Only if the cores are more efficient or have a higher clock rate. But with the same clock rate my remark is correct.
And I didn't state that it was the only way to achieve the required speed.
Most of the time the number of cores increases and the clock speed at the same time.
But, as I said, I just presented one way to do it.
J.
I still don't see it. Lets say I have a 1024x768 display and I want to display the color black over the entirety of it. You're saying that all things being equal I need 4x the power to render that same image on a 2048x1536 display? That sounds inefficient to me.
I think Apple still only has the 480x320 resolution in effect for iPhone apps shown on the iPad...even if they are Retina Display capable, and evn if you view them in 2x. It seems reasonable to think that Apple would offer the better resolution on a bigger display but I think Apple doesn't want iPhone apps on the iPad to be something people use. They want devs to create iPad apps and customers to use them. For those reasons I wouldn't expect any change and perhaps eventually the quite removal of iPhone apps on the iPad altogether.
That's a good point. If Apple cared about iPhone apps on the iPad they would a) use the retina-quality images instead of pixel-doubling when in 2x mode and b) rotate the darn thing when in landscape mode. About the only time I use portrait mode on my iPad is when I need to use an iPhone only app. Apple must know this (not my personal experience, just that it iPhone app in an iPad experience rather sucks), but they choose not to address it.
That's a good point. If Apple cared about iPhone apps on the iPad they would a) use the retina-quality images instead of pixel-doubling when in 2x mode and b) rotate the darn thing when in landscape mode. About the only time I use portrait mode on my iPad is when I need to use an iPhone only app. Apple must know this (not my personal experience, just that it iPhone app in an iPad experience rather sucks), but they choose not to address it.
And looking at the state of the Android and iOS app stores for tablets I think one could argue that this decision played a role in creating a lot of quality iPad app. I certainly remember the Android 2.x tablets and people claiming that Android smartphone apps on a tablet was just as good.
What was the title of this article, again? "DEVELOPER SHOWS HOW TO PUMP INANE GAME INVOLVING WALKING BURGERS AND DONUTS"? Ah, I see. Right. Give me a break.
Wow! Gee, hd looks better! Wonder of wonders, miracle of miracles...
Yep.
First we saw Avatar in 2009.
Now, in 2012, we have high definition burgers, donuts, and a banana.
Don't ever let anybody ever tell you that the world isn't gradually becoming a better place.
Great, now I have to waste more money to repurchase all my apps in HD version, cuz you know most of these aren't going to be free upgrades.
I can't recall a single iPhone app I had to repurchase because of the double resolution display.
There were plenty that didn't create Universal apps to work on the iPhone/Touch and iPad but there were also plenty that did, free of change.
On top of that, there is no need to "repurchase" your apps or 'waste more money" because they will look just as good on the iPad 3 as they do on the iPad 1/2.
games are nice, but i'm excited to see how books read on a retina display ipad. the typography and font scaling should be beautiful
Do ya want me to make a mockup? I'm in discussions with a local famous chef as well as a mental health charity. I honestly hope to publish an interactive Super-HD iBooks2 by Christmas to coincide with iPad 3 Christmas Gift Frenzy.
Played around with iBooks Author already, very naiicee.
Oh what the heck I'll proceed to make a mockup now.
Now, in 2012, we have high definition burgers, donuts, and a banana.
Don't ever let anybody ever tell you that the world isn't gradually becoming a better place.
They are kinda fun, and it's a very good proof-of-concept having a game rendered in vectors, with antialiasing, that doesn't peg your fancy CPU 100% like Flash. Of course, I would prefer Mass Effect 3 in SuperHD on my iPad 3, but, ah well, just a few more years. That said, if "hardcore gaming" was all we cared about, we would never have beautiful, non-violent gems like Cut The Rope.
Quote:
Originally Posted by Paul94544
I can't wait - now the porn is going to be so good in hd
Depends. There's some stuff that you might ~not~ want to see in HD.
They can currently, so the new GPU must be 4 times as fast as the current generation. Simply switching to 8 GPU cores instead of 2 will do the trick. And that's possible because the new A51/2 or A6 has a feature size of 32nm (or even 28nm) instead of 45nm.
PowerVR specs of future chips indicate that they have the same level of performance as the ps3 at the end of the year using ony a few watts.
J.
Quote:
Originally Posted by SolipsismX
As far as I know it doesn't need to scale like that. The GPU has to push 4x as many pixels but it doesn't need 4x as many cores to do it.
Quote:
Originally Posted by jnjnjn
No it won't. It will use more system ram (at that moment) while running, but it won't use more space for its binary image.
J.
Quote:
Originally Posted by jnjnjn
Only if the cores are more efficient or have a higher clock rate. But with the same clock rate my remark is correct.
And I didn't state that it was the only way to achieve the required speed.
Most of the time the number of cores increases and the clock speed at the same time.
But, as I said, I just presented one way to do it.
J.
Quote:
Originally Posted by SolipsismX
I still don't see it. Lets say I have a 1024x768 display and I want to display the color black over the entirety of it. You're saying that all things being equal I need 4x the power to render that same image on a 2048x1536 display? That sounds inefficient to me.
The GPU does not need to be 4x the power, or 4x the "VRAM", because of 4x the pixels.
Because by that token, for 2D or 3D games, going from 1024x768 to 1920x1080 on a PC means you need a GPU that is 2.64 times as powerful, with 2.64 times the "VRAM". Which is certainly not the case.
The 4x only directly applies to the final framebuffer, whereby you need 12MB for the output as opposed to 3MB.
Everything else is dependent on the implementation. GPU power and "VRAM" requirements do not scale linearly with pixels pushed.
Oh what the heck I'll proceed to make a mockup now.
Count me in on one of those interested in your 'mockup'.
Let me know when it's ready.
Quote:
Originally Posted by sunilraman
They are kinda fun, and it's a very good proof-of-concept having a game rendered in vectors, with antialiasing, that doesn't peg your fancy CPU 100% like Flash. Of course, I would prefer Mass Effect 3 in SuperHD on my iPad 3, but, ah well, just a few more years. That said, if "hardcore gaming" was all we cared about, we would never have beautiful, non-violent gems like Cut The Rope.
I have been so utterly looking forward to retina display since iPad 2 that it's not funny.
To hell with the incredible, gorgeous-looking games that this is going to encourage developers to create.
I'm just looking forward to reading a book on the thing!
Count me in on one of those interested in your 'mockup'.
Let me know when it's ready.
I have been so utterly looking forward to retina display since iPad 2 that it's not funny.
To hell with the incredible, gorgeous-looking games that this is going to encourage developers to create.
I'm just looking forward to reading a book on the thing!
This is massive.
[Indulge me one cross-post]
Apple Secretly Made Interactive iBooks Author For "SuperHD" Retina Display iPad 3
Ladies and Gentlemen, I present to you iBooks on iPad 3. You will never look at a normal "computer screen" the same way. For the first time ever, digital books will be indistinguishable from printed material. I never thought I would live to see this day.
iPad 2
iPad 3
iPad 2
iPad 3
Original images generated natively from iBooks Author:
"No one can tell you what the Matrix is, you have to see it for yourself"
Accordingly, the SuperHD Retina iBook2 screenshots above can not be fully appreciated on regular monitors. But if you imagine those images in a 10" screen, then, you'll get a brief feel of what it is going to be like on the iPad 3. But in any case, seeing, feeling and touching "books" on an iPad 3 will be unprecedented. This is big. This is the next iGoldRush™.
Comments
Only if the cores are more efficient or have a higher clock rate. But with the same clock rate my remark is correct.
And I didn't state that it was the only way to achieve the required speed.
Most of the time the number of cores increases and the clock speed at the same time.
But, as I said, I just presented one way to do it.
J.
I still don't see it. Lets say I have a 1024x768 display and I want to display the color black over the entirety of it. You're saying that all things being equal I need 4x the power to render that same image on a 2048x1536 display? That sounds inefficient to me.
I think Apple still only has the 480x320 resolution in effect for iPhone apps shown on the iPad...even if they are Retina Display capable, and evn if you view them in 2x. It seems reasonable to think that Apple would offer the better resolution on a bigger display but I think Apple doesn't want iPhone apps on the iPad to be something people use. They want devs to create iPad apps and customers to use them. For those reasons I wouldn't expect any change and perhaps eventually the quite removal of iPhone apps on the iPad altogether.
That's a good point. If Apple cared about iPhone apps on the iPad they would a) use the retina-quality images instead of pixel-doubling when in 2x mode and b) rotate the darn thing when in landscape mode. About the only time I use portrait mode on my iPad is when I need to use an iPhone only app. Apple must know this (not my personal experience, just that it iPhone app in an iPad experience rather sucks), but they choose not to address it.
That's a good point. If Apple cared about iPhone apps on the iPad they would a) use the retina-quality images instead of pixel-doubling when in 2x mode and b) rotate the darn thing when in landscape mode. About the only time I use portrait mode on my iPad is when I need to use an iPhone only app. Apple must know this (not my personal experience, just that it iPhone app in an iPad experience rather sucks), but they choose not to address it.
And looking at the state of the Android and iOS app stores for tablets I think one could argue that this decision played a role in creating a lot of quality iPad app. I certainly remember the Android 2.x tablets and people claiming that Android smartphone apps on a tablet was just as good.
If Apple cared about iPhone apps on the iPad they would a) use the retina-quality images instead of pixel-doubling when in 2x mode
Perhaps we'll get this with iOS 5.1?
and b) rotate the darn thing when in landscape mode.
Glad to know I'm not the only one who wants that!
What was the title of this article, again? "DEVELOPER SHOWS HOW TO PUMP INANE GAME INVOLVING WALKING BURGERS AND DONUTS"? Ah, I see. Right. Give me a break.
Wow! Gee, hd looks better! Wonder of wonders, miracle of miracles...
Yep.
First we saw Avatar in 2009.
Now, in 2012, we have high definition burgers, donuts, and a banana.
Don't ever let anybody ever tell you that the world isn't gradually becoming a better place.
Great, now I have to waste more money to repurchase all my apps in HD version, cuz you know most of these aren't going to be free upgrades.
I can't recall a single iPhone app I had to repurchase because of the double resolution display.
There were plenty that didn't create Universal apps to work on the iPhone/Touch and iPad but there were also plenty that did, free of change.
On top of that, there is no need to "repurchase" your apps or 'waste more money" because they will look just as good on the iPad 3 as they do on the iPad 1/2.
Great, now I have to waste more money to repurchase all my apps in HD version, cuz you know most of these aren't going to be free upgrades.
I don't recall ever having to do anything like this.
Some apps that I purchased on the day of the original iPad's release are still providing free updates.
Some apps that I purchased on the day of the original iPad's release are still providing free updates.
Apps that I got in 2008 on my iPhone are still providing free updates, even.
The Droids can only say Super High Imaging Technique.
Don't forget the Coloured Ray Array Processing.
So many of today's computing tasks can be achieved more efficiently on a modestly sized display with a higher pixel density.
That should take about...... 15 minutes!
It seems designed with the "Unlimited" data plans in mind.
A warning would be better to remind users that it will eat into their data cap.
I'm on Sprint. I don't know what you're talking about
games are nice, but i'm excited to see how books read on a retina display ipad. the typography and font scaling should be beautiful
Do ya want me to make a mockup? I'm in discussions with a local famous chef as well as a mental health charity. I honestly hope to publish an interactive Super-HD iBooks2 by Christmas to coincide with iPad 3 Christmas Gift Frenzy.
Played around with iBooks Author already, very naiicee.
Oh what the heck I'll proceed to make a mockup now.
Yep.
First we saw Avatar in 2009.
Now, in 2012, we have high definition burgers, donuts, and a banana.
Don't ever let anybody ever tell you that the world isn't gradually becoming a better place.
They are kinda fun, and it's a very good proof-of-concept having a game rendered in vectors, with antialiasing, that doesn't peg your fancy CPU 100% like Flash. Of course, I would prefer Mass Effect 3 in SuperHD on my iPad 3, but, ah well, just a few more years. That said, if "hardcore gaming" was all we cared about, we would never have beautiful, non-violent gems like Cut The Rope.
I can't wait - now the porn is going to be so good in hd
Depends. There's some stuff that you might ~not~ want to see in HD.
They can currently, so the new GPU must be 4 times as fast as the current generation. Simply switching to 8 GPU cores instead of 2 will do the trick. And that's possible because the new A51/2 or A6 has a feature size of 32nm (or even 28nm) instead of 45nm.
PowerVR specs of future chips indicate that they have the same level of performance as the ps3 at the end of the year using ony a few watts.
J.
As far as I know it doesn't need to scale like that. The GPU has to push 4x as many pixels but it doesn't need 4x as many cores to do it.
No it won't. It will use more system ram (at that moment) while running, but it won't use more space for its binary image.
J.
Only if the cores are more efficient or have a higher clock rate. But with the same clock rate my remark is correct.
And I didn't state that it was the only way to achieve the required speed.
Most of the time the number of cores increases and the clock speed at the same time.
But, as I said, I just presented one way to do it.
J.
I still don't see it. Lets say I have a 1024x768 display and I want to display the color black over the entirety of it. You're saying that all things being equal I need 4x the power to render that same image on a 2048x1536 display? That sounds inefficient to me.
The GPU does not need to be 4x the power, or 4x the "VRAM", because of 4x the pixels.
Because by that token, for 2D or 3D games, going from 1024x768 to 1920x1080 on a PC means you need a GPU that is 2.64 times as powerful, with 2.64 times the "VRAM". Which is certainly not the case.
The 4x only directly applies to the final framebuffer, whereby you need 12MB for the output as opposed to 3MB.
Everything else is dependent on the implementation. GPU power and "VRAM" requirements do not scale linearly with pixels pushed.
Oh what the heck I'll proceed to make a mockup now.
Count me in on one of those interested in your 'mockup'.
Let me know when it's ready.
They are kinda fun, and it's a very good proof-of-concept having a game rendered in vectors, with antialiasing, that doesn't peg your fancy CPU 100% like Flash. Of course, I would prefer Mass Effect 3 in SuperHD on my iPad 3, but, ah well, just a few more years. That said, if "hardcore gaming" was all we cared about, we would never have beautiful, non-violent gems like Cut The Rope.
I have been so utterly looking forward to retina display since iPad 2 that it's not funny.
To hell with the incredible, gorgeous-looking games that this is going to encourage developers to create.
I'm just looking forward to reading a book on the thing!
Count me in on one of those interested in your 'mockup'.
Let me know when it's ready.
I have been so utterly looking forward to retina display since iPad 2 that it's not funny.
To hell with the incredible, gorgeous-looking games that this is going to encourage developers to create.
I'm just looking forward to reading a book on the thing!
This is massive.
[Indulge me one cross-post]
Apple Secretly Made Interactive iBooks Author For "SuperHD" Retina Display iPad 3
Ladies and Gentlemen, I present to you iBooks on iPad 3. You will never look at a normal "computer screen" the same way. For the first time ever, digital books will be indistinguishable from printed material. I never thought I would live to see this day.
iPad 2
iPad 3
iPad 2
iPad 3
Original images generated natively from iBooks Author:
iPad 2
http://dl.dropbox.com/u/21386792/low_res_01.png
http://dl.dropbox.com/u/21386792/low_res_02.png
iPad 3
http://dl.dropbox.com/u/21386792/high_res_01.png
http://dl.dropbox.com/u/21386792/high_res_02.png
"No one can tell you what the Matrix is, you have to see it for yourself"
Accordingly, the SuperHD Retina iBook2 screenshots above can not be fully appreciated on regular monitors. But if you imagine those images in a 10" screen, then, you'll get a brief feel of what it is going to be like on the iPad 3. But in any case, seeing, feeling and touching "books" on an iPad 3 will be unprecedented. This is big. This is the next iGoldRush™.