Ive got too strong in power struggle with Forstall, which was consequently ousted and Ive took the job he and others believed he was the best for. Let us hope he learns something in the near future. Up to now he is not convincing a bit and it seems that some or the things, really good in iOS7 were just lucky breaks. Actually, I don't believe they came from Ive. They were invented by more experienced software designers, he just approved them.
The whole look and feel of iOS7 looks like a good basic idea with few stubbornly forced "aesthetic" elements and features. Guess who from...
However, this is nothing compared to how OS X will look like in the future. XCode 5 already looks like crap and is full of logical mistakes in GUI. Ive is killing everything that made OS X beautiful and distinct just for the sake of his design taste. This time I agree with some analysts describing it as masturbation...
Touche! THe designer that behaves like child forgot about them...My not even 3 year daughter learned to read and type and count to 20 in 3 different languages on iPad. Without any assistance from myself except finding the app. Ive seems to confirm some egoistic and self-centered stereotypes about artists and wannabe artists.
Hoever, this is not the only flaw he makes by exaggerating in flatness. Macbook Retina feels like a crap compared to standard Macbook Pro. It is made on construction limits, making it squeaking and bending like a plastic notebook.
tallest skil wrote: »
What in the world are you even talking about?
techrider wrote: »
Whether you like or dislike the new colour scheme, there is a significant flaw with iOS 7's updated UI... the additional effort required for it to be learned by young children who are new to a touch interface, and particularly those who aren't old enough to read yet.
In 2010 I introduced the iPad to my 3 year old. I was absolutely astonished at how little training I had to provide to her (unlocking, tapping an icon, swiping between pages, rotating the device). The UI, including its gloss and skuomorphic design intuitively did all of the heavy lifting for me. Having supported and trained customers on Macs, PCs, and different smartphones for over 15 years, I'd never seen anything like this and decided to conduct an experiment. My job involves making iOS, Android, BlackBerry, and at one time Windows mobile devices work in the Enterprise, so I was able expose my child to an Android and BlackBerry smartphone (and later the Playbook and Z10). It was obvious that these UIs required significant training compared to iOS. It's possible that's partly due to being exposed to iOS before the other OS' UIs, but the Playbook's "slide to unlock" being spelled out instead of animated with an arrow (just like in iOS 7 betas 1-3*) and the need to swipe from an edge to reveal options, were simply less intuitive.
When my now 5 yr child (who has learned to read at at Kindergarten level) picked up my iPhone with iOS 7 on it, I was shocked to be asked "Daddy, what do I do?". My child can probably read the words "slide to unlock" but wasn't expecting that. I quickly explained that the words have replaced the arrow, which posed the rhetorical question "why require someone to be able to read in order to use your device?". Making the UI simple enough for any age group speaks volumes about a device's ability to be adopted in all kinds of non-traditional markets.
I've demo'd the UI to a few of my non-technical customers and the feedback is that the changed UI elements (setting dates and time for a calendar appointment, sharing a webpage, creating a reminder) just don't offer an intuitive transition from old to new.
I like others, enjoy the new features and workflow improvements. However to me the flat and overly simplified icons, buttons, and elements, the removal of skuomorphic elements, the additional use of text (implying the requirement to be able to read), and the general simplification of the UI doesn't translate as effectively to the young, and that was a huge differentiator for Apple that no one else offered. The new UI presents an unnecessary learning curve and, to me, comes across as a self indulgent change for the sake of change. Perhaps that's harsh, but it bothers me to think that my support team will have to re-train people on how to perform the same tasks because a new UI, rather than spending that time training people on how to get more value out of the new features.
*iOS 7 beta 4 has added an arrow to the left of the "slide to unlock" wording. I'm sure many others have shared feedback with Apple, as I have, that possibly resulted in this "compromised" update to the UI. iOS 7 beta 4 is an improvement and I'm hopeful the final release re-establishes Apple's UI as a differentiator, like the iOS 6 and before had, over other OS' UIs.
A lot of them probably have not actually used iOS 7, and are bashing it because they feel they know what Apple should do. I am better a lot of them will like iOS7 once they use it, you cannot judge how good or bad the user experience will be based on looks. although, looks do indeed play a part. I don't see why people are so mad when it is Apple, who is very good at delivering a great user experience, and they are still changing stuff around. -QAMF