If I were a developer, who would I want to make apps for?
iOS, where all of the revenues and people with money are, or CrapDroid, a horrible platform, littered with degenerate malware and cheapskate users who like to pirate software?
If I were a developer, who would I want to make apps for?
iOS, where all of the revenues and people with money are, or CrapDroid, a horrible platform, littered with degenerate malware and cheapskate users who like to pirate software?
I know, it's a hard decision.
Try visiting hackulous. iOS is far from piracy free. Plenty of cheapskates who use either platform.
2) No one gloated about the number of apps compared to a platform also with a healty number of apps.
3) What has been stated and still is true is that the iOS development platform and distribution model is best for consumers and creates the best apps on the market.
1. Don't be a grammar Nazi.
2. Yes, they have, in multiple posts and articles.
3. Open to debate - some people prefer to choose their own apps, rather than have them "curated." I hate that word.
4. Try spelling healthy properly if you're going to slag off someone's grammar.
so ironic how article after article on AI gloated about how apples app store had soooo many more apps than android and that was the reason to choose the platform. now that is no longer the case and AI tries a new angle, the developers make more money. AI is seriously reminiscent of fox news. don't the most popular app developers like rovio make more money on android versions of their common apps because of androids ad supported model rather than iOS's reliance on paid apps? think about it, if you buy an ad free app on ios, that is the only revenue you will ever generate. but having an ad supported app, the revenue will be generated over the lifetime of the users interaction with the app. sounds good to me. 12
Quote:
Originally Posted by solipsism
1) Try using proper case and paragraphs.
2) No one gloated about the number of apps compared to a platform also with a healty number of apps.
3) What has been stated and still is true is that the iOS development platform and distribution model is best for consumers and creates the best apps on the market.
4) There is no single source of "Android apps" -- this number surpassing iOS apps is the total across a number of third party stores. Different policies, different ratings, different reviews, different categorizations. No thanks. I am sure the developers just love it, too.
That's why "open" fails in this case. The good apps are hard to find amongst the dozen of copy cats.
If you stick to Google's official store, or Amazon't store, you don't have that problem. If you download from a sketchy place, the equivalent of buying software from some guy selling from a card table on a street corner, you get pirated versions.
If you stick to Google's official store, or Amazon't store, you don't have that problem. If you download from a sketchy place, the equivalent of buying software from some guy selling from a card table on a street corner, you get pirated versions.
Not so tough to figure out.
That's not true. There have been cases of pirated apps on Google's official store. If the developer (or an unhappy user) reports the offending app, Google will take it down however.
Android app store full of pirated apps, viruses and malware.
Makes me wonder, if they took out all the pirated apps, viruses and malware how would the downloads stand up against each other. Cause from the talk, those 3 groups are 90% of what folks download, in part because it is 90% of what is in the market
Also it seems like no one buys any Android app that is more than $2.99 and that has to be something totally amazing. Which is part of how the pirates get away with what they do. They take the more expensive apps, repackage them and sell them cheaper.
Plus doesn't Google at least only give the developers like 10% of the sale anyway. Folks think Apple's 30% is a rip off, imagine getting even less.
Quote:
Originally Posted by punkrocker27ka
so ironic how article after article on AI gloated about how apples app store had soooo many more apps than android and that was the reason to choose the platform. now that is no longer the case
Perhaps you need to put down the bong and read it again. Because they didn't say that Android has more apps, or even less apps. They were talking about downloads. As in Android users have downloaded their limited market, perhaps, more times than Apple users have downloaded apps from their bigger market.
Example.
Apple's store has 3 versions of Angry Birds -- Original, Seasons and Rio. Let's say that Android only has 1 -- Original. So Apple has more 'apps' than Android. But Apple users have only downloaded those 3 apps 100 times each for a total of 300 downloads. The Android users have downloaded Angry Birds 500 times. So fewer apps, but more downloads
Quote:
don't the most popular app developers like rovio make more money on android versions of their common apps because of androids ad supported model rather than iOS's reliance on paid apps?
One, you can have the same 'free but with ads' in iOS.
Two, you would have to look at how much the ads are bringing in an money. Typically just having the ad on the screen makes you every little compared to someone actually clicking it. And users rarely click.
Three, when given a choice, most folks will go with the "paid and no ads" for any app they are going to keep for a while. So you would have to look at a break down of whether the ads, even without any clicking, brings in more money than the cut of the payment over the typical life of the app to say which is more profitable.
Quote:
think about it, if you buy an ad free app on ios, that is the only revenue you will ever generate.
Again, this is erroneous, because in iOS you can add on inside apps with 'you must pay cash for these bits' with smurf berries, bit coins, frog pads, more levels etc in pretty much any game and more features in pretty much any app, regardless of the presence of ads or if it was free or paid.
If you stick to Google's official store, or Amazon't store, you don't have that problem. If you download from a sketchy place, the equivalent of buying software from some guy selling from a card table on a street corner, you get pirated versions.
Not so tough to figure out.
In order to download from Amazon's program repository, you have to open your Android device to install from any source, including malicious one's.
... I've been*using Android for years and am yet to be infected by malware from the Android Market. Mac.World must be "doing it wrong". Stop downloading "hot hentai Chinese tentacle girl action" from untrusted sources and you should be OK.
This is the same argument that Windows power users have been using since Win95, and all subsequent releases, became a haven for viruses and malware.*
"Just don't click on it" or "Just don't install it".
Fact: Joe User is going to click on it/install it no matter what you yell them. They see FREE and think "Awesome! Free stuff!"
Only to wonder why their computer/phone starts running like crap shortly thereafter.*
It's the circle of life, Simba.*
Me? I'll take curating. So will the other millions of iOS users who never, ever have to give a passing thought wondering if the app they downloaded could fuck up their phone.*
Ugh. Another article with no actual knowledge from the user perspective.
Here's why apps don't sell on Android....from a user:
1) Quality. A lot of the apps are still terrible. They are getting better. But they are nowhere close to what they are on iOS. Why should developers expect users to buy crap? Make your apps better and I'll pay for it. It's particularly galling when the app is really bad on Android and really good on iOS. (Should note that I am not suggesting this is an excuse for piracy.)
2) Payment methods. Paid apps are only available in half the countries that the App store sells apps in. They aren't going to get sales if there's no way to pay for the apps. Then there's methods. Google Checkout was the only way. Now there's paypal and carrier billing coming along.
3) On-board memory. A lot of great apps still don't have app2SD. And early phones came with limited on-board memory. I run into this issue on the Nexus One. It really limits the numbers of apps I can buy. I'm not going to buy something if I can't use it.
4) Try before you buy. This undoubtedly limits sales. I can't count the number of times I've downloaded an app and refunded it because I didn't like it or didn't think it was worth the price. Developers may complain about this, but from a user perspective, I fully agree with this. And I really think Apple should follow suit here. In the physical world you can return merchandise to a store. Yet, Apple expects you to forego your money even you don't like what you bought.
5) Alternative app stores. I could buy apps from Amazon. I could buy apps directly from a website. And those figures will never be counted in the income generated by the Android Market.
6) Google's own apps are pretty good. Why would I pay $60 for a navigation app when Google's own app is on par or even better than some navigation apps out there. It's actually more functional (with items like POI than some paid apps). It's also better integrated. And I would bet that navigation apps alone generate tens of millions of dollars on iOS. Then there's apps like Google Sky Map which of course competes with Star Walk on iOS. Now other app makers could compete with Google (I think Star Walk would sell if they brought it to Android) but they have to offer something that's substantially better, not just close to what Google puts out. The value proposition is increased when you're competing with Google.
These are are all real world reasons from an Android user on why apps don't generate as many sells despite being downloaded a lot. Yet, all of this gets very simplistically downgraded to stereotypes about Android users being "cheap" or thieves supporting piracy. It's ridiculous that nobody ever actually talks to Android users about why they aren't paying for apps and just makes assumptions on their behalf...and about them.
Plus doesn't Google at least only give the developers like 10% of the sale anyway. Folks think Apple's 30% is a rip off, imagine getting even less.
Are you sure? I could have sworn that the Android Marketplace had the same % as the App Store. Amazon on the otherhand does not and can change the price of your app without your permission.
Are you sure? I could have sworn that the Android Marketplace had the same % as the App Store. Amazon on the otherhand does not and can change the price of your app without your permission.
Same conditions as the Apple App Store. Google does not impose as many restrictions on subscriptions though.
I think the revenue gap will close over time. There are some advantages that Google does offer. Gigaom points out the benefits of the freemium model. Here's their take on the same set of data from Ovum:
DED: the walls are closing in, spin it all you can - and god knows you can - and most of all enjoy it while it lasts!
I expect Android will keep reaching the milestones eventually - largest app catalog, largest user share, largest revenue share and so on. It really does come down to volume. There's no way that Apple can compete against every single phone company in the world and maintain a majority share.
1.3b phones shipped in 2010 of which Apple shipped 47m, which is under 4%. That other 85% or so, which aren't smartphones will move to inexpensive Android smartphones far more quickly than it will to very expensive iOS phones.
And it doesn't really matter. As long as Apple maintains quality in software and hardware, they will have the mindshare and a more stable platform, which counts far more than volume.
Android might ship on 500 million phones one day but they can't guarantee functionality and performance across all those devices. Every single year, if Apple ships 50m+ devices, they can guarantee this and I expect that will be far more than any single manufacturer.
Of course, when the lowest end phones are running quad-core chips with over 1GB RAM, 8MPixel cameras, 128GB storage or more then it becomes much harder to win on quality.
Of course, when the lowest end phones are running quad-core chips with over 1GB RAM, 8MPixel cameras, 128GB storage or more then it becomes much harder to win on quality.
But of course, by then Apple will have moved on to holographic interfaces
Comments
1) 99.9999% of all Android apps are FREE
2) iOS users have been downloading apps for YEARS
NOTE:
Android apps less profitable than iPhone apps
http://content.usatoday.com/communit...-iphone-apps/1
If I were a developer, who would I want to make apps for?
iOS, where all of the revenues and people with money are, or CrapDroid, a horrible platform, littered with degenerate malware and cheapskate users who like to pirate software?
I know, it's a hard decision.
Let's see.......
If I were a developer, who would I want to make apps for?
iOS, where all of the revenues and people with money are, or CrapDroid, a horrible platform, littered with degenerate malware and cheapskate users who like to pirate software?
I know, it's a hard decision.
Try visiting hackulous. iOS is far from piracy free. Plenty of cheapskates who use either platform.
1) Try using proper case and paragraphs.
2) No one gloated about the number of apps compared to a platform also with a healty number of apps.
3) What has been stated and still is true is that the iOS development platform and distribution model is best for consumers and creates the best apps on the market.
1. Don't be a grammar Nazi.
2. Yes, they have, in multiple posts and articles.
3. Open to debate - some people prefer to choose their own apps, rather than have them "curated." I hate that word.
4. Try spelling healthy properly if you're going to slag off someone's grammar.
so ironic how article after article on AI gloated about how apples app store had soooo many more apps than android and that was the reason to choose the platform. now that is no longer the case and AI tries a new angle, the developers make more money. AI is seriously reminiscent of fox news. don't the most popular app developers like rovio make more money on android versions of their common apps because of androids ad supported model rather than iOS's reliance on paid apps? think about it, if you buy an ad free app on ios, that is the only revenue you will ever generate. but having an ad supported app, the revenue will be generated over the lifetime of the users interaction with the app. sounds good to me. 1 2
1) Try using proper case and paragraphs.
2) No one gloated about the number of apps compared to a platform also with a healty number of apps.
3) What has been stated and still is true is that the iOS development platform and distribution model is best for consumers and creates the best apps on the market.
4) There is no single source of "Android apps" -- this number surpassing iOS apps is the total across a number of third party stores. Different policies, different ratings, different reviews, different categorizations. No thanks. I am sure the developers just love it, too.
That's why "open" fails in this case. The good apps are hard to find amongst the dozen of copy cats.
If you stick to Google's official store, or Amazon't store, you don't have that problem. If you download from a sketchy place, the equivalent of buying software from some guy selling from a card table on a street corner, you get pirated versions.
Not so tough to figure out.
If you stick to Google's official store, or Amazon't store, you don't have that problem. If you download from a sketchy place, the equivalent of buying software from some guy selling from a card table on a street corner, you get pirated versions.
Not so tough to figure out.
That's not true. There have been cases of pirated apps on Google's official store. If the developer (or an unhappy user) reports the offending app, Google will take it down however.
Android users less likely to pay for apps.
Android app store full of pirated apps, viruses and malware.
Makes me wonder, if they took out all the pirated apps, viruses and malware how would the downloads stand up against each other. Cause from the talk, those 3 groups are 90% of what folks download, in part because it is 90% of what is in the market
Also it seems like no one buys any Android app that is more than $2.99 and that has to be something totally amazing. Which is part of how the pirates get away with what they do. They take the more expensive apps, repackage them and sell them cheaper.
Plus doesn't Google at least only give the developers like 10% of the sale anyway. Folks think Apple's 30% is a rip off, imagine getting even less.
so ironic how article after article on AI gloated about how apples app store had soooo many more apps than android and that was the reason to choose the platform. now that is no longer the case
Perhaps you need to put down the bong and read it again. Because they didn't say that Android has more apps, or even less apps. They were talking about downloads. As in Android users have downloaded their limited market, perhaps, more times than Apple users have downloaded apps from their bigger market.
Example.
Apple's store has 3 versions of Angry Birds -- Original, Seasons and Rio. Let's say that Android only has 1 -- Original. So Apple has more 'apps' than Android. But Apple users have only downloaded those 3 apps 100 times each for a total of 300 downloads. The Android users have downloaded Angry Birds 500 times. So fewer apps, but more downloads
don't the most popular app developers like rovio make more money on android versions of their common apps because of androids ad supported model rather than iOS's reliance on paid apps?
One, you can have the same 'free but with ads' in iOS.
Two, you would have to look at how much the ads are bringing in an money. Typically just having the ad on the screen makes you every little compared to someone actually clicking it. And users rarely click.
Three, when given a choice, most folks will go with the "paid and no ads" for any app they are going to keep for a while. So you would have to look at a break down of whether the ads, even without any clicking, brings in more money than the cut of the payment over the typical life of the app to say which is more profitable.
think about it, if you buy an ad free app on ios, that is the only revenue you will ever generate.
Again, this is erroneous, because in iOS you can add on inside apps with 'you must pay cash for these bits' with smurf berries, bit coins, frog pads, more levels etc in pretty much any game and more features in pretty much any app, regardless of the presence of ads or if it was free or paid.
If you stick to Google's official store, or Amazon't store, you don't have that problem. If you download from a sketchy place, the equivalent of buying software from some guy selling from a card table on a street corner, you get pirated versions.
Not so tough to figure out.
In order to download from Amazon's program repository, you have to open your Android device to install from any source, including malicious one's.
There goes your security.
... I've been*using Android for years and am yet to be infected by malware from the Android Market. Mac.World must be "doing it wrong". Stop downloading "hot hentai Chinese tentacle girl action" from untrusted sources and you should be OK.
This is the same argument that Windows power users have been using since Win95, and all subsequent releases, became a haven for viruses and malware.*
"Just don't click on it" or "Just don't install it".
Fact: Joe User is going to click on it/install it no matter what you yell them. They see FREE and think "Awesome! Free stuff!"
Only to wonder why their computer/phone starts running like crap shortly thereafter.*
It's the circle of life, Simba.*
Me? I'll take curating. So will the other millions of iOS users who never, ever have to give a passing thought wondering if the app they downloaded could fuck up their phone.*
Here's why apps don't sell on Android....from a user:
1) Quality. A lot of the apps are still terrible. They are getting better. But they are nowhere close to what they are on iOS. Why should developers expect users to buy crap? Make your apps better and I'll pay for it. It's particularly galling when the app is really bad on Android and really good on iOS. (Should note that I am not suggesting this is an excuse for piracy.)
2) Payment methods. Paid apps are only available in half the countries that the App store sells apps in. They aren't going to get sales if there's no way to pay for the apps. Then there's methods. Google Checkout was the only way. Now there's paypal and carrier billing coming along.
3) On-board memory. A lot of great apps still don't have app2SD. And early phones came with limited on-board memory. I run into this issue on the Nexus One. It really limits the numbers of apps I can buy. I'm not going to buy something if I can't use it.
4) Try before you buy. This undoubtedly limits sales. I can't count the number of times I've downloaded an app and refunded it because I didn't like it or didn't think it was worth the price. Developers may complain about this, but from a user perspective, I fully agree with this. And I really think Apple should follow suit here. In the physical world you can return merchandise to a store. Yet, Apple expects you to forego your money even you don't like what you bought.
5) Alternative app stores. I could buy apps from Amazon. I could buy apps directly from a website. And those figures will never be counted in the income generated by the Android Market.
6) Google's own apps are pretty good. Why would I pay $60 for a navigation app when Google's own app is on par or even better than some navigation apps out there. It's actually more functional (with items like POI than some paid apps). It's also better integrated. And I would bet that navigation apps alone generate tens of millions of dollars on iOS. Then there's apps like Google Sky Map which of course competes with Star Walk on iOS. Now other app makers could compete with Google (I think Star Walk would sell if they brought it to Android) but they have to offer something that's substantially better, not just close to what Google puts out. The value proposition is increased when you're competing with Google.
These are are all real world reasons from an Android user on why apps don't generate as many sells despite being downloaded a lot. Yet, all of this gets very simplistically downgraded to stereotypes about Android users being "cheap" or thieves supporting piracy. It's ridiculous that nobody ever actually talks to Android users about why they aren't paying for apps and just makes assumptions on their behalf...and about them.
Plus doesn't Google at least only give the developers like 10% of the sale anyway. Folks think Apple's 30% is a rip off, imagine getting even less.
Are you sure? I could have sworn that the Android Marketplace had the same % as the App Store. Amazon on the otherhand does not and can change the price of your app without your permission.
Are you sure? I could have sworn that the Android Marketplace had the same % as the App Store. Amazon on the otherhand does not and can change the price of your app without your permission.
Same conditions as the Apple App Store. Google does not impose as many restrictions on subscriptions though.
Same conditions as the Apple App Store. Google does not impose as many restrictions on subscriptions though.
That's what I thought. Thanks! I may not be a fan of Android but I loathe straight up disinformation.
http://gigaom.com/2011/09/09/how-and...yoff-for-devs/
That's what I thought. Thanks! I may not be a fan of Android but I loathe straight up disinformation.
It's not just disinformation. It's a sheer lack of logic. Why would Google charge more than Apple?
I don't bother with posts like that. They're as bad as "Apple sucks!" posts on any Android forum.
DED: the walls are closing in, spin it all you can - and god knows you can - and most of all enjoy it while it lasts!
I expect Android will keep reaching the milestones eventually - largest app catalog, largest user share, largest revenue share and so on. It really does come down to volume. There's no way that Apple can compete against every single phone company in the world and maintain a majority share.
1.3b phones shipped in 2010 of which Apple shipped 47m, which is under 4%. That other 85% or so, which aren't smartphones will move to inexpensive Android smartphones far more quickly than it will to very expensive iOS phones.
And it doesn't really matter. As long as Apple maintains quality in software and hardware, they will have the mindshare and a more stable platform, which counts far more than volume.
Android might ship on 500 million phones one day but they can't guarantee functionality and performance across all those devices. Every single year, if Apple ships 50m+ devices, they can guarantee this and I expect that will be far more than any single manufacturer.
Of course, when the lowest end phones are running quad-core chips with over 1GB RAM, 8MPixel cameras, 128GB storage or more then it becomes much harder to win on quality.
Of course, when the lowest end phones are running quad-core chips with over 1GB RAM, 8MPixel cameras, 128GB storage or more then it becomes much harder to win on quality.
But of course, by then Apple will have moved on to holographic interfaces