So do adults play with this stuff? I honestly thought it was all about teens and younger.
Playing digital games seems to be caught between two kinds of stigma these days. The old “fat, ugly, slob and skinny dork” genre of players and the new “every single game on the market doesn’t cater to my personal homosexual, feminist, and minority demands so I will protest the existence of all games until they appeal to absolutely no one” tirades going on. Never mind an industry that either recycles nigh identical games every year (Call of Honor 63, Medal of Duty 45, Madden NFL 1865: Civil War Edition, etc.) or writes movies and sticks a few buttons in front of you and calls it a game. Or the companies that do both while buying smaller ones and destroying their franchises for all eternity, giving players ludicrously dumbed down versions of said games for no other reason than to make money)
EA needs to burn.
On the sidelines, as always, are casual gamers, who do nothing to promote unique or innovative game scenarios, gameplay styles, or levels of interaction.
I’d love to see rich, engaging, in-depth alternate history games, for example. Either from the perspective of the nations involved or playing as an individual in one of them. But you’re not gonna see that anytime soon, because Generic Space Marine Shooter 86 has to be released! ‘Course Paradox does great work with the former. Victoria II is one of my favorite games. Sure wish the map was based on vectors redrawable by the player rather than set provinces based on the modern day world, however. As processing power (hard drive space) increases and code can become more intelligent and versatile, I can only see such games getting better at modeling, oh, I don’t know, a fascist uprising in Hyderabad in an 1820s where India has been freed from the British with a military and social structure resembling that of Hitler, for example, and how the AI countries around the world would realistically deal with that.
So do adults play with this stuff? I honestly thought it was all about teens and younger.
Originally decades ago games were for kids but in the mid 90s, Sony realised that kid gamers in the 80s would be getting into late teens/early 20s and still wanted to play games so they made the more grown up Playstation. Nintendo's successor the N64 didn't do nearly as well as the Playstation. The Playstation 2 sealed the deal and is the best-selling games console of all time. Over time, all age ranges have found some form of gaming that appeals.
There's an even split across all ages and gender but this includes all types of games. Older women players are Candy Crush's biggest audience. Some game players from years ago turned into game developers and decided to make games they'd want to play themselves and they sometimes take on more immersive themes that don't appeal as much to younger players, one of the best examples being:
[VIDEO]
"Over here Booker!
This is where we have to go
What is going on? Elizabeth, what do you mean this is a doorway?
I'll have to show you
I'm probably gonna regret this
A city at the bottom of the ocean?
Ridiculous.
Look at that, thousands of doors
opening all at once
my god!
they're beautiful! / The stars?
What is that? / It's a key
Where did it come from?
It's always been there, I just couldn't see it.
See, not stars
They're doors / Doors to?
everywhere!
All that's left is the choosing.
What are all these lighthouses?
Why are we- who are-? / There are a million million worlds, all different and all similar
Constants and variables
What?
There's always a lighthouse, there's always a man, there's always a city
How do you know all this? / I can see them through the doors
You, me, Columbia, Songbird
Sometimes, something's different, not the same
Constants, and variables
Yes
Look/ It's us
Not exactly. We swim in different oceans but land on the same shore
It always starts with a lighthouse
I, I don't understand
We don't need to, it will happen all the same
Why? / Because it does, because it has, because it will
There are so many choices? / And they all lead us to the same place
Where it started.
No one tells me where to go
Booker, you've already been
Wait a minute, I know this place
I was here
We all make choices but in the end our choices make us."
This game follows on from their earlier one about scenarios that play out during the conflict between different philosophies:
"What is the difference between a man and a parasite? A man builds. A parasite asks 'Where is my share?' A man creates. A parasite says, 'What will the neighbors think?' A man invents. A parasite says, 'Watch out, or you might tread on the toes of God... '
On the surface, I once bought a forest. The parasites claimed that the land belonged to God, and demanded that I establish a public park there. Why? So the rabble could stand slack-jawed under the canopy and pretend that it was paradise *earned*. When Congress moved to nationalize my forest, I burnt it to the ground. God did not plant the seeds of this Arcadia - I did.
What is the greatest lie ever created? What is the most vicious obscenity ever perpetrated on mankind? Slavery? The Holocaust? Dictatorship? No. It's the tool with which all that wickedness is built: altruism. Whenever anyone wants others to do their work, they call upon their altruism. Never mind your own needs, they say, think of the needs of... of whoever. The state. The poor. Of the army, of the king, of God! The list goes on and on. How many catastrophes were launched with the words "think of yourself"? It's the "king and country" crowd who light the torch of destruction. It is this great inversion, this ancient lie, which has chained humanity to an endless cycle of guilt and failure. My journey to Rapture was my second exodus. In 1919, I fled a country that had traded in despotism for insanity. The Marxist revolution simply traded one lie for another. Instead of one man, the tsar, owning the work of all the people, *all* the people owned the work of all of the people. So, I came to America: where a man could own his own work, where a man could benefit from the brilliance of his own mind, the strength of his own muscles, the *might* of his own will. I had thought I had left the parasites of Moscow behind me. I had thought I had left the Marxist altruists to their collective farms and their five-year plans. But as the German fools threw themselves on Hitler's sword "for the good of the Reich", the Americans drank deeper and deeper of the Bolshevik poison, spoon-fed to them by Roosevelt and his New Dealists. And so, I asked myself: in what country was there a place for men like me - men who refused to say "yes" to the parasites and the doubters, men who believed that work was sacred and property rights inviolate. And then one day, the happy answer came to me, my friends: there was *no* country for people like me! And *that* was the moment I decided... to build one. "
"For every choice, there is an echo. With each act, we change the world. One man chose a city, free of law and God. But others chose corruption. And so the city fell. If the world were reborn in your image, would it be paradise, or perdition?"
The second game takes on the alternate view of the first and the 3rd game above shows a parallel world where the scenarios are completely different but the characters have parallel roles. Choices made at different times and in different worlds can have the same outcome. The problem with games is they have to add gameplay mechanics that appeal to multiple audiences to sell the game so it's fair to say that games all involve elements that appeal to a younger audience and the company that made these is no longer together. Some games come with an 18 rating so very explicitly exclude a younger audience but kids end up playing them because the parents have the perception that games are all for kids.
The above game isn't on the Wii U, it doesn't look like any of the series is available on Nintendo consoles:
"In a recent interview with Gamasutra, 2K Boston's Chris Kline commented that he believed that a game like BioShock could be a success on the Wii, as long as audiences were properly introduced to more complex content."
"Wii: The best-selling of the three systems, appeals to boys age 6-11 and women age 25-34. Usage of Wii by women 35+ is much higher than with the Xbox 360 and PS3. Games such as Wii Fit, Guitar Hero and Rock Band appear to have engaged an older female gamer like never before.
Usage of Wii by the 18-24 age group, considered the core/hardcore gaming segment, is low for both genders compared to the other two consoles."
Nintendo is the Apple of gaming with the competition blatantly ripping them off.
Wii U is failing because Nintendos ad department need to be fired. I know Nintendo fans that still don't know the Wii U exists.
Apple wouldn't make hardware as poorly as Nintendo. Sony is closer to the Apple of gaming. You can even see this in their ads:
[VIDEO]
[VIDEO]
Nintendo is:
[VIDEO]
The Wii U failed because it doesn't offer much over the Wii and people think it's a Wii accessory. The ad is funny because all the way through, they keep trying to make it clear that it's a new product. The end is classic 'just look for the "U" on the box'.
The reason Nintendo is failing is because they aren't able to compete with Apple in the casual gaming market so they can't be the Apple of gaming, Apple is. If they want to take Apple down then they need to start acting like them. Build compelling hardware and have an end-to-end ecosystem that properly targets their core demographic. Women like to read books, why not make a 7"-8" tablet that lets women play casual games like Candy Crush, Nintendo titles and have romantic novels? The same device lets kids play fun and educational games and they sell controllers for multiplayer that they can play at school or in the car and it'll play movies in the car so Nintendo can have charging units and headrest accessories, TV docks that give them access to kids movies and TV shows.
Self-aggrandizing pseudo-intellectual nonsense. The first one was a fair venture into horror and social mores, but Infinite was utter garbage on every level. Oh, and that includes gameplay, which, like so many modern games, it doesn’t have much of.
…as long as audiences were properly introduced to more complex content.”
So where does Bioshock fit into that? " src="http://forums-files.appleinsider.com/images/smilies//lol.gif" />
Apple wouldn't make hardware as poorly as Nintendo. Sony is closer to the Apple of gaming.
I don’t see how they made hardware poorly. What they did do is revolutionize gaming multiple times over the last few decades, and every time their technology was… appropriated… by Sony and Microsoft.
The Wii U failed because it doesn't offer much over the Wii and people think it's a Wii accessory.
The good news is that Nintendo will NEVER make such a mistake in marketing ever again. They’ve failed at marketing so spectacularly that you think the first part of your sentence is correct (the second certainly is)!
The reason Nintendo is failing is because they aren't able to compete with Apple in the casual gaming market so they can't be the Apple of gaming, Apple is.
The 3DS is doing marvelously, as has the DS. I maintain, however, that they’ll want to use far more powerful ARM chips in their next handheld.
Thing about Nintendo is that their franchises are the power. Their franchises sell the hardware, even the 3/DS’ anemic spec list (which becomes meaningless in gameplay). THAT’S what makes them the Apple of gaming. That and the actually trying new things and not stealing from competitors.
Women like to read books, why not make a 7"-8" tablet that lets women play casual games like Candy Crush, Nintendo titles and have romantic novels?
Does that sound at all like a good idea, though? Really?
Self-aggrandizing pseudo-intellectual nonsense. The first one was a fair venture into horror and social mores, but Infinite was utter garbage on every level. Oh, and that includes gameplay, which, like so many modern games, it doesn’t have much of.
I thought some of that at first but the way they tied them together was very well done. Pseudo-intellectual would still be better than none at all that you see in games where it's only gameplay like jumping around, racing or shooting. Gameplay focused games have their place but story-driven games do too and I would say more important for younger audiences. Bioshock Infinite has 10,000 lines of dialog with excellent character development and a story arc.
The good news is that Nintendo will NEVER make such a mistake in marketing ever again.
I don't think they'll make a console box again. The Wii U is powerful enough for the games they make so it would be a disaster to do another box. The Wii U right now is dead in the water with such low sales and no developer support. They can't follow that up with another box with a new name. They need to focus on where they still do well, which as you say is the DS market.
Women like to read books, why not make a 7"-8" tablet that lets women play casual games like Candy Crush, Nintendo titles and have romantic novels?
Does that sound at all like a good idea, though? Really?
It achieves two things: it gives them a fresh appeal in the mobile side and it successfully moves them out of the console box market without too much bother. They just wind down the Wii U. This is an area they only compete with generic tablet/smartphone makers and they don't have enough AAA games. It's not like they have to come anywhere near the sales volumes either to be considered a success. The 3DS is only ~10m per year:
But hardly self-consistent. Just once I’d like to see a game handle 4, 5, and 6 dimensional travel correctly. It’d do so well. A movie, even! Back To The Future, of all things, is the closest we’ve come, I think.
…so it would be a disaster to do another box.
I just don’t see how that follows.
Apple sells over 200 million iOS devices every year. It saves fragmenting the games library.
I don’t get why they wouldn’t just port to iOS, then, instead of making their own tablet. There’s nothing else to be innovated in the tablet realm in terms of gaming, particularly if the device is designed only for games.
But hardly self-consistent. Just once I’d like to see a game handle 4, 5, and 6 dimensional travel correctly. It’d do so well. A movie, even! Back To The Future, of all things, is the closest we’ve come, I think.
All time travel representations are going to have continuity problems, even Back to the Future:
In different countries and throughout history you see the same political events happening, the same social and economic changes. All outcomes from common sources, some things different some things the same.
They typically have a lifespan for each box. The Wii U only came out just over a year ago. If sales continued to fall (which I suspect they will), they can't drag it out for another 5 years. However, they then have to design a compelling box for not only new customers but the few million current Wii U customers who won't be too receptive to it having just bought the Wii U.
I don’t get why they wouldn’t just port to iOS, then, instead of making their own tablet. There’s nothing else to be innovated in the tablet realm in terms of gaming, particularly if the device is designed only for games.
They'd have to make a controller but that wouldn't be such a big deal. It's risky if the software doesn't sell as many copies as they hope - they still have visibility to contend with in the App Store and they are subject to Apple's store rules. Not to mention multiple device performance profiles to deal with. Then there's 3rd party games - with their own tablet and store, they make money from 3rd party titles.
<span style="line-height:1.4em;">They</span>
’<span style="line-height:1.4em;">d have to make a controller</span>
…
Why? Onscreen controls.
They work fine for a lot of DS-like games, maybe even Mario Kart but some games need multiple simultaneous inputs and when you hold a device to use the accelerometer, that leaves you with 1 thumb on each hand.
…they still have visibility to contend with in the App Store…
Nintendo would have to worry about visibility? Really?
They'd have a marketing budget but for someone visiting the store, Nintendo wouldn't be guaranteed a promotional banner for a new title like they'd have in their own store.
Then there's 3rd party games - with their own tablet and store, they make money from 3rd party titles.
You think they wouldn’t by porting directly?
If it was an Android OS, quite possibly but I reckon 3rd parties would at least additionally sell titles in Nintendo's store as they'd also have less of a visibility problem. Nintendo can have a carefully curated set of titles, they wouldn't compete on quantity.
If it was an Android OS, quite possibly but I reckon 3rd parties would at least additionally sell titles in Nintendo's store as they'd also have less of a visibility problem. Nintendo can have a carefully curated set of titles, they wouldn't compete on quantity.
Oh, I mean specifically the back library of third party games formerly on dedicated Nintendo hardware.
Yes I agree with this. I love Nintendo's titles, but I have not owned a Nintendo console since the Super Nintendo. Not even a mobile console since the Game Boy!
Then you don't "love" Nintendo's titles, since you haven't bothered to purchase anything they put out in the last 20 years, which includes dozens upon dozens of masterpieces. It's like all these people who "love" Apple, because they have some ancient Apple hardware and don't actually buy any of their products- they just "love" them so they can troll them on messageboards.
Then you don't "love" Nintendo's titles, since you haven't bothered to purchase anything they put out in the last 20 years, which includes dozens upon dozens of masterpieces. It's like all these people who "love" Apple, because they have some ancient Apple hardware and don't actually buy any of their products- they just "love" them so they can troll them on messageboards.
I bought a 3DS XL just to play the newest Zelda game. Does that make me a Nintendork?
Then you don't "love" Nintendo's titles, since you haven't bothered to purchase anything they put out in the last 20 years, which includes dozens upon dozens of masterpieces. It's like all these people who "love" Apple, because they have some ancient Apple hardware and don't actually buy any of their products- they just "love" them so they can troll them on messageboards.
I bought a 3DS XL just to okay the newest Zelda game. Does that make me a Nintendork?
Comments
Playing digital games seems to be caught between two kinds of stigma these days. The old “fat, ugly, slob and skinny dork” genre of players and the new “every single game on the market doesn’t cater to my personal homosexual, feminist, and minority demands so I will protest the existence of all games until they appeal to absolutely no one” tirades going on. Never mind an industry that either recycles nigh identical games every year (Call of Honor 63, Medal of Duty 45, Madden NFL 1865: Civil War Edition, etc.) or writes movies and sticks a few buttons in front of you and calls it a game. Or the companies that do both while buying smaller ones and destroying their franchises for all eternity, giving players ludicrously dumbed down versions of said games for no other reason than to make money)
EA needs to burn.
On the sidelines, as always, are casual gamers, who do nothing to promote unique or innovative game scenarios, gameplay styles, or levels of interaction.
I’d love to see rich, engaging, in-depth alternate history games, for example. Either from the perspective of the nations involved or playing as an individual in one of them. But you’re not gonna see that anytime soon, because Generic Space Marine Shooter 86 has to be released! ‘Course Paradox does great work with the former. Victoria II is one of my favorite games. Sure wish the map was based on vectors redrawable by the player rather than set provinces based on the modern day world, however. As processing power (hard drive space) increases and code can become more intelligent and versatile, I can only see such games getting better at modeling, oh, I don’t know, a fascist uprising in Hyderabad in an 1820s where India has been freed from the British with a military and social structure resembling that of Hitler, for example, and how the AI countries around the world would realistically deal with that.
Because they don't want to spread to thin being the end all and be all.
Originally decades ago games were for kids but in the mid 90s, Sony realised that kid gamers in the 80s would be getting into late teens/early 20s and still wanted to play games so they made the more grown up Playstation. Nintendo's successor the N64 didn't do nearly as well as the Playstation. The Playstation 2 sealed the deal and is the best-selling games console of all time. Over time, all age ranges have found some form of gaming that appeals.
There are game industry stats here for 2013:
http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf
There's an even split across all ages and gender but this includes all types of games. Older women players are Candy Crush's biggest audience. Some game players from years ago turned into game developers and decided to make games they'd want to play themselves and they sometimes take on more immersive themes that don't appeal as much to younger players, one of the best examples being:
[VIDEO]
"Over here Booker!
This is where we have to go
What is going on? Elizabeth, what do you mean this is a doorway?
I'll have to show you
I'm probably gonna regret this
A city at the bottom of the ocean?
Ridiculous.
Look at that, thousands of doors
opening all at once
my god!
they're beautiful! / The stars?
What is that? / It's a key
Where did it come from?
It's always been there, I just couldn't see it.
See, not stars
They're doors / Doors to?
everywhere!
All that's left is the choosing.
What are all these lighthouses?
Why are we- who are-? / There are a million million worlds, all different and all similar
Constants and variables
What?
There's always a lighthouse, there's always a man, there's always a city
How do you know all this? / I can see them through the doors
You, me, Columbia, Songbird
Sometimes, something's different, not the same
Constants, and variables
Yes
Look/ It's us
Not exactly. We swim in different oceans but land on the same shore
It always starts with a lighthouse
I, I don't understand
We don't need to, it will happen all the same
Why? / Because it does, because it has, because it will
There are so many choices? / And they all lead us to the same place
Where it started.
No one tells me where to go
Booker, you've already been
Wait a minute, I know this place
I was here
We all make choices but in the end our choices make us."
This game follows on from their earlier one about scenarios that play out during the conflict between different philosophies:
"What is the difference between a man and a parasite? A man builds. A parasite asks 'Where is my share?' A man creates. A parasite says, 'What will the neighbors think?' A man invents. A parasite says, 'Watch out, or you might tread on the toes of God... '
On the surface, I once bought a forest. The parasites claimed that the land belonged to God, and demanded that I establish a public park there. Why? So the rabble could stand slack-jawed under the canopy and pretend that it was paradise *earned*. When Congress moved to nationalize my forest, I burnt it to the ground. God did not plant the seeds of this Arcadia - I did.
What is the greatest lie ever created? What is the most vicious obscenity ever perpetrated on mankind? Slavery? The Holocaust? Dictatorship? No. It's the tool with which all that wickedness is built: altruism. Whenever anyone wants others to do their work, they call upon their altruism. Never mind your own needs, they say, think of the needs of... of whoever. The state. The poor. Of the army, of the king, of God! The list goes on and on. How many catastrophes were launched with the words "think of yourself"? It's the "king and country" crowd who light the torch of destruction. It is this great inversion, this ancient lie, which has chained humanity to an endless cycle of guilt and failure. My journey to Rapture was my second exodus. In 1919, I fled a country that had traded in despotism for insanity. The Marxist revolution simply traded one lie for another. Instead of one man, the tsar, owning the work of all the people, *all* the people owned the work of all of the people. So, I came to America: where a man could own his own work, where a man could benefit from the brilliance of his own mind, the strength of his own muscles, the *might* of his own will. I had thought I had left the parasites of Moscow behind me. I had thought I had left the Marxist altruists to their collective farms and their five-year plans. But as the German fools threw themselves on Hitler's sword "for the good of the Reich", the Americans drank deeper and deeper of the Bolshevik poison, spoon-fed to them by Roosevelt and his New Dealists. And so, I asked myself: in what country was there a place for men like me - men who refused to say "yes" to the parasites and the doubters, men who believed that work was sacred and property rights inviolate. And then one day, the happy answer came to me, my friends: there was *no* country for people like me! And *that* was the moment I decided... to build one. "
"For every choice, there is an echo. With each act, we change the world. One man chose a city, free of law and God. But others chose corruption. And so the city fell. If the world were reborn in your image, would it be paradise, or perdition?"
The second game takes on the alternate view of the first and the 3rd game above shows a parallel world where the scenarios are completely different but the characters have parallel roles. Choices made at different times and in different worlds can have the same outcome. The problem with games is they have to add gameplay mechanics that appeal to multiple audiences to sell the game so it's fair to say that games all involve elements that appeal to a younger audience and the company that made these is no longer together. Some games come with an 18 rating so very explicitly exclude a younger audience but kids end up playing them because the parents have the perception that games are all for kids.
The above game isn't on the Wii U, it doesn't look like any of the series is available on Nintendo consoles:
http://www.destructoid.com/2k-boston-s-chris-kline-says-bioshock-like-game-would-be-welcome-on-the-wii-98832.phtml
"In a recent interview with Gamasutra, 2K Boston's Chris Kline commented that he believed that a game like BioShock could be a success on the Wii, as long as audiences were properly introduced to more complex content."
http://www.nielsen.com/us/en/newswire/2009/every-gaming-system-has-its-fans-but-women-like-wii.html
"Wii: The best-selling of the three systems, appeals to boys age 6-11 and women age 25-34. Usage of Wii by women 35+ is much higher than with the Xbox 360 and PS3. Games such as Wii Fit, Guitar Hero and Rock Band appear to have engaged an older female gamer like never before.
Usage of Wii by the 18-24 age group, considered the core/hardcore gaming segment, is low for both genders compared to the other two consoles."
Apple wouldn't make hardware as poorly as Nintendo. Sony is closer to the Apple of gaming. You can even see this in their ads:
[VIDEO]
[VIDEO]
Nintendo is:
[VIDEO]
The Wii U failed because it doesn't offer much over the Wii and people think it's a Wii accessory. The ad is funny because all the way through, they keep trying to make it clear that it's a new product. The end is classic 'just look for the "U" on the box'.
The reason Nintendo is failing is because they aren't able to compete with Apple in the casual gaming market so they can't be the Apple of gaming, Apple is. If they want to take Apple down then they need to start acting like them. Build compelling hardware and have an end-to-end ecosystem that properly targets their core demographic. Women like to read books, why not make a 7"-8" tablet that lets women play casual games like Candy Crush, Nintendo titles and have romantic novels? The same device lets kids play fun and educational games and they sell controllers for multiplayer that they can play at school or in the car and it'll play movies in the car so Nintendo can have charging units and headrest accessories, TV docks that give them access to kids movies and TV shows.
Self-aggrandizing pseudo-intellectual nonsense. The first one was a fair venture into horror and social mores, but Infinite was utter garbage on every level. Oh, and that includes gameplay, which, like so many modern games, it doesn’t have much of.
So where does Bioshock fit into that?
" src="http://forums-files.appleinsider.com/images/smilies//lol.gif" />
I don’t see how they made hardware poorly. What they did do is revolutionize gaming multiple times over the last few decades, and every time their technology was… appropriated… by Sony and Microsoft.
The good news is that Nintendo will NEVER make such a mistake in marketing ever again. They’ve failed at marketing so spectacularly that you think the first part of your sentence is correct (the second certainly is)!
The 3DS is doing marvelously, as has the DS. I maintain, however, that they’ll want to use far more powerful ARM chips in their next handheld.
Thing about Nintendo is that their franchises are the power. Their franchises sell the hardware, even the 3/DS’ anemic spec list (which becomes meaningless in gameplay). THAT’S what makes them the Apple of gaming. That and the actually trying new things and not stealing from competitors.
Does that sound at all like a good idea, though? Really?
I thought some of that at first but the way they tied them together was very well done. Pseudo-intellectual would still be better than none at all that you see in games where it's only gameplay like jumping around, racing or shooting. Gameplay focused games have their place but story-driven games do too and I would say more important for younger audiences. Bioshock Infinite has 10,000 lines of dialog with excellent character development and a story arc.
The storyline is complex:
http://bioshock.wikia.com/wiki/Rapture_Storyline
http://bioshock.wikia.com/wiki/Columbia_Storyline
I don't think they'll make a console box again. The Wii U is powerful enough for the games they make so it would be a disaster to do another box. The Wii U right now is dead in the water with such low sales and no developer support. They can't follow that up with another box with a new name. They need to focus on where they still do well, which as you say is the DS market.
It achieves two things: it gives them a fresh appeal in the mobile side and it successfully moves them out of the console box market without too much bother. They just wind down the Wii U. This is an area they only compete with generic tablet/smartphone makers and they don't have enough AAA games. It's not like they have to come anywhere near the sales volumes either to be considered a success. The 3DS is only ~10m per year:
http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1312.pdf
Apple sells over 200 million iOS devices every year. It saves fragmenting the games library.
But hardly self-consistent. Just once I’d like to see a game handle 4, 5, and 6 dimensional travel correctly. It’d do so well. A movie, even! Back To The Future, of all things, is the closest we’ve come, I think.
I just don’t see how that follows.
I don’t get why they wouldn’t just port to iOS, then, instead of making their own tablet. There’s nothing else to be innovated in the tablet realm in terms of gaming, particularly if the device is designed only for games.
All time travel representations are going to have continuity problems, even Back to the Future:
http://www.denofgeek.com/movies/16532/the-plot-holes-and-paradoxes-of-the-back-to-the-future-trilogy
http://whatculture.com/film/10-plot-holes-that-almost-ruined-back-to-the-future.php
Bioshock also has parallel universes overlapping. You can't have two versions of one person existing at the same time and not have problems.
The meaningful statement I take from the story is about common choices across different people and locations in the same timeline:
http://www.businessinsider.com/check-out-these-celebrities-and-their-ridiculous-historical-dopplegangers-2012-8?op=1
In different countries and throughout history you see the same political events happening, the same social and economic changes. All outcomes from common sources, some things different some things the same.
They typically have a lifespan for each box. The Wii U only came out just over a year ago. If sales continued to fall (which I suspect they will), they can't drag it out for another 5 years. However, they then have to design a compelling box for not only new customers but the few million current Wii U customers who won't be too receptive to it having just bought the Wii U.
They'd have to make a controller but that wouldn't be such a big deal. It's risky if the software doesn't sell as many copies as they hope - they still have visibility to contend with in the App Store and they are subject to Apple's store rules. Not to mention multiple device performance profiles to deal with. Then there's 3rd party games - with their own tablet and store, they make money from 3rd party titles.
Why? Onscreen controls.
Nintendo would have to worry about visibility? Really?
You think they wouldn’t by porting directly?
They work fine for a lot of DS-like games, maybe even Mario Kart but some games need multiple simultaneous inputs and when you hold a device to use the accelerometer, that leaves you with 1 thumb on each hand.
They'd have a marketing budget but for someone visiting the store, Nintendo wouldn't be guaranteed a promotional banner for a new title like they'd have in their own store.
If it was an Android OS, quite possibly but I reckon 3rd parties would at least additionally sell titles in Nintendo's store as they'd also have less of a visibility problem. Nintendo can have a carefully curated set of titles, they wouldn't compete on quantity.
Oh, I mean specifically the back library of third party games formerly on dedicated Nintendo hardware.
Yes I agree with this. I love Nintendo's titles, but I have not owned a Nintendo console since the Super Nintendo. Not even a mobile console since the Game Boy!
Then you don't "love" Nintendo's titles, since you haven't bothered to purchase anything they put out in the last 20 years, which includes dozens upon dozens of masterpieces. It's like all these people who "love" Apple, because they have some ancient Apple hardware and don't actually buy any of their products- they just "love" them so they can troll them on messageboards.
I bought a 3DS XL just to play the newest Zelda game. Does that make me a Nintendork?
Then you don't "love" Nintendo's titles, since you haven't bothered to purchase anything they put out in the last 20 years, which includes dozens upon dozens of masterpieces. It's like all these people who "love" Apple, because they have some ancient Apple hardware and don't actually buy any of their products- they just "love" them so they can troll them on messageboards.
I bought a 3DS XL just to okay the newest Zelda game. Does that make me a Nintendork?
Yes!
Than I gladly accept that as that game was awesome. If only had I played it whilst taking Rohypnols I could play it again for the first time.