CES: GPU candidates for Apple's next iPad, iPhone are 20 times more powerful

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  • Reply 21 of 61
    bageljoeybageljoey Posts: 2,009member
    Quote:
    Originally Posted by Just_Me View Post


    disagree. Technology is progressing just fine. iphone is not pie in the ski technology.



    was in japan. They have 75 mg LTE with 32 mg as the norm.



    OK. On not sure what we disagree about, though.

    Of course the iPhone isn't pie in the sky now--it is here. 5 years ago, however, I'm sure rational people in the industry would have told you that the iP4S's current specs would be a) impossible in a small form factor with decent battery life or b) pointlessly over speced (why would a phone need the screen resolution and graphics power of a laptop?)



    I'm not sure what this has to do with how many "mg" the LTE network in Japan can deliver...
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  • Reply 22 of 61
    smalmsmalm Posts: 677member
    Quote:
    Originally Posted by AppleInsider View Post


    The A5 chip found in the iPhone 4S has a GPU clocked at 800MHz



    The Cortex-A9 CPU cores are clocked at 800MHz. The SGX543 GPU cores are clocked somewhere between 200 and 300 MHz.



    Quote:
    Originally Posted by AppleInsider View Post


    which is 73 percent faster than the A4 processor that powered the iPhone 4.



    For graphics performance make that 730% ...



    Why do you show Geekbench results? It's a CPU only benchmark.



    Quote:
    Originally Posted by nonimus View Post


    I would have guessed that Apple would use a SGX543MP4+



    My guess is a SGX554MP2 clocked 50% higher than the SGX543MP2 thanks to the 32nm process.
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  • Reply 23 of 61
    gatorguygatorguy Posts: 24,770member
    From Anandtech's story on this:

    "Finally, as PowerVR is an IP vendor, there isn?t any kind of timeline on availability as this is up to their customers. The only SoC announced to use Series 6 so far is ST-Ericsson?s Nova A9600, which is not scheduled to arrive until sometime in 2013. Given the fabrication ramp-up schedule for most SoCs, any Series 6 equipped SoC is still a year out if not more; in the meantime there are still a number of ARM A15 + SGX543/544 scheduled for later this year. As for larger and more capable GPUs such as the SGX545 the release gap has been closer to 2 years, so DirectX 11.1 SoCs in particular are almost certainly 2014 products assuming PowerVR gets a DX11.1 GPU design out this year."



    http://www.anandtech.com/show/5364/p...d-to-licensing
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  • Reply 24 of 61
    solipsismxsolipsismx Posts: 19,566member
    Hopefully these new GPUs allow for 4x the pixels on the iPad this year without any loss in performance or a gain in power usage.



    edit: I see now these aren't due out for another year.
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  • Reply 25 of 61
    melgrossmelgross Posts: 33,717member
    Quote:
    Originally Posted by Suddenly Newton View Post


    Oh, Intel. All your eggs in one basket: Windows PCs.



    Shortly after Apple purchased the 9%, Intel bought about 11%. So their eggs aren't all in one basket.



    I don't know why Apple didn't buy more, or even a majority.
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  • Reply 26 of 61
    melgrossmelgross Posts: 33,717member
    Quote:
    Originally Posted by lilgto64 View Post


    sometimes benchmarks such as that mean that the max performance of all the registers etc on the chip are equal to 20 times the predecessor - which does not necessarily translate into 20 times the overall performance. especially when you consider bus interconnects and the rate at which bits can be pumped into and out of the unit. CPUs for example have a given number of registers available to process bits in every tic of the clock - but if the threads running don't have data that needs to be processed by a given register in a given tick of the clock - that component goes unused for that tic of the clock.



    in addition - there may be capabilities in the chip that only a subset of applications will use - anyone remember Alti-Vec?



    not trying to be a downer here and I certainly do not know the technical details of either the current or the future chips - just pouting out that typical bench-marketing has a long history of taking the single data point that looks best in a presentation and promoting that - when in reality the truth is something more like maybe twice the overall performance in a real world setting with some operations seeing no benefit and special cases with re-written code getting that advantage.



    also keep in mind the weakest link in the chain is often what determines the user experience and to fully utilize the new chip may also require other components to be upgraded as well before the full benefit is realized.



    Well, the dual core version Apple uses now wipes the competition away, and that's including the graphics on the new quad core Tegra 3 SoC.
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  • Reply 27 of 61
    melgrossmelgross Posts: 33,717member
    Quote:
    Originally Posted by nonimus View Post


    http://www.electronista.com/articles...gx600.details/

    http://www.intomobile.com/2011/02/22...et-crazy-fast/

    http://www.itproportal.com/2011/02/1...gpx-fill-rate/

    http://www.itproportal.com/2011/02/1...graphics-leap/



    Of course, with claims like those you're better off waiting for benchmarks. Anyone would still be dumbfounded with a 20x performance increase.



    I would have guessed that Apple would use a SGX543MP4+ (like that used in the Sony PlaystationVita, along with quad-core ARM Cortex-A9) and hold off on the SGX 600 series for 2013 products.



    Hey, if they're plan to use the SGX 600 for 2012 iOS products, maybe there's hope that Apple will also incorporate dual-core ARM Cortex-A15s (instead of quad-core ARM Cortex-A9), which is more power efficient and a better performer.



    If both of these are delivered, what's coming in 2013?



    The Cortex 15 won't be ready until late in 2012.
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  • Reply 28 of 61
    melgrossmelgross Posts: 33,717member
    Quote:
    Originally Posted by Prof. Peabody View Post


    Interesting ideas and no offence, but this seems like all pie-in-the-sky futurist stuff to me.



    There's "lack of willingness to imagine" and there is "my imagination is working so hard I have no clue what's real anymore."



    The extra graphic power touted here is basically all about games.

    This other stuff won't arrive until iPhone version 15 or so.



    Not just games. It works with Open CL as well. That's very important for computing tasks. I use 3D CAD on my iPad 2 now, and a much improved SoC would be very welcome. The four times as many pixels in the new screen would consume a lot of that power to just stay even. That would leave five time's as much power.



    Apple does need a much faster memory path for this as the graphics now is limited by that. I would imagine that this would be taken care of.



    But there's no such such thing as enough computing power. Developers use up all the computing power available, and then cry for more. Right now, even the most advanced games don't have the graphics sophtication of desktop, mor even console games, so several times as much graphics horsepower is needed to try to match it. As iPads are being considered as console substitutes, with AirPlay, they will have to match the competition. As there are now two game comptrollers for the iPad out,things are falling in place. The last major area is more power.
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  • Reply 29 of 61
    slurpyslurpy Posts: 5,398member
    Quote:
    Originally Posted by Constable Odo View Post


    \ It sounds like a GPU pissing contest. Is all that power actually necessary in a smartphone? I can understand if they're going for battery life, but 20X power seems to be going a bit overboard. I suppose I just can't grasp what that power is going to be used for since it's most games that need to push lots of pixels around. Is it the HD display that requires all that GPU power?



    If the power of the GPU can be harnessed for CPU calculations, the possibilities are endless. It can help process any intensive task the device needs to do. I'm thinking speech and visual recognition, augmented reality applications, live analytics, etc.
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  • Reply 30 of 61
    On the iPad, it would be perfect, on the phone I dont think it is practical, maybe a portable gaming device. As it is the iPod is losing ground to the iPhone they might make that more of a gaming device. It will be a easy switch as the platform is already developed and rocking. I think most of the users wud prefer the phone to be just that than a gaming device. What use is the smartphone when the battery is drained because of all the games one plays and there is no power socket to charge it up. lol..
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  • Reply 31 of 61
    Quote:
    Originally Posted by Slurpy View Post


    If the power of the GPU can be harnessed for CPU calculations, the possibilities are endless. It can help process any intensive task the device needs to do. I'm thinking speech and visual recognition, augmented reality applications, live analytics, etc.



    All of that in a super thin iPhone. I have already noticed a distinct increase in heat production from my iPhone 3GS -> 4 -> 4s. Yet, I have not seen anything truly spectacular that the 4s' 2x cpu power / 7x gpu power helps with other than a single game.



    I would much rather see Apple work on SERIOUSLY increasing battery life beyond what is currently considered acceptable. As it stands Apple seems more interested in taking advantage of new battery breakthroughs just to make their devices thinner. How about keeping a device the same thickness AND using a better form of battery to give us battery life that wouldn't require a charger at home, in the car, at work and in our bags!!!!



    Of course all this power is irrelevant if Apple doesn't decide to someday increase the size of the screen on the iPhone. And yes, I have actually seen people post here and on macnn who seem to believe that Apple never needs to increase the screen size.
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  • Reply 32 of 61
    For anyone who thinks there will be a 20x increase in gpu power in the next 12 months, I have a bridge to sell you.
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  • Reply 33 of 61
    Man, another unbelievable trend. Nvidia and ATI which once ruled the roost, which Voodoo and SGI once ruled.



    With PowerVR back from obscurity and having a second wind like Apple, unless something messes up bad they are going to give Nvidia and ATI a big run for the money, and Intel will very soon be eating their dust.



    I've said it over and over again, by iPad 4 and OpenGL ES 3 or whatever running Unreal Engine 4 full-spec, it should be better than PS3 and Xbox360, except portable, quiet, and more versatile. Alongside an Apple HDTV which will probably be 2K res specifically for iOS kinds of stuff...



    I love Unreal Engine 3 (full-spec for console and PC, not iOS...yet)... I think it is one of the most capable and beautiful gaming engines, alongside Valve's Source. What Epic has been able to cram into 5-year old hardware, which really is ancient stuff, is impressive. OpenGL ES is alright but it looks like DirectX 6. Time to blow it wide open by the time the iPad 4 rolls around - I'm talking god rays, better shadowing, 4x MSAA/CSAA/etc, really nice polygon and texturing capabilities, etc. Essentially Core i7, DirectX11, ATI 5870 2GB VRAM kind of graphics on a tablet. Should be here by 2014 if not earlier.



    And the Deus Ex : Human Revolution menu ~ beautiful... Imagine apps running in 3D like that with all the shadowing, textures, 4x MSAA/CSAA.



    And don't forget physics. Xbox360 and PS3 have quite basic physics. Some of the best stuff from Havok and PhysX, on iOS platforms, will be impressive when the platform supports it. A genuinely destructible (or constructible environment ~ think those slow-mo-reverse film scenes) for gaming and other apps, physics applications and calculations. Wow. Mind blowing stuff.



    How ironic that a top-line PC now can do so much but is so horribly crippled by Windows, is hot and heavy and bugged by endless driver and hardware problems when trying to run the latest games and software. I switched from PC gaming to Xbox360 in September and have never been happier, though I get a little picky when I know what I see on the HDTV was what I had on my PC three or four years ago.
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  • Reply 34 of 61
    The only sure thing is that the next iPad will need as much cpu and particularly gpu power as possible if it's going to drive a 2048x1536 display.

    I hope Apple doesn't go there because I think we will see a performance hit. Especially in 3d gaming.

    We're talking about desktop resolutions being driven by mobile GPUs.
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  • Reply 35 of 61
    slurpyslurpy Posts: 5,398member
    Quote:
    Originally Posted by dimitris View Post


    The only sure thing is that the next iPad will need as much cpu and particularly gpu power as possible if it's going to drive a 2048x1536 display.

    I hope Apple doesn't go there because I think we will see a performance hit. Especially in 3d gaming.

    We're talking about desktop resolutions being driven by mobile GPUs.



    Who cares if there's a performance hit? I can't think of a BETTER way to use all that extra power than to have a retina display. It seems to be the iPhone 4S/iPad 2 are barely being tasked as it is, and the next generation will have internals which are order of magnitudes more capable.



    Also, these 'mobile GPUs' you speak of are much more efficient than desktop GPUs, and more powerful than desktop GPUs of just a few years ago. Infinity Blade 2 on the ultra-thin iPad2 still blows my mind. Imagine what the A6 paired with the next generation of mobile GPUs could do.
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  • Reply 36 of 61
    Quote:
    Originally Posted by Slurpy View Post


    Who cares if there's a performance hit? I can't think of a BETTER way to use all that extra power than to have a retina display. It seems to be the iPhone 4S/iPad 2 are barely being tasked as it is, and the next generation will have internals which are order of magnitudes more capable.



    Also, these 'mobile GPUs' you speak of are much more efficient than desktop GPUs, and more powerful than desktop GPUs of just a few years ago. Infinity Blade 2 on the ultra-thin iPad2 still blows my mind. Imagine what the A6 paired with the next generation of mobile GPUs could do.



    If your iPad will start feeling sluggish I'm sure you will notice and also care.

    Infinity blade 2 while being impressive is basically smoke and mirrors. That's why it looks so much better than every other game. By that I mean that there are a lot of tricks involved in the background to make it look good. And sometimes there is a slight slow down. And that is on 1024x768. Now imagine having that with 4 times the resolution. Suddenly the GPU will be bogged down. Things will be even worse for open world games. I think the quality of the new games will be either at the same level or below the ones of this generation meaning no improvements in polygon counts and textures etc. Which will be a bummer.

    And while what you say is true that mobile GPUs are at least as powerful as a few years ago you will also remember that a few years ago we weren't also driving resolutions as high as what the new iPad might have.

    I sure hope so everything will run smoothly and we will have a similar or better experience with the new iPad but I'm still a bit wary.



    PS: What could be done is maybe force the program to run on a lower resolution (1024x768) than the rest of the os. But I'm guessing this hasn't been built on the iOS.
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  • Reply 37 of 61
    Quote:
    Originally Posted by lilgto64 View Post


    sometimes benchmarks such as that mean that the max performance of all the registers etc on the chip are equal to 20 times the predecessor - which does not necessarily translate into 20 times the overall performance.



    Some time ago they said it did 210 GFLOPS. That 50% than what the Nvidia 320M found on 2010 13" MBPs can do.



    Any further doubts?
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  • Reply 38 of 61
    melgrossmelgross Posts: 33,717member
    Quote:
    Originally Posted by gwlaw99 View Post


    For anyone who thinks there will be a 20x increase in gpu power in the next 12 months, I have a bridge to sell you.



    Possibly in twelve months. The first chips won't be this fast, but the second generation will be. Look at how much faster the current one is from the one the 4 and the iPad 1 used. My devices are much faster. It's very noticeable.
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  • Reply 39 of 61
    melgrossmelgross Posts: 33,717member
    Quote:
    Originally Posted by dimitris View Post


    The only sure thing is that the next iPad will need as much cpu and particularly gpu power as possible if it's going to drive a 2048x1536 display.

    I hope Apple doesn't go there because I think we will see a performance hit. Especially in 3d gaming.

    We're talking about desktop resolutions being driven by mobile GPUs.



    I do a lot of reading on my iPad 2. Despite what some people think, it's great for that. But, there are times where the type isn't sharp. One area is in magazines. Mostly, they're quite readable without expanding the page size. But on some, it's more difficult. That's true for the web as well. Quadrupling the number of pixels in a character will allow 6 point text to be as sharp as 12 point text.



    My 4S is vastly sharper than my old 3G. The difference is astonishing. Things that were barely readable before are easy to read now. I expect the same thing to happen on an iPad.
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  • Reply 40 of 61
    gatorguygatorguy Posts: 24,770member
    Quote:
    Originally Posted by melgross View Post


    Possibly in twelve months. The first chips won't be this fast, but the second generation will be. Look at how much faster the current one is from the one the 4 and the iPad 1 used. My devices are much faster. It's very noticeable.



    You might be pretty interested in this article concerning Medfield, Intel, smartphones, Motorolla and Lenovo. The guys at Anandtech sound impressed. Perhaps Intel may have a winning mobile plan after-all.



    http://www.anandtech.com/show/5365/i...or-smartphones
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