Apple awarded litany of vital iOS GUI patents, continuations

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  • Reply 21 of 64
    ecsecs Posts: 307member

    Quote:

    Originally Posted by irnchriz View Post





    Wassat then? Do you sell/rent Apple costumes?


     


    Well, it was a typo, but not far from reality, because I kind of sell/rent Apple costumes.

  • Reply 22 of 64
    solipsismxsolipsismx Posts: 19,566member
    That is an excellent analogy. Samsung would argue while selling an identical copy of "I want to hold your hand" 'What ... the Beatles invented notes and words?"

    If he stated that there needs to be patent reform, I'd agree with that. If he stated that software needs to be protected in a different way with a different time frame and regulations from standard patents, then I'd agree.

    An invention is a unique or novel device, method, composition or process. Is a software patent a method or process? Sure, but I think it crosses over into copyright territory a bit and clearly isn' t a physical device. For these reasons I'd made software it's own category. Not even a sub-category of patents but it's own distinct category the way copyrights and trademarks are used to protect IP but are not patens.
  • Reply 23 of 64
    xgmanxgman Posts: 159member
    I am starting to believe that there is something seriously wrong with the patent system. Patenting things like human gestures seems a bit too new world order to me.
  • Reply 24 of 64
    jragostajragosta Posts: 10,473member
    mcrs wrote: »
    Funny, I know the old Windows Phone already have these functionalities since about two years ago . It was windows mobile 6.x skin created by a group of programmers. And, I don't think the poor hobbyist-tinkerer programmers ever had a thought of patenting their idea. Great job Apple...., another people's idea got patented and later to be monetized. 

    Please educate yourself on how the patent system works. Apple hasn't patented an idea, nor could they do so. Furthermore, the fact that Windows Phone already did something 2 years ago is irrelevant.

    What is relevant is that Apple has patented a very specific implementation of an idea. The idea is not patented, but the implementation is. So if Windows did it in the same way before Apple applied for the patent, then the patent can be challenged and invalidated. If Windows did the same thing, but used a different method, then Apple's patent would still be valid.
    That is an excellent analogy. Samsung would argue while selling an identical copy of "I want to hold your hand" 'What ... the Beatles invented notes and words?"

    Great analogy.
  • Reply 25 of 64
    mauszmausz Posts: 243member

    Quote:

    Originally Posted by TBell View Post


     


     


    There is no appreciable difference between inventing and programming solutions. Apple created  a GUI that solved certain problems. The bounce back and tap to zoom were creative solutions and not obvious at the time of creation. There are other ways perhaps more cumbersome ways to achieve the same results. Apple spend hundred of hours coming up with these solutions, and deserves to be protected. Certain other features like pinch to zoom might be considered obvious, and protection might be questionable. There are alternate ways to address that as well. However, patent law allows such patents to be challenged. 


     


    I have more of an issue with copyright protection for software programming. 



     


    Patents were to protect the inventor from making all the costs to invent, and have others steal the invention and profit from the invention, while the inventor did not profit. That's kind of hard to keep up when the "inventor" is the company with the largest market cap ever (note, not if corrected for inflation). Of course the patent law should be the same for every company, and Apple has full rights to claim patents and fight for them when they are awarded. It just makes the whole concept and the reasoning for patents a little bit awkard. Apple does not need to be protected from the copy-cats (only from KIRF, but I would say the customer needs protection from KIRF).


     


    For some decades the whole software industry with all UI advances (and there have been a lot) advanced as a whole. Everyone was using the same and new UI concepts inspired and copied from others. As I've stated before, Apple contributed to this, and has used it extensively. They entered a market where all players had invested for years in GSM, Edge, ARM, batteries, screens, touchscreen etc. They took all the right components, added a lot to it, and took off.


     


    B.T.W. I'm a software developer myself and looking at the above patent I could have filed for 20+ myself when I tried to implement a Pocket PC 2003 application on a 240x320 screen and had to come up with ways of allowing everything to fit and interact with it. So I'll get the reaction : If you're so good, then patent it, but alas (or should I say fortunately) software patents for these micro-inventions only exists in the US.

  • Reply 26 of 64
    ecsecs Posts: 307member

    Quote:

    Originally Posted by TBell View Post


     


     


    [...] The bounce back and tap to zoom were creative solutions and not obvious at the time of creation. There are other ways perhaps more cumbersome ways to achieve the same results. Apple spend hundred of hours coming up with these solutions, and deserves to be protected. [...]



     


    The same can be said for platform-based videogames. However, the guy who did the first platform game didn't patent the "platform game interaction" (which by the way was a creative solution, not obvious at the time of creation).


     


    Thanks to the first platform game not being patented, the platform game concept evolved, introducing more and more innovations. If it had been patented, that wouldn't be possible, and we wouldn't know the games we know today.

  • Reply 27 of 64
    MacProMacPro Posts: 19,780member
    solipsismx wrote: »
    If he stated that there needs to be patent reform, I'd agree with that. If he stated that software needs to be protected in a different way with a different time frame and regulations from standard patents, then I'd agree.
    An invention is a unique or novel device, method, composition or process. Is a software patent a method or process? Sure, but I think it crosses over into copyright territory a bit and clearly isn' t a physical device. For these reasons I'd made software it's own category. Not even a sub-category of patents but it's own distinct category the way copyrights and trademarks are used to protect IP but are not patens.

    Are you referring to mausz?
  • Reply 28 of 64
    mauszmausz Posts: 243member

    Quote:

    Originally Posted by ecs View Post


     


    The same can be said for platform-based videogames. However, the guy who did the first platform game didn't patent the "platform game interaction" (which by the way was a creative solution, not obvious at the time of creation).


     


    Thanks to the first platform game not being patented, the platform game concept evolved, introducing more and more innovations. If it had been patented, that wouldn't be possible, and we wouldn't know the games we know today.



     


    Great example, I've programmed games in the distant past (6502 era) and everyone was using the same tricks they saw in other games. Like parallax scrolling, double buffering etc. Glad they were never patented ;)

  • Reply 29 of 64
    mauszmausz Posts: 243member

    Quote:

    Originally Posted by digitalclips View Post





    Are you referring to mausz?


     


    I'm not sure myself ;)


     


    In his(her?) post SolipsismX makes a lot of excellent points, and it's quite hard to come up with a better alternative for the current system.

  • Reply 30 of 64
    bizzlebizzle Posts: 66member

    Quote:

    Originally Posted by jragosta View Post





    Please educate yourself on how the patent system works. Apple hasn't patented an idea, nor could they do so. Furthermore, the fact that Windows Phone already did something 2 years ago is irrelevant.

    What is relevant is that Apple has patented a very specific implementation of an idea. The idea is not patented, but the implementation is. So if Windows did it in the same way before Apple applied for the patent, then the patent can be challenged and invalidated. If Windows did the same thing, but used a different method, then Apple's patent would still be valid.

    Great analogy.


    you missed the best part...Windows Phone had this feature two years ago (2010) a full three years after Apple filed for the patent (2007--and it's a continuation of an earlier patent of theirs)!

  • Reply 31 of 64
    mauszmausz Posts: 243member

    Quote:

    Originally Posted by bizzle View Post


    you missed the best part...Windows Phone had this feature two years ago (2010) a full three years after Apple filed for the patent (2007--and it's a continuation of an earlier patent of theirs)!



     


    Windows Mobile 6.x was mentioned, and the skin and other concepts were available for Pocket PC 2003 way before 2007

  • Reply 32 of 64
    bizzlebizzle Posts: 66member

    Quote:

    Originally Posted by ecs View Post


     


    The same can be said for platform-based videogames. However, the guy who did the first platform game didn't patent the "platform game interaction" (which by the way was a creative solution, not obvious at the time of creation).


     


    Thanks to the first platform game not being patented, the platform game concept evolved, introducing more and more innovations. If it had been patented, that wouldn't be possible, and we wouldn't know the games we know today.



    I don't know if everything else you wrote here is true or not, but I need to clarify something for you and others reading this:


    When something is patented it doesn't mean that others can't use it, it just means they have to pay for the rights to do so.


     


    If this supposed game developer had patented anything that does not mean no one else could build upon it. In fact, it's the opposite. The patent would have exposed the method and everyone else would be able to examine it and use that baseline as the basis for their research.


     


    It's a lot easier to build a better mousetrap if you've got one to work from than if you have nothing beyond a vague idea of what you think a mousetrap should be.

  • Reply 33 of 64
    solipsismxsolipsismx Posts: 19,566member
    Are you referring to mausz?

    Yes, he made an oft repeated, canned statement that isn't feasible without offering any indication of how or why reform is needed. His statement read as if nothing in the SW should have any protections. Of like to think that he didn't mean there should be no protections but I don't think that can be discerned from his comment.
  • Reply 34 of 64
    bizzlebizzle Posts: 66member

    Quote:

    Originally Posted by mausz View Post


     


    Windows Mobile 6.x was mentioned, and the skin and other concepts were available for Pocket PC 2003 way before 2007



    No, you are adding what you want to his comments but that's not what he said.


     


    He stated clearly that a windows mobile 6 skin was developed two years ago and since that time it has had that functionality.

  • Reply 35 of 64
    mauszmausz Posts: 243member

    Quote:

    Originally Posted by bizzle View Post


    I don't know if everything else you wrote here is true or not, but I need to clarify something for you and others reading this:


    When something is patented it doesn't mean that others can't use it, it just means they have to pay for the rights to do so.


     


    If this supposed game developer had patented anything that does not mean no one else could build upon it. In fact, it's the opposite. The patent would have exposed the method and everyone else would be able to examine it and use that baseline as the basis for their research.


     


    It's a lot easier to build a better mousetrap if you've got one to work from than if you have nothing beyond a vague idea of what you think a mousetrap should be.



     


    And as each competitor has patents, why not cross-license everything with everyone. So everyone can use apple patents, and apple does not need to pay for frand or other patents. Everything levels out and no-one has to pay anything....


     


    Public domain, sounds great

  • Reply 36 of 64
    MarvinMarvin Posts: 15,390moderator
    These will probably come in handy when dealing with Google:

    http://www.forbes.com/sites/timworstall/2012/08/21/and-now-google-sues-apple/

    Hopefully the worst case will be a stalemate between the two but Google is playing dirty by buying their patents for $12.5b from someone else. Apple earned theirs.
  • Reply 37 of 64
    mauszmausz Posts: 243member

    Quote:

    Originally Posted by bizzle View Post


    No, you are adding what you want to his comments but that's not what he said.


     


    He stated clearly that a windows mobile 6 skin was developed two years ago and since that time it has had that functionality.



     


    True, that's what he said, but I'm pretty sure no one was building skins, or anything for that matter, for Windows Mobile 6 in 2010 anymore... Even Microsoft had abandoned the platform by 2010.

  • Reply 38 of 64
    bizzlebizzle Posts: 66member

    Quote:

    Originally Posted by mausz View Post


     


    And as each competitor has patents, why not cross-license everything with everyone. So everyone can use apple patents, and apple does not need to pay for frand or other patents. Everything levels out and no-one has to pay anything....


     


    Public domain, sounds great



    If you go look at the patents and read through them you'll find that's exactly what happens. Apple cross licenses with Microsoft, Palm, Nokia, and I don't who else the list is extensive those are just the ones off the top of my head...oh yeah Samsung, too. The list is too long for me to remember, go read the patents.

  • Reply 39 of 64
    bizzlebizzle Posts: 66member

    Quote:

    Originally Posted by mausz View Post


     


    True, that's what he said, but I'm pretty sure no one was building skins, or anything for that matter, for Windows Mobile 6 in 2010 anymore... Even Microsoft had abandoned the platform by 2010.



    Well, since you apparently aren't aware of the project and he may or may not be clear on the timeline I suggest you either go do some more research or drop the attempt to use it as evidence of whatever point you're trying to make.


     


    Regardless, you can't simply edit his comment to match your beliefs.

  • Reply 40 of 64
    mauszmausz Posts: 243member

    Quote:

    Originally Posted by Marvin View Post



    Apple earned theirs.


     


    You mean the fingerworks patents which form the basis of most of their touch patents ?


     


    Google buys patents, Microsoft buys patents, Apple buys patents


    Google earned patents with their own work, so has Microsoft and so has Apple

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