminal) to do some things
-- the emulator required a third-party VM
-- you really need a third party editor (Eclipse)
But, that was the WebOS DeskTop IDE.
What real showed well was Palm Ares:
http://ares.palm.com/Ares/about.html
This is a browser-based WebOS SDK-- as opposed to a desktop based SDK.
So, this means you can develop your WebOS apps on the web*-- kinda' neat.
I assume that HP/Palm could make this work on the desktop, too.
* To actually test the app the Ares SDK invokes the WebOS simulator on the desktop.
I was so intrigued by this (old, but new, again) concept, that I tried to do Ares WebOS Development from my iPad...
... Alas, a couple of things were not supported on the iPad-- No, not Flash!
But the possibility remains...
If you compare the Ares WebOS display to the XCode 4 display (above) you will notice a lot of similarities, The WebOS UI is simpler and easier to understand! The XCode 4 SDK is more robust (supports both Mac and iOS), so its UI is more complex.
I think that if Apple is going to do anything vis-a-vis an HTML5 IDE, it would make sense to include it into the XCode 4 SDK.
They could provide a separate setup (skin) for web apps that would not show any of the native-device complexities.
In addition Apple could create a separate skin for XCode 4, specifically designed for non-techie artistic types to create iAds (HTML5) or those advanced iTunes LP packages (HTML5)... maybe this is what Apple planned to do, all along!
.
Any thoughts?
http://vimeo.com/12986123
Update: Re-navigated to the Vimeo site on iPhone and got a message that says "mobile versions of your videos are being made right now, check back later" I guess they are overloaded. I triggered the change about 5 hours ago.
Over time, it became just a Video, with a wrapper and there is more than one Codec involved. On2 VP6 was the best for a while -- and it is a FLAVOR of MP4 (or AVC if you like). Now, the Adobe Media Encoder is making M4V files (called F4V) as well as FLV. Kind of like a higher bandwidth version that you'd use in a kiosk or download rather than as a web-based video (at a guess).
I'd read about a software company, that could "unwrap the wrapper" in real time and serve up MP4. I don't think it's re compressing it -- it's likely just interpreting the wrapper and making the stream accessible for anything that can handle MP4.
So I think that on Apple's end, they could license or MAKE a Safari Plugin that intercepts an FLV or F4V, and just makes it interpretable by their standard M4V quicktime -- because that MAY BE what Vimeo is doing right now. Online games are not the big impediment for iOS4 -- online video is.