<div class="quote-container"><span>Quote:</span><div class="quote-block">Originally Posted by <strong>msuberly</strong> <a href="/t/159374/online-apple-store-out-of-refurbished-apple-tvs-hints-at-possible-refresh#post_2390640"><img src="/img/forum/go_quote.gif" class="inlineimg" alt="View Post"/></a><br/><br/>"Security" is nonexistent. Too many people along the supply chain opens up opportunities to pay someone for information.<br />
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I don't understand how a shipping label stating "set top box "with a communication function is indicative of anything. That is an accurate description of the current Apple TV.</div></div><p> </p>
Siri...
Most 1080 movies downloaded of the internet come in at 8gb or more, some 20gb or more.
Ouch, I guess that means 4K is going to be a long ways away until some awesome compression technology becomes available. Which by the way I heard not too long ago that Apple acquired a company that specializes in video compression.
Ouch, I guess that means 4K is going to be a long ways away until some awesome compression technology becomes available. Which by the way I heard not too long ago that Apple acquired a company that specializes in video compression.
Algotrim, the company you're referring, looks to have been more active in compression/decompression of static images (and firmware upgrades) more so than video. Doesn't mean of course that they didn't also have some expertise in video compression too. Strangely their website is still up and still touting Android software products which is somewhat unusual for an Apple-absorbed company isn't it?
It is, I thought they usually take the sites down. Hmm, I wonder what they have in their skunk works to be that attractive to Apple. Whatever it is I hope they bought them because they worked on some breakthrough process together and they are protecting their intellectual investment.
Off topic (the compression thing just got me to thinking about it, don't ask me why...), but if Apple can make delta upgrades possible to the OS, why can't App makers do the same thing? Each time I get a Real Racing 3 update, it is 1 GB, even for a few bug fixes. Lots of games are 1 to 2 GB.
I'm not a programmer, but have often wondered why not? Since Apple dishes out tons of Apps and upgrades to those Apps, wouldn't delta updates on those Apps help a ton with bandwidth and data cap restraints? And if the Apple TV gets Apps, wouldn't this make it even more important to get delta updates?
Anyone familiar with how difficult this would be for App programmers to do?
Off topic (the compression thing just got me to thinking about it, don't ask me why...), but if Apple can make delta upgrades possible to the OS, why can't App makers do the same thing? Each time I get a Real Racing 3 update, it is 1 GB, even for a few bug fixes. Lots of games are 1 to 2 GB.
I'm not a programmer, but have often wondered why not? Since Apple dishes out tons of Apps and upgrades to those Apps, wouldn't delta updates on those Apps help a ton with bandwidth and data cap restraints? And if the Apple TV gets Apps, wouldn't this make it even more important to get delta updates?
Anyone familiar with how difficult this would be for App programmers to do?
Thx.
Back to your regularly scheduled rumouring... ;-)
I'll take a stab at your question. When a .1 update is issued to an OS there are multiple modules which are updated. Don't think of an OS as one big piece of software, it's actually thousands (hundreds of thousands?) of much smaller binary files. The OS knows how to talk to each of these smaller files and unless there is either a new module or something added to an existing one the messages that are passed back and forth don't necessarily change. In an iOS app a large binary is created which holds everything that app needs to exist on an iOS device. DRM and copy protection play a part in that, also it's much easier on the developers to give everything that is needed all at once than to hope each module is updated properly with a patch. As iOS apps grow that may change, but I don't see that happening for a long time. Remember you have people yelling for 4K video, a .5 - 1GB download is nothing in comparison.
Obviously I'm simplifying things here and I'm sure some one will correct me, but that's the general idea.
Both 4K / UltraHD and H.265 hardware decode-ready, presumably, via a Broadcom
BCM7445 chip or the like. Not mentioned at AppleInsider in a while; be sure to look
for such in the teardown. Of course the wireless bandwidth for 4K even with H.265
remains out-of-reach for most, but H.265 for pre-existing 1080p would be sweet for content hogs and existing pipes.
If they do something like that they need to seriously bump the storage. Which would also be good for loading rentals, auto loading season pass stuff etc.
Off topic (the compression thing just got me to thinking about it, don't ask me why...), but if Apple can make delta upgrades possible to the OS, why can't App makers do the same thing?
Bringing it back a little to on topic, I think this is why the Apple TV needs an App Store. Easier to update those third party offers, users can pick what they want only etc.
Comments
It's on a wire already.I
...or something mundane, like wifi or hdmi.
Most 1080 movies downloaded of the internet come in at 8gb or more, some 20gb or more.
Ouch, I guess that means 4K is going to be a long ways away until some awesome compression technology becomes available. Which by the way I heard not too long ago that Apple acquired a company that specializes in video compression.
Algotrim, the company you're referring, looks to have been more active in compression/decompression of static images (and firmware upgrades) more so than video. Doesn't mean of course that they didn't also have some expertise in video compression too. Strangely their website is still up and still touting Android software products which is somewhat unusual for an Apple-absorbed company isn't it?
It is, I thought they usually take the sites down. Hmm, I wonder what they have in their skunk works to be that attractive to Apple. Whatever it is I hope they bought them because they worked on some breakthrough process together and they are protecting their intellectual investment.
Off topic (the compression thing just got me to thinking about it, don't ask me why...), but if Apple can make delta upgrades possible to the OS, why can't App makers do the same thing? Each time I get a Real Racing 3 update, it is 1 GB, even for a few bug fixes. Lots of games are 1 to 2 GB.
I'm not a programmer, but have often wondered why not? Since Apple dishes out tons of Apps and upgrades to those Apps, wouldn't delta updates on those Apps help a ton with bandwidth and data cap restraints? And if the Apple TV gets Apps, wouldn't this make it even more important to get delta updates?
Anyone familiar with how difficult this would be for App programmers to do?
Thx.
Back to your regularly scheduled rumouring... ;-)
Off topic (the compression thing just got me to thinking about it, don't ask me why...), but if Apple can make delta upgrades possible to the OS, why can't App makers do the same thing? Each time I get a Real Racing 3 update, it is 1 GB, even for a few bug fixes. Lots of games are 1 to 2 GB.
I'm not a programmer, but have often wondered why not? Since Apple dishes out tons of Apps and upgrades to those Apps, wouldn't delta updates on those Apps help a ton with bandwidth and data cap restraints? And if the Apple TV gets Apps, wouldn't this make it even more important to get delta updates?
Anyone familiar with how difficult this would be for App programmers to do?
Thx.
Back to your regularly scheduled rumouring... ;-)
I'll take a stab at your question. When a .1 update is issued to an OS there are multiple modules which are updated. Don't think of an OS as one big piece of software, it's actually thousands (hundreds of thousands?) of much smaller binary files. The OS knows how to talk to each of these smaller files and unless there is either a new module or something added to an existing one the messages that are passed back and forth don't necessarily change. In an iOS app a large binary is created which holds everything that app needs to exist on an iOS device. DRM and copy protection play a part in that, also it's much easier on the developers to give everything that is needed all at once than to hope each module is updated properly with a patch. As iOS apps grow that may change, but I don't see that happening for a long time. Remember you have people yelling for 4K video, a .5 - 1GB download is nothing in comparison.
Obviously I'm simplifying things here and I'm sure some one will correct me, but that's the general idea.
If they do something like that they need to seriously bump the storage. Which would also be good for loading rentals, auto loading season pass stuff etc.
Bringing it back a little to on topic, I think this is why the Apple TV needs an App Store. Easier to update those third party offers, users can pick what they want only etc.
Um, the iOS 7 SDK adds support for bluetooth game controllers. Is it possible that a new AppleTV will play games?
Not with H.264.
Probably why I was talking about H.265, then.
Will steal another french fry.
Via AirPlay with an iOS device attached.
No. Gaming not requiring an iOS device other than the AppleTV (and a bluetooth controller).
And I'm saying that's not likely.