I'll be getting the one without though, as my laptop often sits on the floor and I just hook it up to a large external monitor and use a bluetooth Apple keyboard and Magic Trackpad, which is currently how I have my Macbook hooked up.
As for the ][, yes, I assume you fixed the code, as this forum doesn't like my name.
Judging by how powerful these things are getting, this one doesn't come as a surprise. A decade from now, you'll be holding a server computer that's also a 4-inch smartphone. They're getting all too powerful.
There have been servers running on very small footprint hardware for some time now.
I'll be getting the one without though, as my laptop often sits on the floor and I just hook it up to a large external monitor and use a bluetooth Apple keyboard and Magic Trackpad, which is currently how I have my Macbook hooked up.
As for the ][, yes, I assume you fixed the code, as this forum doesn't like my name.
If they upgrade Air to Retina Display, what will distinguish MBA-13" from rMBP-13"? They will both have SSD and RP. The 13"-rMBP is already 0.75" thin, less than 1 lb heavier.
If they upgrade Air to Retina Display, what will distinguish MBA-13" from rMBP-13"? They will both have SSD and RP. The 13"-rMBP is already 0.75" thin, less than 1 lb heavier
I agree, what will distinguish them apart? Perhaps they will merge in the future?
I agree, what will distinguish them apart? Perhaps they will merge in the future?
Either a merging, or keeping them segmented by performance, being the Air is more of a long lasting power sipper, Pro being more of a performance machine with more clocks, cores, ports and bytes.
What about a new cooling pad or something, or a wind generator, make it microscopic with no noise or anything, instead of devolving, apple is probably already working on less heat CPUs instead of a freaking fan.
That's dumb. We're lucky that video games exist as they do, aggressively pushing the bleeding edge forward due to an insatiable thirst for raw computational power, else we wouldn't have nice things like iPhones that are so very far from being unusable.
While video games may be in a particularly advantageous position to make the greatest use of gains in raw computational power, and while this may not be your particular use case for your iPhone, this does not preclude the practical use of said gains in power by any other application that you may or may not use. Many of the most elegantly simple apps that we love and use every day have terribly complex algorithms that utilize increasingly elaborate frameworks to provide immersive UI environments and they, too, regularly find a need for more power. For example, the Facebook app is looking pretty slick these days with a very simple interface that was entirely rewritten in native code for optimum performance and it still lags sometimes.
It is critical to Apple's success (and every other company's as Apple continues to raise the bar) that the countless swipes, fades, transitions, or other graphical executions are smooth and responsive. The iPhone isn't about being usable, it's about being the best possible solution to a problem. In fact, a number of problems.
P.S. While Samsung races to a powerful spec to improve performance (to catch up), Apple races to improve the scope of application (to make new things possible).
The point of my post was to say that processors have become so powerful that the majority of end users won't benefit from a processor upgrade. The passage from the A5 to A6 brought minimal speed increases to iOS in terms of usability. I'm not saying that raw power wasn't important just a few years back, I'm just saying that the passage to always more powerful processors is of secondary importance compared to just two years back. I don't think that most apps use that power. Proof is that most apps run on older hardware. I doubt that the FB app runs worse on an iPad 2 than it does on the latest iPad. Lag on such a simple app has to be caused by problems in programming.
As for "Apple races to improve the scope of application (to make new things possible).", could you give an example of an app other than a game that does 'new things' on the latest iPad and wasn't able to do that on an iPad 2?
I agree, what will distinguish them apart? Perhaps they will merge in the future?
Quote:
Originally Posted by JeffDM
Either a merging, or keeping them segmented by performance, being the Air is more of a long lasting power sipper, Pro being more of a performance machine with more clocks, cores, ports and bytes.
If so, then we are (or Apple is) back to the similar distinctions that once existed MacBook and MacBook Pro. Interesting how life goes in circles.
Comments
Quote:
Originally Posted by jnjnjn
MacBook Airs are quite (quiet) powerful nowadays.
J.
I'm sure that the newer Airs are fine.
I was referring to my older Macbook which I was using.
When my Macbook dies, my next laptop will be a Macbook Air, the small one.
With retina display, yes.
The battery of my MacBook died ...
J.
P.S. did you see the "]["?
Quote:
Originally Posted by jnjnjn
With retina display, yes.
The battery of my MacBook died ...
J.
P.S. did you see the "]["?
Air with retina display? Maybe in the next model.
I'll be getting the one without though, as my laptop often sits on the floor and I just hook it up to a large external monitor and use a bluetooth Apple keyboard and Magic Trackpad, which is currently how I have my Macbook hooked up.
As for the ][, yes, I assume you fixed the code, as this forum doesn't like my name.
Quote:
Originally Posted by jpadhiyar
Judging by how powerful these things are getting, this one doesn't come as a surprise. A decade from now, you'll be holding a server computer that's also a 4-inch smartphone. They're getting all too powerful.
There have been servers running on very small footprint hardware for some time now.
Quote:
Originally Posted by Apple ][
Air with retina display? Maybe in the next model.
I'll be getting the one without though, as my laptop often sits on the floor and I just hook it up to a large external monitor and use a bluetooth Apple keyboard and Magic Trackpad, which is currently how I have my Macbook hooked up.
As for the ][, yes, I assume you fixed the code, as this forum doesn't like my name.
If they upgrade Air to Retina Display, what will distinguish MBA-13" from rMBP-13"? They will both have SSD and RP. The 13"-rMBP is already 0.75" thin, less than 1 lb heavier.
Quote:
Originally Posted by ankleskater
If they upgrade Air to Retina Display, what will distinguish MBA-13" from rMBP-13"? They will both have SSD and RP. The 13"-rMBP is already 0.75" thin, less than 1 lb heavier
I agree, what will distinguish them apart? Perhaps they will merge in the future?
Either a merging, or keeping them segmented by performance, being the Air is more of a long lasting power sipper, Pro being more of a performance machine with more clocks, cores, ports and bytes.
Quote:
Originally Posted by brutus009
Here, allow me to paraphrase your statement:
That's dumb. We're lucky that video games exist as they do, aggressively pushing the bleeding edge forward due to an insatiable thirst for raw computational power, else we wouldn't have nice things like iPhones that are so very far from being unusable.
While video games may be in a particularly advantageous position to make the greatest use of gains in raw computational power, and while this may not be your particular use case for your iPhone, this does not preclude the practical use of said gains in power by any other application that you may or may not use. Many of the most elegantly simple apps that we love and use every day have terribly complex algorithms that utilize increasingly elaborate frameworks to provide immersive UI environments and they, too, regularly find a need for more power. For example, the Facebook app is looking pretty slick these days with a very simple interface that was entirely rewritten in native code for optimum performance and it still lags sometimes.
It is critical to Apple's success (and every other company's as Apple continues to raise the bar) that the countless swipes, fades, transitions, or other graphical executions are smooth and responsive. The iPhone isn't about being usable, it's about being the best possible solution to a problem. In fact, a number of problems.
P.S. While Samsung races to a powerful spec to improve performance (to catch up), Apple races to improve the scope of application (to make new things possible).
The point of my post was to say that processors have become so powerful that the majority of end users won't benefit from a processor upgrade. The passage from the A5 to A6 brought minimal speed increases to iOS in terms of usability. I'm not saying that raw power wasn't important just a few years back, I'm just saying that the passage to always more powerful processors is of secondary importance compared to just two years back. I don't think that most apps use that power. Proof is that most apps run on older hardware. I doubt that the FB app runs worse on an iPad 2 than it does on the latest iPad. Lag on such a simple app has to be caused by problems in programming.
As for "Apple races to improve the scope of application (to make new things possible).", could you give an example of an app other than a game that does 'new things' on the latest iPad and wasn't able to do that on an iPad 2?
Quote:
Originally Posted by Apple ][
I agree, what will distinguish them apart? Perhaps they will merge in the future?
Quote:
Originally Posted by JeffDM
Either a merging, or keeping them segmented by performance, being the Air is more of a long lasting power sipper, Pro being more of a performance machine with more clocks, cores, ports and bytes.
If so, then we are (or Apple is) back to the similar distinctions that once existed MacBook and MacBook Pro. Interesting how life goes in circles.
That ionic wind generator sounds much more plausible for phones and tablets than really small standard fans
this is not the solution to devices getting hot, fixing the thermal profile of the chip is