New Immersion lawsuit adds Apple's iPhone 6s, MacBook to patent infringement row
Immersion Corporation, a leader in haptic feedback technology, expanded its legal battle against Apple on Thursday with a new patent infringement suit targeting technology built into iPhone 6s and various MacBook models.
The lawsuit filed with the United States District Court for the District of Delaware claims Apple knowingly infringed on four owned patents relating to haptic technology, defined as physical feedback to user actions or UI events. Apple first debuted a true haptic engine in Apple Watch, and has since incorporated similar technology across its device lineup.
Immersion's latest assertion comes on the heels of an U.S. International Trade Commission complaint and lawsuit filed in the same Delaware court in February. All three cases name AT&T as a codefendant.
In today's complaint, Immersion cites owned U.S. Patent Nos. 8,749,507, 7,808,488, 8,581,710 and 7,336,260, each of which cover a facet of the company's in-house developed haptic technologies. Three claims go after Apple's 3D Touch tech, which combines a force-sensitive display and a linear vibratory motor, dubbed the Taptic Engine, to offer contextual vibratory feedback of z-axis user gestures.
Specifically, Immersion's '507 and '488 patents covering timing intervals and variable input pressure in haptic systems are being asserted against "Peek and Pop" operations on iPhone 6s and 6s Plus.
Introduced in Apple's most recent flagship smartphone, "Peek and Pop" is a function of 3D Touch pressure-sensitive gesture input that allows users to preview cross-linked content without opening a standalone app. For example, users can initiate a light press to "peek" a hyperlink contained within an email, while a deeper press "pops" the content into Safari.
Apple's "Quick Actions" feature, which presents a list of app shortcuts on the iOS home screen on a deep press event, is claimed to be in infringement of Immersion's '710 patent for "Systems and Methods for Haptic Confirmation of Commands." Quick Actions are enabled as a major function of 3D Touch.
Finally, Immersion is leveraging its '260 patent for a "Method and Apparatus for Providing Tactile Sensations" against Apple's Force Touch trackpad technology as included in the 12-inch MacBook, 13-inch MacBook Pro and 15-inch MacBook Pro. Force Touch is also included in the Magic Trackpad 2, which is likewise open to examination in Immersion's case.
Immersion is seeking compensatory and supplemental damages that could be tripled if Apple is found to have willfully infringed the asserted intellectual property.
The lawsuit filed with the United States District Court for the District of Delaware claims Apple knowingly infringed on four owned patents relating to haptic technology, defined as physical feedback to user actions or UI events. Apple first debuted a true haptic engine in Apple Watch, and has since incorporated similar technology across its device lineup.
Immersion's latest assertion comes on the heels of an U.S. International Trade Commission complaint and lawsuit filed in the same Delaware court in February. All three cases name AT&T as a codefendant.
In today's complaint, Immersion cites owned U.S. Patent Nos. 8,749,507, 7,808,488, 8,581,710 and 7,336,260, each of which cover a facet of the company's in-house developed haptic technologies. Three claims go after Apple's 3D Touch tech, which combines a force-sensitive display and a linear vibratory motor, dubbed the Taptic Engine, to offer contextual vibratory feedback of z-axis user gestures.
Specifically, Immersion's '507 and '488 patents covering timing intervals and variable input pressure in haptic systems are being asserted against "Peek and Pop" operations on iPhone 6s and 6s Plus.
Introduced in Apple's most recent flagship smartphone, "Peek and Pop" is a function of 3D Touch pressure-sensitive gesture input that allows users to preview cross-linked content without opening a standalone app. For example, users can initiate a light press to "peek" a hyperlink contained within an email, while a deeper press "pops" the content into Safari.
Apple's "Quick Actions" feature, which presents a list of app shortcuts on the iOS home screen on a deep press event, is claimed to be in infringement of Immersion's '710 patent for "Systems and Methods for Haptic Confirmation of Commands." Quick Actions are enabled as a major function of 3D Touch.
Finally, Immersion is leveraging its '260 patent for a "Method and Apparatus for Providing Tactile Sensations" against Apple's Force Touch trackpad technology as included in the 12-inch MacBook, 13-inch MacBook Pro and 15-inch MacBook Pro. Force Touch is also included in the Magic Trackpad 2, which is likewise open to examination in Immersion's case.
Immersion is seeking compensatory and supplemental damages that could be tripled if Apple is found to have willfully infringed the asserted intellectual property.
Comments
I was thinking the same thing. They have a market cap of just over $200m. Just buy the company.
In fact it's the exact same 'innovation' used in the classic, pre-video arcade, Love Machines.
Another patent that should have never been granted.
[rides off on a Harry Potter vibrating broom toy]
It's hard to believe but this company seems like it's not just a patent troll, but one that actually does actively develope and market their own technology and products.
If the license was transferrable then the price that the original maker would have to pay would be a whole lot bigger.
I call this double taxation. Pay a tax to the patent owner to produce a device and the company that uses the device in something else also has to pay the patent owner.
It is generally regarded that this method brings in more $$$$$$$$$$ than a single license.
This sucks. Why should Immersion have two (or more) bites at the cherry?
If the Apple contract with the haptic device maker includes transferring the license then Immersion really don't have much chance of winning against Apple and should go after the component maker(s).
IANAL etc but this behaviour is not new and was discussed at length when groklaw was operating.
I wonder if Apple's implementation is exactly the same as Immersion's.
Legit as in it should be viewed by the courts, not legit as in it has merit.
However during the discovery phase of a trial the defending company has to show it's not violating the patents, and that may then be either a clear case, a grey area, or impossible for them to do because they are indeed violating the patents.
That's why law suits are important, also to show would be infringers that you're not going to take it from them.
So this is a game played at many levels, at great expense, which is why the patent system sucks: it does close to nothing for small inventors other than bankrupt them.