Same way they run with different vertical AND horizontal resolution right now. "Is_6th_iPhone = true".
The beta has no indication because the betas never have indication. We didn't know anything about the higher resolution of the iPhone 4 or the different resolution of the iPad before either of their launches.
Of course the extra pixels are being used by apps.
Cool thanks for the clarification. I thought I was missing something. Indeed the software side seems to be an amazingly well-kept secret, unlike the hardware parts. So what about... fragmentation?
Development stops on old devices when the new one is released. If developers want to make apps backward compatible, that's up to them. For the most part, I don't see any problems arising; it's like watching a 16:9 movie on a 4:3 (2:3) TV, zoomed in. For actively-generated content like games, they'll just pull the frame in. For lists and menus, you'll just see one fewer option at a time. And for custom graphics, they'll have to give the images new coordinates so that everything is on screen properly. But beyond the latter, there won't be that much work to do in getting things backward compatible.
Interesting leak! If this 4-inch display rumor is true, it could be a game-changer for one-handed use while still improving screen real estate. The potential 16:9 aspect ratio sounds perfect for media consumption. I just hope Apple optimizes battery life alongside the larger screen. Also, for those into Gaming and PC health, a bigger display could mean better mobile gaming experiences!
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Cool thanks for the clarification. I thought I was missing something. Indeed the software side seems to be an amazingly well-kept secret, unlike the hardware parts. So what about... fragmentation?
Originally Posted by sr2012
So what about... fragmentation?
Development stops on old devices when the new one is released. If developers want to make apps backward compatible, that's up to them. For the most part, I don't see any problems arising; it's like watching a 16:9 movie on a 4:3 (2:3) TV, zoomed in. For actively-generated content like games, they'll just pull the frame in. For lists and menus, you'll just see one fewer option at a time. And for custom graphics, they'll have to give the images new coordinates so that everything is on screen properly. But beyond the latter, there won't be that much work to do in getting things backward compatible.