New Apple hire suggests increased interest in immersive virtual reality

Posted:
in General Discussion edited January 2016
A report on Thursday revealed Apple recently hired Doug Bowman, a top researcher in the fields of virtual reality and augmented reality, suggesting the company is seriously investigating immersive computing and similar VR/AR solutions.




According to a report from the Financial Times, Bowman worked as a computer science professor at Virginia Tech, where he concentrated on "three-dimensional user interface design and the benefits of immersion in virtual environments" during a five-year tenure as director of the school's center for human-computer interaction. The publication said Apple hired the VR expert after a recent sabbatical.

With multiple VR/AR industry prizes to his name, Bowman's pedigree in emerging computing solutions is considered to be top-tier. Other tech companies have taken notice of his contributions to the VR community, and in November he was one of the first to receive a $100,000 research grant from Microsoft for applying the Hololens headset in a study on the "collaborative analysis of large-scale mixed reality data." In addition to industry accolades, Bowman has worked with Disney's Imagineering team on various projects, the report said.

Thanks to Apple's intense penchant for secrecy, the company's ambitions in the VR space are largely unknown aside from a few patent filings covering mobile mapping solutions, virtual displays and computer vision. However, a number of recent acquisitions offer glimpses into potential areas of interest.

Apple in November confirmed the purchase of real-time motion capture firm Faceshift, whose technology was used to animate characters in "Star Wars: The Force Awakens" and is able to map onto animations using relatively inexpensive hardware.

German augmented reality company Metaio was purchased last May, while a 2013 buy brought Israeli firm PrimeSense into the fold. PrimeSense is well known for its work on Microsoft's first-generation Kinect optical motion input device for Xbox 360. More recently, Apple bought Perceptio, a small startup focusing on computer vision and machine learning.

While technology from Apple's acquisitions has yet to make it into a shipping product, analysts believe the acquisitions and behind-the-scenes research suggest an aggressively push into virtual and augmented reality solutions in 2016.

The industry as a whole is heating up, with tech titans Microsoft, Sony, Facebook's Oculus and others announcing consumer hardware solutions already shipping or expected to go on sale in the near future. Considering current industry trends, not to mention Apple's huge R&D capacity, it is unlikely that Cupertino will be left behind.

Comments

  • Reply 1 of 15
    samnosamno Posts: 12member
    Does anyone know method or way to submit idea to Apple?  thanks!
  • Reply 2 of 15
    yojimbo007yojimbo007 Posts: 1,165member
    samno said:
    Does anyone know method or way to submit idea to Apple?  thanks!
    http://www.apple.com/feedback/
  • Reply 3 of 15
    yojimbo007yojimbo007 Posts: 1,165member
    They have been at it for at least 6-7 years that i know of from job listings... Something is on the horizon :)!!
  • Reply 4 of 15
    They have been at it for at least 6-7 years that i know of from job listings... Something is on the horizon :)!!
    Agreed. In my mind, the question is how they will choose to apply the technology: (a) entertainment/games or (b) something more 'practical' (e.g., a navigational aid showing maps with AR label overlays).  Possibly in a car windshield.
    longpathpalomine
  • Reply 5 of 15
    calicali Posts: 3,494member
    They have been at it for at least 6-7 years that i know of from job listings... Something is on the horizon :)!!
    Agreed. In my mind, the question is how they will choose to apply the technology: (a) entertainment/games or (b) something more 'practical' (e.g., a navigational aid showing maps with AR label overlays).  Possibly in a car windshield.
    I called the AR windshield years ago. Seems logical at least.
    longpathpalomine
  • Reply 6 of 15
    Rayz2016Rayz2016 Posts: 6,957member
    cali said:
    Agreed. In my mind, the question is how they will choose to apply the technology: (a) entertainment/games or (b) something more 'practical' (e.g., a navigational aid showing maps with AR label overlays).  Possibly in a car windshield.
    I called the AR windshield years ago. Seems logical at least.
    Agreed. I think this is a HUD for the car windshield. 
    longpathpalomine
  • Reply 7 of 15
    Too many people are assuming this is for an oculus rift type device. I think it's car related.
    longpathpalomine
  • Reply 8 of 15
    cnocbuicnocbui Posts: 3,613member
    While I can clearly see the benefits of projecting information in a car widshilels like an aircraft HUD, I can also see that it probably isn't a great idea unless it's limited strictly to overlay parts of a cars bodywork, and not directly in front of the drivers eyes.
    longpath
  • Reply 9 of 15
    They have been at it for at least 6-7 years that i know of from job listings... Something is on the horizon :)!!
    Agreed. In my mind, the question is how they will choose to apply the technology: (a) entertainment/games or (b) something more 'practical' (e.g., a navigational aid showing maps with AR label overlays).  Possibly in a car windshield.
    However Apple applies the technology, the technology will be based on the Metal graphics language.
  • Reply 10 of 15
    Rayz2016Rayz2016 Posts: 6,957member
    cnocbui said:
    While I can clearly see the benefits of projecting information in a car widshilels like an aircraft HUD, I can also see that it probably isn't a great idea unless it's limited strictly to overlay parts of a cars bodywork, and not directly in front of the drivers eyes.
    How about if the car could drive itself?
  • Reply 11 of 15
    One of the principle advantages of an ideal self-driving car is its 360 degree field of view. The reality is that the structural materials of cars are typically opaque. My own personal vehicle has a very stiff chassis, at the expense of smaller transparencies. Jaguar presented an AR solution of providing a virtual representation of what the driver would see if that particular obstructing part of the car is transparent. Additionally, the reality is that the driver has, at most, 180 degree field of view, with primary focus in a much smaller range towards the center. Providing a real time awareness of where objects are in relation to the car, whether they are approaching or receding, and if approaching, how rapidly,  regardless of which way the driver is facing would provide a vast improvement is hazard awareness; but as with aircraft HUDs, the trick is to provide no more data than is critical, in order to avoid cognitive overload.
  • Reply 12 of 15
    cnocbuicnocbui Posts: 3,613member
    Rayz2016 said:
    cnocbui said:
    While I can clearly see the benefits of projecting information in a car widshilels like an aircraft HUD, I can also see that it probably isn't a great idea unless it's limited strictly to overlay parts of a cars bodywork, and not directly in front of the drivers eyes.
    How about if the car could drive itself?
    Then you wouldn't need it.
  • Reply 13 of 15
    Mr_GreyMr_Grey Posts: 118member
    Good news if a bit late.  They should have at least had VR wallpaper on iOS devices a long time ago.  

    I think Apple is being held back in this area by the fact that they don't make a VR camera.  The (myth) of the iPhone camera being "good enough" to replace a "real" camera keeps their hands tied and doesn't allow them to make a good camera product of their own.  
  • Reply 14 of 15
    Mr_GreyMr_Grey Posts: 118member

    cali said:
    Agreed. In my mind, the question is how they will choose to apply the technology: (a) entertainment/games or (b) something more 'practical' (e.g., a navigational aid showing maps with AR label overlays).  Possibly in a car windshield.
    I called the AR windshield years ago. Seems logical at least.
    The "AR windshield" is basically just a HUD, and people have been playing with them since the 1970's.  If you "called (it) years ago," then you still called it a few decades after people started making them.  

    It's also a horrible, horrible idea to have an AR windshield in a car, unless it's a car that drives itself, because it would increase driver-distraction to ridiculous levels.  And since cars that drive themselves are at least a decade away from being practical ... 
  • Reply 15 of 15
    They have been at it for at least 6-7 years that i know of from job listings... Something is on the horizon :)!!
    Agreed. In my mind, the question is how they will choose to apply the technology: (a) entertainment/games or (b) something more 'practical' (e.g., a navigational aid showing maps with AR label overlays).  Possibly in a car windshield.
    Hopefully both
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