Developer interest in Apple Watch eclipsed by iOS and tvOS, report says
As Apple works to build out software support for its nascent Apple Watch platform, a report published Monday claims developers have lost interest in coding for the wearable, and have turned their sights back to iOS and Apple's latest software product, tvOS.

According to Realm, which hosts a mobile database used by some 100,000 developers, coders initially flocked to Apple Watch when the device debuted -- followed by the launch of WatchKit tools in 2014 -- as can be expected of any new Apple hardware release, Business Insider reports.
More recently, however, that interest has waned, with efforts redirected back to iOS and the tvOS operating system powering Apple's fourth-generation Apple TV. With tvOS, developers are excited to nab a piece of a new market ripe for growth.
"On a weekly basis we're seeing very few Watch apps, compared to iOS apps," said Tim Anglade, VP at Realm. "For every 1,000 new iOS apps being built, there are ten tvOS apps and maybe one Watch app."
Anglade suggests developers have no interest in apps built for what amounts to an iPhone companion device. Without native app support, and limited access to Apple Watch hardware, watchOS app developers were initially forced to rely on a connected iOS device for core software functionality. Indeed, watchOS apps are only available for download via iOS, making Watch feel less like a standalone platform than an iPhone add-on.
Apple addressed performance concerns in September with the release of watchOS 2, which allows developers to create apps that run natively on Watch hardware. Along with the ability to complete native computational operations, watchOS 2 software is able to tap into advanced components like the heart rate sensor, microphone, Digital Crown and Taptic Engine.
Further bolstering against the threat of sluggish software, the company in April announced a new developer policy that requires all watchOS app submissions be native as of June 1.
Apple is expected to outline watchOS advancements, tentatively dubbed "watchOS 3," at its Worldwide Developers Conference in June. Less certain is the unveiling of second-generation Apple Watch hardware. Rumors claim the so-called "Apple Watch 2" will sport cellular capabilities, a faster S2 system in package chip and could ship this fall.

According to Realm, which hosts a mobile database used by some 100,000 developers, coders initially flocked to Apple Watch when the device debuted -- followed by the launch of WatchKit tools in 2014 -- as can be expected of any new Apple hardware release, Business Insider reports.
More recently, however, that interest has waned, with efforts redirected back to iOS and the tvOS operating system powering Apple's fourth-generation Apple TV. With tvOS, developers are excited to nab a piece of a new market ripe for growth.
"On a weekly basis we're seeing very few Watch apps, compared to iOS apps," said Tim Anglade, VP at Realm. "For every 1,000 new iOS apps being built, there are ten tvOS apps and maybe one Watch app."
Anglade suggests developers have no interest in apps built for what amounts to an iPhone companion device. Without native app support, and limited access to Apple Watch hardware, watchOS app developers were initially forced to rely on a connected iOS device for core software functionality. Indeed, watchOS apps are only available for download via iOS, making Watch feel less like a standalone platform than an iPhone add-on.
Apple addressed performance concerns in September with the release of watchOS 2, which allows developers to create apps that run natively on Watch hardware. Along with the ability to complete native computational operations, watchOS 2 software is able to tap into advanced components like the heart rate sensor, microphone, Digital Crown and Taptic Engine.
Further bolstering against the threat of sluggish software, the company in April announced a new developer policy that requires all watchOS app submissions be native as of June 1.
Apple is expected to outline watchOS advancements, tentatively dubbed "watchOS 3," at its Worldwide Developers Conference in June. Less certain is the unveiling of second-generation Apple Watch hardware. Rumors claim the so-called "Apple Watch 2" will sport cellular capabilities, a faster S2 system in package chip and could ship this fall.
Comments
Wall st. got caught off guard with the sizable upward move in the stock over last couple weeks.
Media is moving into full FUD attack mode.
We usually see this a week or two before ER, so this is kind of unusual. But maybe they're all just getting an early start on the pre-WWDC bash-down. WWDC is now only 2 weeks away.
The bottom line is, if my experience is not unique, and there has been cutback in usage of non-native apps, that's probably going to get reflected in the amount of time and resources developers will spend updating their apps or creating news ones. I hope it does not become a vicious cycle.
Other topic: wasn´t there a bluetooth update in the making providing twice the range at half the power consumption? I read about that last year.
http://www.148apps.com/top-apps/top-paid-apple-watch-apps/
Weather and fitness apps look like they are the most popular and App Annie listed Weather as the most popular category too:
http://blog.appannie.com/watchos-apple-watch-ecosystem-takes-shape/
Some developers are probably trying to monetize the Watch the same way they do the iPhone/iPad/TV but the apps people need to use on the Watch are different.
The userbase of the new products is also smaller, developers need to have realistic expectations of how many people can be targeted on the platform. There are about 100x more iPhone/iPad users than Watch users so the revenue potential from targeting iOS first is clearly going to be much higher.
It's not something that will necessarily impact uptake of the Watch. The old iPods had no 3rd party apps. If the device does what people need it to do then there's little need for developers to add to it. Even with iOS, there's only so many apps needed to cover certain use cases so developers focus on making games, which is a category you can't really exhaust:
http://www.statista.com/statistics/270291/popular-categories-in-the-app-store/
There might be opportunities for developers to target the Watch in business. Apple had a patent for a walkie-talkie headset. The Watch can do point-to-point communication so people in an office or construction site can just tap an app and talk to someone over wifi without ringing (slightly different from wifi calling, which it can do already). This might work to an extent for people doing activities together like running, skiing, cycling to be able to contact each other quickly but the range would be limited without cellular. I'd expect Apple to add apps that do things like that though.
The more the userbase grows with new Watch models, there will be more revenue potential for developers. It doesn't look like there will be a new Watch model this year - a 2 year update cycle makes sense for this product so it will take time to grow the userbase. There are already over 15,000 Watch apps though so there's likely very few apps that people still need to be developed. WatchOS is not a content consumption platform like iOS and tvOS, it's a utility platform.
You could use the same argument transitioning from a procedural language to OOP.
I'd be curious to see if the OP has a response.
(BTW, this in no way relates to the specific comment you were noting)