iOS game designer Graeme Devine leaves Apple to make Mac, iOS games

Posted:
in iPhone edited January 2014
Graeme Devine, a member of Apple's iPhone Game Technologies group, is moving on to pursue an independent role in iOS game development.



According to a report by gaming site Kotaku, Devine joined Apple last year in a "position crucial to helping usher in more robust, more gamer-friendly titles to the successful iPhone, iPad and iPod platforms."



"My job there," Devine said, "was basically to make gaming on the iOS devices fantastic. Basically that meant looking at the technologies involved and making sure the software played well with the hardware, to look at upcoming hardware/API and say 'Yup, that is a good thing.'"



Devine, who previously worked with Jon Carmack at id Software as a game designer, was Apple's first in house game designer, he said. "I think it was pretty unique, game technologies touch everything from the graphics stack to touch latency to push notifications. No other app type covers so many technologies and having someone there to validate and help shape that was basically my day job. It was pretty kick ass."



Devine wouldn't comment on whether Apple was planning to fill his position. "Gamers into playing on Apple devices shouldn't worry," the report noted however. "Apple has the smartest and most talented group of people I have ever worked with," Devine said.



"Every day I would walk in and feel I was working alongside geniuses and I was the guy with crayons in the corner," Devine said. "I can't comment on what's next inside Apple, but I can tell you, they really do 'get' gaming."



Devine said he was leaving Apple because "I wanted to get back to the actual business of making games. And while I loved my time, the people, and the platform I worked on at Apple I am ultimately a game designer that wants to make games."



Taking full advantage of multitouch



The games Devine wants to work on are new iOS and Mac titles. "When I first got an iPad," Devine said, "I was sold on it being the ultimate piece of science fiction technology for gaming. I think it is the most interesting new technology product I've worked on in years and I really wanted to make games for it."



Speaking of the new world possible by multitouch devices, Devine said, "I don't think a lot of people are really thinking yet what games mean on these touch platforms. The joystick is gone, there is no proxy in between you and the screen anymore.



"When I first saw the photos being rotated and pinch-zoomed on the iPhone I knew things had changed forever, and people are trying to insert something back in there when clearly the best applications are the ones where the screen is a window onto a world that you can touch.



"I am not a fan of virtual d-pads, pointers, or other crutches, we have an opportunity on these devices to let players hold, move, touch, and feel the game in front of them and I intend to focus on that."



Kotaku said Devine had already started work on a new game for the Mac, and provided the teaser graphic below.



Comments

  • Reply 1 of 15
    cubertcubert Posts: 728member
    Augmented reality.
  • Reply 2 of 15
    801801 Posts: 271member
    Wasn't this the guy with the in-house Fart app ? And he now wants to take gaming to another level? Yeesh.
  • Reply 3 of 15
    Quote:
    Originally Posted by 801 View Post


    Wasn't this the guy with the in-house Fart app ? And he now wants to take gaming to another level? Yeesh.



    He is one of the most respected game developers in the world--especially on the Mac front.
  • Reply 4 of 15
    boredumbboredumb Posts: 1,415member
    Quote:
    Originally Posted by 801 View Post


    Wasn't this the guy with the in-house Fart app ? And he now wants to take gaming to another level? Yeesh.



    burping would be a slightly higher level...
  • Reply 5 of 15
    Seriously, why hasn't anyone got a d-pad dock for the iPhone/iPod Touch yet? As it is serious gaming will always be the realm of the DS/PSP.
  • Reply 6 of 15
    I wonder if the unspoken reason he is going out-of-house is that he will be free to adapt his iOS games to Android and other mobile platforms as well.
  • Reply 7 of 15
    Quote:
    Originally Posted by Robin Huber View Post


    I wonder if the unspoken reason he is going out-of-house is that he will be free to adapt his iOS games to Android and other mobile platforms as well.



    He'd be mad if he doesn't.
  • Reply 8 of 15
    Quote:
    Originally Posted by 801 View Post


    Wasn't this the guy with the in-house Fart app ? And he now wants to take gaming to another level? Yeesh.



    Please use Google before you posting something that makes you look stupid.



    The in-house Fart app developer is the App Store director at Apple.



    Graeme Devine is one of the best game designers in the world and some of his work include Quake III, Age of Empires 3, Halo Wars etc.



    PS: He follows me on Twitter.
  • Reply 9 of 15
    > already started work on a new game for the Mac

    > clearly the best applications are the ones where the screen is a window onto a world that you can touch.



    So, why does it say that he started to work on a game for Mac? Mac?
  • Reply 10 of 15
    MarvinMarvin Posts: 14,217moderator
    When I first saw the screenshot, I thought of Scooby Doo. Ghosts, castles, Velma's glasses. Then I saw his wikipedia page suggesting he has a Scooby Doo wardrobe. His developments are 7th guest and 11th hours too which are point and click puzzle games, which would tie in well with the Scooby Doo franchise.



    If that's the case, it won't be in the league of Modern Warfare, Half-Life, Halo etc - franchises that can make or break a platform adoption. I think that's what the Mac really needs but it takes money to do it and the return is likely to be small simply because the platform isn't known for gaming.
  • Reply 11 of 15
    jblongzjblongz Posts: 146member
    The teaser photo looks like the upcomming Harry Potter game
  • Reply 12 of 15
    Quote:
    Originally Posted by Robin Huber View Post


    I wonder if the unspoken reason he is going out-of-house is that he will be free to adapt his iOS games to Android and other mobile platforms as well.



    lol. Android wishful thinking. The article already said he wants to focus on mac and iOS games.
  • Reply 13 of 15
    rarerare Posts: 25member
    Quote:
    Originally Posted by Chintan100 View Post


    Graeme Devine is one of the best game designers in the world and some of his work include Quake III, Age of Empires 3, Halo Wars etc.



    And The 7th Guest--soon to be released for iOS.
  • Reply 14 of 15
    Quote:
    Originally Posted by Rare View Post


    And The 7th Guest--soon to be released for iOS.



    An awesome game. I hope you're right.
  • Reply 15 of 15
    rarerare Posts: 25member
    Quote:
    Originally Posted by HammerofTruth View Post


    An awesome game. I hope you're right.



    It was submitted to the app store last week. Price will be $2.99 for iPhone/iPod, $5.99 for iPad. The 11th Hour is coming next.
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