Could it be that Apple is developing their very own PowerPC processor (no G5 or Power4)? And that we'll be seeing the fruits of this labor and it's concurrent Apple strategy at the next MacWorld?
I've worked in both the advertising and publishing fields. Nearly everyone (85%) of this industry uses Macs. There are a variety of reasons they won't switch to Wintel anytime soon:
1.With deadlines being the only priority, even a big performance gap doesn't compensate for not-knowing the wintel keyboard shortcuts and other nuances of the platform.
2.The publishing world distrusts the PC offerings and Microsoft when it comes to plug-and-play. Again, with deadlines, you don't have time to worry if Win2k is going to confict with scanner drivers or whatever.
3. Publishing and Ad companies have made huge investments in Mac compatable hardware and software and have worked with Apple-savy IS dudes for over 15 years. Very few companies have the dollars to completely rebuild a computer network from scratch.
4.Ever known a visual artist? Ever try to teach them how to use a computer? If the user is slower than the computer, it doesn't matter how f*cking fast the computer is.
5.These industries like and trust Apple, and while they always welcome performance boosts, they don't spend their time worrying about Intel's latest and greatest gaming processor.
All existing x86 applications are compatible, all existing x86 operating systems are compatible (Win95,98,ME,2000,NT,XP,Linux,BSD, etc.).
You only need recompiled applications or a different OS if you want 64bit support which allows customers to migrate to 64-bit computing at their own pace while still maintaining full backward compatibility and leading edge performance on existing applications. This is the beauty of x86-64, no compromises.
[quote]<strong>Then... I don`t care for a computer-game test. The graphics hardware is too much involved and multi-application real-life-tests are different.
</strong><hr></blockquote>
Quake 3 run at low resolutions such as this test is a valid test of CPU performance in 3D OpenGL type applications. As such the numbers are just as valid for comparing the two platforms as a non game application. I'm sure if tecchannel had the time they would have run WinStone, SysMark or some other benchmarks.
Comments
If you wanna do high end 3d compositing and animation, or even 2d photoshop, get a Wintel!
-the shipping product and
-motherboards that are fast and stable and
-an operating system and
-compatible applications
I remember very well how great the Itanium was going to be.. waha waha waha..
Then... I don`t care for a computer-game test. The graphics hardware is too much involved and multi-application real-life-tests are different.
3D rendering/raytracing would be more interesting.
1.With deadlines being the only priority, even a big performance gap doesn't compensate for not-knowing the wintel keyboard shortcuts and other nuances of the platform.
2.The publishing world distrusts the PC offerings and Microsoft when it comes to plug-and-play. Again, with deadlines, you don't have time to worry if Win2k is going to confict with scanner drivers or whatever.
3. Publishing and Ad companies have made huge investments in Mac compatable hardware and software and have worked with Apple-savy IS dudes for over 15 years. Very few companies have the dollars to completely rebuild a computer network from scratch.
4.Ever known a visual artist? Ever try to teach them how to use a computer? If the user is slower than the computer, it doesn't matter how f*cking fast the computer is.
5.These industries like and trust Apple, and while they always welcome performance boosts, they don't spend their time worrying about Intel's latest and greatest gaming processor.
<strong>
-an operating system and
-compatible applications
</strong><hr></blockquote>
All existing x86 applications are compatible, all existing x86 operating systems are compatible (Win95,98,ME,2000,NT,XP,Linux,BSD, etc.).
You only need recompiled applications or a different OS if you want 64bit support which allows customers to migrate to 64-bit computing at their own pace while still maintaining full backward compatibility and leading edge performance on existing applications. This is the beauty of x86-64, no compromises.
[quote]<strong>Then... I don`t care for a computer-game test. The graphics hardware is too much involved and multi-application real-life-tests are different.
</strong><hr></blockquote>
Quake 3 run at low resolutions such as this test is a valid test of CPU performance in 3D OpenGL type applications. As such the numbers are just as valid for comparing the two platforms as a non game application. I'm sure if tecchannel had the time they would have run WinStone, SysMark or some other benchmarks.