iTunes and the Music App, I am yet to fully understand thee.
I set my iPhone to manually manage music. I copied across 5000 songs to my iPhone and after it was done, I unplugged my phone and none of the music was there!
It turns out that some quirk somewhere prevents songs from being added if I manually add songs I purchased from iTunes.
So I worked around this and only added my non-purchased songs and that was fine.
The next time I connected the phone to iTunes to copy across a new album, it deleted all my songs except the ones I purchased.
As of now, it is the most frustrating part of iOS and OS X for me.
iTunes and the Music App, I am yet to fully understand thee.
I set my iPhone to manually manage music. I copied across 5000 songs to my iPhone and after it was done, I unplugged my phone and none of the music was there!
It turns out that some quirk somewhere prevents songs from being added if I manually add songs I purchased from iTunes.
So I worked around this and only added my non-purchased songs and that was fine.
The next time I connected the phone to iTunes to copy across a new album, it deleted all my songs except the ones I purchased.
As of now, it is the most frustrating part of iOS and OS X for me.
Some IOS DB seems to be corrupted, reinstall a clean OS and then resync maybe is the way to go?
iTunes and the Music App, I am yet to fully understand thee.
I set my iPhone to manually manage music. I copied across 5000 songs to my iPhone and after it was done, I unplugged my phone and none of the music was there!
It turns out that some quirk somewhere prevents songs from being added if I manually add songs I purchased from iTunes.
So I worked around this and only added my non-purchased songs and that was fine.
The next time I connected the phone to iTunes to copy across a new album, it deleted all my songs except the ones I purchased.
As of now, it is the most frustrating part of iOS and OS X for me.
OH, THANK GOD. My biggest beef with iOS has always been the hideoderous functionality of the Music App. I'm not completely sold on the changes, but the fact that they're even addressing it is welcome news. I'm going to withhold judgement until I get to experience it hands on -- I still think, for example, that you should be able to swipe left or right to skip or replay songs -- but this app was loooooooooong overdue for an overhaul. I was optimistic that, with the acquisition of Beats, there would finally be some movement. Perhaps this is it.
This looks like a slight improvement over the current player.
Apple really does need to look more closely at the touch functionality of their music player. It's not very usable and looks amateurish. I find some controls way too tiny and obscure, especially the volume control. Using a thin slider without graticules and without a numerical volume readout is just plain silly. Is there some reason they cannot show a number saying what the volume setting is currently at, even if only showing it while you're adjusting the volume? Even a fixed range like 0-10 (or 0-11, oh yeah) would be better than showing nothing other than a tiny dot on a thin line, a line that too closely resembles the track progress bar. Absolutely stupidsilly. If they showed a numerical value they could use any sort of up/down control, like ones that can be operated at arms length by fat fingers. If the CarPlay music player uses the same UI for the volume control Apple should be spanked. Just getting your finger on the tiny target is a chore and moving it one way or the other is hard to do accurately. Yeah, I know you can use the hardware buttons on the device or the headphone control but for me it too often feels like the increments are too large when I use the buttons, and again, without a numerical readout it's a guessing game.
I've always thought that audio systems that have substantial rotary or even linear controls feel much more classy and well built when the control has soft detents (not hard clicks!) that you feel as you're turning the knob or moving the slider. No inertia desired, as soon as you stop moving the control it stops at the current detent. When Apple moves their touch taptic technology to the iPhone maybe they can emulate the feel of the kind of controls I'm talking about.
In the interim, Apple, please give us some big fat targets to hit and a numerical readout, maybe even allow the user to specify the granularity of the increments. Or better yet, use a linear+vernier model based on the speed or rate at which the user is changing the control. For example, if the user spins/slides the control very quickly the volume adjusts in large steps like 10 - 20 - 30 etc., but when they slow down their spin/slide rate it starts incrementing in small steps like 10.1 - 10.2 - 10.3, etc. With a force aware control the transition from linear to vernier can be control by the force, pressing hard for big steps and pressing lightly for small steps. But Apple doesn't have to wait to fix this. They could do a spin rate based linear+vernier volume control by emulating the old iPod clickwheel as a volume control. Place the volume number right in the middle of the control. Make it big and readable. Spin the "soft clickwheel" fast for course stepped control and spin it slow to hone in on a fine increment. When they get the force technology in place, add soft detents to the "soft clickwheel." Make it a big control by popping it up as a translucent overlay when the user touches the player or maybe a speaker icon on the player.
If Apple is smart about this they can significantly improve the user experience. But as a tiny first step - at least show us the damn volume number!
Finally!! This addresses most of the issues I have with the Music app.
Which ones? Like the one where you have to go to a MUSIC app to listen to an audio book... then hunt like hell to find it because Apple tacked it onto the app with no direct method (like including an icon for audio books) ... At least with Amazon they give you a separate app; no playing where's waldo to listen to what you just purchased from iTunes.
A dedicated Music App for OS X would be a good idea IMHO. iTunes tries to do too much. That would leave OS X requiring a couple of dedicated Apps to deal with TV/ Movies and one for connecting to iDevices when needed (a utility). Books and Audio books should be in iBooks.
And no sign of, at least in this video, a shuffle option for Radio. It's a must have feature for me and I will continue to use Pandora until this very basic feature is added.
A dedicated Music App for OS X would be a good idea IMHO. iTunes tries to do too much. That would leave OS X requiring a couple of dedicated Apps to deal with TV/ Movies and one for connecting to iDevices when needed (a utility). Books and Audio books should be in iBooks.
But then you'd need an Audiobooks app all the way down to the Shuffle, wouldn't you?
moving forward or backward with it has been as clumsy as hell since iOS 7. I still say cover flow circa iOS 6 was awesome. Hell the whole music app was better then.
Everything about iOS was better in iOS 6 in terms of functionality and user UI/UX.
Just the browsing-fails in iOS8 (page reloaded) shoyld have been a showstopper.
I'm seriously tempted to exchange my iPhone 6 for a 4s with iOS 6 on it. Now that were the good old days, before Ive fuxxated it up...
why is the default initial screen in ios iTunes/music is the itunes radio stuff? i do understand that they want you to swallow it, but there is NO way to switch ios iTunes/music to some other user defined initial screen...for instance, i would like to open the app and the first thing i see is my playlists...or whatever else i choose
You can edit the icons at the bottom of the screen from the "More" screen. The icon on the left seems to be the default page. Mine opens to playlists by default.
I like the changes. The addition of the mini-player & more gestures to quickly navigate the app are very cool. Also the drop-down menu in the My Music section is smart.
I thought it was a nice walk through.. I like how the new music app is simplified into 3 sections. I also like how there's always access to the 'now playing' music. I don't see lack of immediate access to song playing as a problem, because implementing something like that would be too problematic. If I want to play something quickly, I use universal search from the home screen, or prompt Siri.
I also noticed OVERWERK in the "Recently Played" portion, very nice.. I see him as the Beethoven of electronic dance music (I see Deadmau5 as the Mozart of EDM [it's a shame he's such a douche]). Anyway, I seem to be the only fan of EDM here on AI, so I'm sure no one has any idea what I'm saying. But I know Jony Ive likes EDM, so at least I'm in good company.
Finally!! This addresses most of the issues I have with the Music app.
Really? You must have very limited expectations of what an app should do. Not only are its abilities restrictive, the number of bugs warrants a pest control dept. at Apple (to exterminate the developers).
Note to everyone who will ever create a video or presentation that requires a voiceover - Don't use a geeky headset with a boom unless it is an expensive one, and never position the mic (boom or standard) right in front of your mouth or every b and p will cause the mic to pop just like in this video. For headsets with a short boom, positioning it behind the corner of the mouth is great and with a long boom, position it below your chin (and watch out for sharp intakes of breath). If you are using a proper mic, put it on a desktop boom stand, attach a pop screen and position it just above the level of your nose or you will catch every intake of breath along with every pop. No matter how slick (or ugly) your video may be, the constant popping is annoying and all it takes is a slight repositioning of the mic.
Really? You must have very limited expectations of what an app should do. Not only are its abilities restrictive, the number of bugs warrants a pest control dept. at Apple (to exterminate the developers).
Comments
iTunes and the Music App, I am yet to fully understand thee.
I set my iPhone to manually manage music. I copied across 5000 songs to my iPhone and after it was done, I unplugged my phone and none of the music was there!
It turns out that some quirk somewhere prevents songs from being added if I manually add songs I purchased from iTunes.
So I worked around this and only added my non-purchased songs and that was fine.
The next time I connected the phone to iTunes to copy across a new album, it deleted all my songs except the ones I purchased.
As of now, it is the most frustrating part of iOS and OS X for me.
iTunes and the Music App, I am yet to fully understand thee.
I set my iPhone to manually manage music. I copied across 5000 songs to my iPhone and after it was done, I unplugged my phone and none of the music was there!
It turns out that some quirk somewhere prevents songs from being added if I manually add songs I purchased from iTunes.
So I worked around this and only added my non-purchased songs and that was fine.
The next time I connected the phone to iTunes to copy across a new album, it deleted all my songs except the ones I purchased.
As of now, it is the most frustrating part of iOS and OS X for me.
Some IOS DB seems to be corrupted, reinstall a clean OS and then resync maybe is the way to go?
solution: don't buy music from iTunes?
/s
This looks like a slight improvement over the current player.
Apple really does need to look more closely at the touch functionality of their music player. It's not very usable and looks amateurish. I find some controls way too tiny and obscure, especially the volume control. Using a thin slider without graticules and without a numerical volume readout is just plain silly. Is there some reason they cannot show a number saying what the volume setting is currently at, even if only showing it while you're adjusting the volume? Even a fixed range like 0-10 (or 0-11, oh yeah) would be better than showing nothing other than a tiny dot on a thin line, a line that too closely resembles the track progress bar. Absolutely stupidsilly. If they showed a numerical value they could use any sort of up/down control, like ones that can be operated at arms length by fat fingers. If the CarPlay music player uses the same UI for the volume control Apple should be spanked. Just getting your finger on the tiny target is a chore and moving it one way or the other is hard to do accurately. Yeah, I know you can use the hardware buttons on the device or the headphone control but for me it too often feels like the increments are too large when I use the buttons, and again, without a numerical readout it's a guessing game.
I've always thought that audio systems that have substantial rotary or even linear controls feel much more classy and well built when the control has soft detents (not hard clicks!) that you feel as you're turning the knob or moving the slider. No inertia desired, as soon as you stop moving the control it stops at the current detent. When Apple moves their touch taptic technology to the iPhone maybe they can emulate the feel of the kind of controls I'm talking about.
In the interim, Apple, please give us some big fat targets to hit and a numerical readout, maybe even allow the user to specify the granularity of the increments. Or better yet, use a linear+vernier model based on the speed or rate at which the user is changing the control. For example, if the user spins/slides the control very quickly the volume adjusts in large steps like 10 - 20 - 30 etc., but when they slow down their spin/slide rate it starts incrementing in small steps like 10.1 - 10.2 - 10.3, etc. With a force aware control the transition from linear to vernier can be control by the force, pressing hard for big steps and pressing lightly for small steps. But Apple doesn't have to wait to fix this. They could do a spin rate based linear+vernier volume control by emulating the old iPod clickwheel as a volume control. Place the volume number right in the middle of the control. Make it big and readable. Spin the "soft clickwheel" fast for course stepped control and spin it slow to hone in on a fine increment. When they get the force technology in place, add soft detents to the "soft clickwheel." Make it a big control by popping it up as a translucent overlay when the user touches the player or maybe a speaker icon on the player.
If Apple is smart about this they can significantly improve the user experience. But as a tiny first step - at least show us the damn volume number!
Which ones? Like the one where you have to go to a MUSIC app to listen to an audio book... then hunt like hell to find it because Apple tacked it onto the app with no direct method (like including an icon for audio books) ... At least with Amazon they give you a separate app; no playing where's waldo to listen to what you just purchased from iTunes.
But then you'd need an Audiobooks app all the way down to the Shuffle, wouldn't you?
Everything about iOS was better in iOS 6 in terms of functionality and user UI/UX.
Just the browsing-fails in iOS8 (page reloaded) shoyld have been a showstopper.
I'm seriously tempted to exchange my iPhone 6 for a 4s with iOS 6 on it. Now that were the good old days, before Ive fuxxated it up...
why is the default initial screen in ios iTunes/music is the itunes radio stuff? i do understand that they want you to swallow it, but there is NO way to switch ios iTunes/music to some other user defined initial screen...for instance, i would like to open the app and the first thing i see is my playlists...or whatever else i choose
You can edit the icons at the bottom of the screen from the "More" screen. The icon on the left seems to be the default page. Mine opens to playlists by default.
never had a problem. i find the music im looking for, i push play, i listen to it.
I thought it was a nice walk through.. I like how the new music app is simplified into 3 sections. I also like how there's always access to the 'now playing' music. I don't see lack of immediate access to song playing as a problem, because implementing something like that would be too problematic. If I want to play something quickly, I use universal search from the home screen, or prompt Siri.
I also noticed OVERWERK in the "Recently Played" portion, very nice.. I see him as the Beethoven of electronic dance music (I see Deadmau5 as the Mozart of EDM [it's a shame he's such a douche]). Anyway, I seem to be the only fan of EDM here on AI, so I'm sure no one has any idea what I'm saying. But I know Jony Ive likes EDM, so at least I'm in good company.
Finally!! This addresses most of the issues I have with the Music app.
Really? You must have very limited expectations of what an app should do. Not only are its abilities restrictive, the number of bugs warrants a pest control dept. at Apple (to exterminate the developers).
If you are using a proper mic, put it on a desktop boom stand, attach a pop screen and position it just above the level of your nose or you will catch every intake of breath along with every pop.
No matter how slick (or ugly) your video may be, the constant popping is annoying and all it takes is a slight repositioning of the mic.
BF alter? Seems like it. Troll elsewhere.