Occipital brings room-scale VR to iPhone with $500 dev kit headset

Posted:
in iPhone
Occipital on Tuesday launched a $500 VR development kit that uses the company's proprietary Structure Core 3D Sensor to turn smartphones -- including iPhone -- into VR headsets with true room-scale position tracking technology.









Though virtual and augmented reality technologies have long been available to phones running Android, as popularized by Samsung's Gear VR product line, iPhone users looking to experience AR/VR are somewhat ironically relegated to Google Cardboard. That might soon change thanks to Occipital's dev kit.



Demonstrated to Upload, the head-mounted system integrates specialized software called Bridge Engine with data input from an attached Structure Sensor to grant users six degrees of freedom positional tracking. In the case of iPhone, Occipital also incorporates Unity for iOS support.



Small enough to fit somewhat comfortably on the back of an iPhone, the Structure Sensor works with Occipital's SDK to create accurate color depth maps of a given environment. The technology allows for advanced applications like 3D scanning, large-scale SLAM (simultaneous localization and mapping) with and AR solutions.



Powered by the host smartphone, Occipital's VR kit is relatively power efficient, using only a single mobile chip core. Despite low energy overhead, the company touts a stable image platform with low jitter and latency less than 10 milliseconds.



In its testing, however, Upload said the kit seemed less responsive than the advertised 10ms performance threshold. Part of the problem might be blamed on hardware constraints, as iPhone lacks low-latency screens.



The dev kit is just the first step on a path toward a full-fledged headset. Modern VR products rely on rotational tracking or fixed location light emitters to track user position, and are usually tethered to a host computer with a bulky cable. Object avoidance, when available, is accomplished through a built-in camera, as seen in HTC's Vive headset.



Occipital's Structure Sensor promises the same VR experience with enhanced positional tracking and object avoidance in a truly mobile self-contained system free of wires.



Developers interested in putting the kit through its paces can apply to buy a copy through Occipital's website. The kit comes with one Structure Sensor, a wide-angle adapter lens for iPhone, a Homido 1 VR viewer and a custom 3D-printed faceplate and phone case.

Comments

  • Reply 1 of 6
    See "Apple patents laser mapping system, etc.", AI's first post on Tuesday, September 27, 2016. Clearly it is intended to be part of a positional tracking system for mobile VR.
  • Reply 2 of 6
    calicali Posts: 3,494member
    Companies that honor Apple, like this one, should be high on the acquisition list.
    watto_cobra
  • Reply 3 of 6
    MacProMacPro Posts: 19,851member
    I'm pretty sure it's going to be totally amazing where technology like this leads in the next few years.  My one hesitation is the need for a clunky head sets to see VR.  The acquisition end is truly becoming almost science fiction level, but IMHO there needs to be a paradigm shift in the viewer's end of this technology before it really takes off.  I have no clue what that may be although at one point holography seemed to offer a promise that died.  Star Trek's holoDeck seems the ideal but beyond our reach unless it is achieved through some Matrix like immersion.  In the end that actually might be the ultimate answer, a direct brain interface and simply bypass the whole retina thing!.
  • Reply 4 of 6
    I maintain my position that "real VR" (not simply 360 degree video, which is now being marketed as "VR" by utter and complete idiots) will remain a tiny niche market, whereas coming versions of AR have much more room for development and adoption.
  • Reply 5 of 6
    MacProMacPro Posts: 19,851member
    cali said:
    Companies that honor Apple, like this one, should be high on the acquisition list.
    If only to drop the full support for Google's Android OS! B)
    edited September 2016 watto_cobra
  • Reply 6 of 6
    Would not be transparent display better fit for such solutions? You do not need to map environment because you see it through.
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