Should we get excited over this?
<a href="http://www.insidemacgames.com/news/index.php?date=2002-05-22" target="_blank">http://www.insidemacgames.com/news/index.php?date=2002-05-22</a>
Breakthrough in Cross-Platform Game Delivery
At the Electronic Entertainment Expo, TransGaming Technologies and Transitive Technologies will be unveiling a game-porting technology that can allow Windows-based x86 games to be simultaneously released onto multiple platforms including Mac OS X, PlayStation 2, set-top boxes, PDAs and wireless devices.
Transitive has have developed a technology called Dynamite that allows binary code compiled for one CPU architecture to run on another, completely different CPU architecture. The technology offers proprietary algorithms for optimizing the code to run at near native performance or even better. All of the translation and optimization is completely transparent to the user. The application will function exactly as expected with no awareness that Dynamite is even executing in the background.
Transgaming has developed a Windows compatibility layer that allows Win32 APIs to run on top of UNIX and X-Windows. Using this technology, Transgaming was able to shipp an optimized Linux version of The Sims in just eight weeks after receiving source code.
Here's more from the press release:
Vikas Gupta, President and COO of TransGaming stated, "Our portability technology allows applications originally designed for PCs to run seamlessly and transparently on alternate platforms without the need for an expensive and time-consuming overhaul of the source code. What other companies can accomplish in two years of re-engineering, our technology can accomplish within two months." Gupta made this announcement to game developers and publishers at the 2002 Electronic Entertainment Expo (E3), here.
"We are delighted to collaborate with TransGaming to expand their product market," says John Graham, Transitive's President and CEO. "It is a clear example of how Transitive's translation and optimization product, Dynamite, allows developers to migrate content to other platforms, reducing their costs and giving consumers wider choice and access to content."
TransGaming and Transitive have developed a technology that allows portability faster, cheaper, and better than anyone else. "Imagine being able to release an award-winning game on the PC, Mac, and PlayStation 2 simultaneously." Mr. Gupta remarked. "The solution leverages the large investment made in product development, marketing and content, while realizing deep market penetration for a fraction of the cost of developing for each platform independently. Now imagine taking games to set-top boxes, wireless and PDA devices."
IMG is heading to E3 and we'll be sure to bring you more about this exciting new technology in the coming days.
mika.
Breakthrough in Cross-Platform Game Delivery
At the Electronic Entertainment Expo, TransGaming Technologies and Transitive Technologies will be unveiling a game-porting technology that can allow Windows-based x86 games to be simultaneously released onto multiple platforms including Mac OS X, PlayStation 2, set-top boxes, PDAs and wireless devices.
Transitive has have developed a technology called Dynamite that allows binary code compiled for one CPU architecture to run on another, completely different CPU architecture. The technology offers proprietary algorithms for optimizing the code to run at near native performance or even better. All of the translation and optimization is completely transparent to the user. The application will function exactly as expected with no awareness that Dynamite is even executing in the background.
Transgaming has developed a Windows compatibility layer that allows Win32 APIs to run on top of UNIX and X-Windows. Using this technology, Transgaming was able to shipp an optimized Linux version of The Sims in just eight weeks after receiving source code.
Here's more from the press release:
Vikas Gupta, President and COO of TransGaming stated, "Our portability technology allows applications originally designed for PCs to run seamlessly and transparently on alternate platforms without the need for an expensive and time-consuming overhaul of the source code. What other companies can accomplish in two years of re-engineering, our technology can accomplish within two months." Gupta made this announcement to game developers and publishers at the 2002 Electronic Entertainment Expo (E3), here.
"We are delighted to collaborate with TransGaming to expand their product market," says John Graham, Transitive's President and CEO. "It is a clear example of how Transitive's translation and optimization product, Dynamite, allows developers to migrate content to other platforms, reducing their costs and giving consumers wider choice and access to content."
TransGaming and Transitive have developed a technology that allows portability faster, cheaper, and better than anyone else. "Imagine being able to release an award-winning game on the PC, Mac, and PlayStation 2 simultaneously." Mr. Gupta remarked. "The solution leverages the large investment made in product development, marketing and content, while realizing deep market penetration for a fraction of the cost of developing for each platform independently. Now imagine taking games to set-top boxes, wireless and PDA devices."
IMG is heading to E3 and we'll be sure to bring you more about this exciting new technology in the coming days.
mika.
Comments
Personallly, somehow... I think that one of the reasons on why some titles aren't published, is that ?they? want to upset Mac users, made them depressed, then result into a conflict (either with users of another platform, themself, and even Apple).
When ?they? want to bring up the Macintosh as a gaming system, ?they? just promote it quite good.
Note: Cute on how Sony never pulled a law suit on Connectix regarding the Virtual Game Station. They can easily done that and win. Perharps ?they? want Mac users to play PlayStation games?
mika.
[ 05-26-2002: Message edited by: PC^KILLA ]</p>
english please?
seriously, sometimes your "theories" can be quite fun and entertaining, but dont try and stretch it to everything you see...
<strong>but sony did sue connectix and did win </strong><hr></blockquote>
I thought they lost. Or gave up? Or something.
<strong>
I thought they lost. Or gave up? Or something.</strong><hr></blockquote>
<a href="http://www.connectix.com/company/press_cvgs_mar1401.html" target="_blank">http://www.connectix.com/company/press_cvgs_mar1401.html</a>
appears they signed a technology agreement <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" />
<strong>You forget that the best games ever made, the Spiderweb Software games, Exile and Avernum and Geneforge, were made for the Mac first.</strong><hr></blockquote>
how could you possibly leave Myst out. Not only was it first on the mac, it was made on the mac using Apple's hypercard and pretty much single handedly made the CD-ROM popular
And where is Marathon on said list?
I?m not technically proficient in this field so I really don?t know how legitimate this technology is. But it seems to me that if it is legitimate, this wont apply just to games but to other software applications as well. Shouldn?t Apple be pursuing some kind of a strategic partnership with these guys? This technology could bring a lot of good things to our platform, no?
mika.
[ 05-27-2002: Message edited by: PC^KILLA ]</p>
Where's Programmer when you need him?