Leap Motion Controller gets dedicated app store, looks to have 100 apps ready for July launch

in General Discussion edited January 2014
Leap Motion, maker of the gesture based Leap Motion Controller, has opened up an app store to developers as it moves into late-stage beta development ahead of an anticipated July 22 release date.

Leap Motion Controller

As of Monday, some 10,000 early-access developers now have access to Airspace, an app store dedicated to software written for the Leap Motion Controller. Leap will open up its developer portal to all developers who want to write their own apps for the platform by the end of the week, reports CNET.

In preparation of its July launch, Leap also released two new APIs to beta developers, one that tracks users' palms and another that recognizes when a user grips their hands.

The company said it plans to debut the device with 100 apps populating the Airspace store, with an almost even split in software built for the Mac and Windows operating systems. These apps are separated into two categories; apps which provide core functionality to the OS, such as switching between tabs and screens in OS X, and software that augments other apps with gesture control. A handful of these apps are now available to developers through Airspace.

When it was first announced in 2012, the Leap Motion Controller was shown working with an iMac to manipulate the on-screen UI via several "3D gestures," such as the familiar pinch and pull used on Apple's touchscreen devices. The small USB Controller captures up to ten points of input, turning a wave of the hand or a mid-air pinch of the fingers into actionable gesture data.

After generating massive interest in 3D gesture tech, Leap recruited former head of Apple?s iAds Andy Miller to become president and chief operating officer.

In a January interview, Miller explained that some of these apps are being written to supplement existing software options while some are being written from the ground up to take advantage of the new platform.

?As [the Leap Motion] app store matures, we?ll start to see the ratio shift towards apps that are built from the ground up, that are created and designed with this in mind,? Miller said.

Though different than a touch screen, the excitement generated by Leap's Controller reveals real interest in a new way to interact with Macs. Apple has been making strides to bring elements of its touch-based iOS to OS X since 2011?s release of Lion, but Apple seems to have drawn a line a line in the sand, suggesting that a Magic Mouse or Trackpad is adequate for gesture controls.

While Apple isn't expected to release a touchscreen Mac anytime soon, the company has shown interest in the technology, as evidenced by patent filings with the U.S. Patent and Trademark Office.


  • Reply 1 of 6

    Cheaper Lightning Cables are here!





  • Reply 2 of 6
    poochpooch Posts: 768member
    Cheaper Lightning Cables are here!

    you, sir, are what is affectionately known as a bag of feminine hygiene product.
  • Reply 3 of 6
    kasperkasper Posts: 941member, administrator
  • Reply 4 of 6
    kasperkasper Posts: 941member, administrator
  • Reply 5 of 6

    I'm eager to see this device in person. I think it's worth it just to help improve it. I just am nervous given it's all ready been delayed once. 

  • Reply 6 of 6
    MarvinMarvin Posts: 15,171moderator
    I think it has a lot of potential but in a vertical orientation, it won't be all that practical. I think it would be neat to use for drawing like in the following video:


    but only if the beam was projected horizontally. So imagine you have a laptop or iPad and you sat the sensor to project towards you. If you could draw on the table with a stick just in front of the sensor, it would be like having a wacom without the physical tablet. Because of the accuracy of the sensor, it could do palm rejection quite easily as it would just track the pen-shaped object.

    I think it would be quite cool if it allowed you to replace a mouse using just your hand too - again, horizontally. Physical devices have an advantage in that they can be left stationary while you move around them so gestures have to be smart in order to prevent accidental input but that will take some experimentation to get right.

    Not having a contact surface is a problem and I think being able to use a desk as a contact surface so that you at least have a visible frame of reference for your movements would help. Moving in mid-air means you'd overshoot the sensor range and misjudge movements far too often.
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