Adobe reverses course, says Metal support in After Effects 'one possibility' [u]

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  • Reply 21 of 23
    Quote:
    Originally Posted by hmm View Post

     

    Adobe is large enough to have a lot of internal tools, so that supporting a new framework may require significant work. If they were conducting internal tests at the time, would you really expect an immediate answer? The difference with Apple is that they just remain silent during these periods, which is probably a good idea. That way they don't open themselves up to meaningless trolling.

     



    You must not have read the article. It did exceptionally well in artificial benchmarks, and the improvements were precisely in the areas that Apple claimed. Anandtech suggested that this reduction in driver overhead lead to less expensive draw calls. It didn't show up as much in the form of performance improvements. That could change in future developments. If certain calls don't invoke the same amount of overhead, developers won't have to optimize their applications in a way that minimizes those specific api calls.



    http://www.anandtech.com/show/9223/gfxbench-3-metal-ios


     

    Quote:
    Originally Posted by hmm View Post

     

      Quote:

    You guys are both extremely silly. Adobe is large enough to have a lot of internal tools, so that supporting a new framework may require significant work. If they were conducting internal tests at the time, would you really expect an immediate answer? The difference with Apple is that they just remain silent during these periods, which is probably a good idea. That way they don't open themselves up to meaningless trolling.

     



    You must not have read the article. It did exceptionally well in artificial benchmarks, and the improvements were precisely in the areas that Apple claimed. Anandtech suggested that this reduction in driver overhead lead to less expensive draw calls. It didn't show up as much in the form of performance improvements. That could change in future developments. If certain calls don't invoke the same amount of overhead, developers won't have to optimize their applications in a way that minimizes those specific api calls.



    http://www.anandtech.com/show/9223/gfxbench-3-metal-ios


     

     

    Quote:
    Originally Posted by proline View Post





    Because their employees are indoctrinated to make crap and Apple wouldn't want them poisoning Apple's culture?



    Exactly !

  • Reply 22 of 23
    hmmhmm Posts: 3,405member
    Quote:

    Originally Posted by RegurgitatedCoprolite View Post

     

     

     

     



    Exactly !




    You are perfectly capable of using your own words and reasoning. I at least backed up mine with proper detail.

  • Reply 23 of 23
    Yes, indeed.
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