Long-awaited Sid Meier title Civilization VI arrives on macOS
Just three days after launching for Windows, the latest installment of the long-running Civilization strategy series, Civilization VI, has come to macOS after three years of development.
The title, developed by Firaxis and ported to macOS by Aspyr, changes the formula of the game somewhat, and places more emphasis on the terrain around a city, which can be developed into districts. Other new features include research on the game's technology tree based on nearby terrain, a tree for cultural improvements, better government civics structure, and new artificial intelligence mechanics.
Minimum requirements for the game are OS X 10.11 El Capitan or macOS 10.12 Sierra, a quad-core i5 processor running at 2.7 GHz or faster, 6 gigabytes of RAM, and 15 gigabytes of storage space. Minimum GPU requirements are a Radeon HD 6790, GeForce 775M, or Iris Pro. The game does not support Metal at this time.
Civilization VI is available now on Steam for $60 - a single purchase allows play on macOS and Windows. The title will arrive on the Mac App Store in coming days.
The title, developed by Firaxis and ported to macOS by Aspyr, changes the formula of the game somewhat, and places more emphasis on the terrain around a city, which can be developed into districts. Other new features include research on the game's technology tree based on nearby terrain, a tree for cultural improvements, better government civics structure, and new artificial intelligence mechanics.
Minimum requirements for the game are OS X 10.11 El Capitan or macOS 10.12 Sierra, a quad-core i5 processor running at 2.7 GHz or faster, 6 gigabytes of RAM, and 15 gigabytes of storage space. Minimum GPU requirements are a Radeon HD 6790, GeForce 775M, or Iris Pro. The game does not support Metal at this time.
Civilization VI is available now on Steam for $60 - a single purchase allows play on macOS and Windows. The title will arrive on the Mac App Store in coming days.
Comments
Seems like a great game so far, though working out what makes for a good city location now is making my head spin a bit. The district system seems good, but hella complicated at first.