Developer brings classic FPS Doom to Touch Bar on Apple's MacBook Pro
In an unusual proof of its versatility, one developer has managed to get id Software's original Doom running on the new MacBook Pro's Touch Bar.

The port -- by Adam Bell -- isn't available publicly, presumably in part because it's impractical to play. The Touch Bar uses a 2170-by-60 display, which squashes the game's vertical resolution so much that levels and enemies become indistinguishable.
It is technically playable however, complete with music and sound effects pumped through the Pro's speakers.
The Touch Bar is meant to be a function key replacement, displaying context-sensitive controls that go beyond regular buttons, thanks to a multitouch display. Because it has its own dedicated processor -- the Apple T1 -- it appears to be capable of running self-contained apps, though this falls outside of official guidelines.
Running id games like Doom, Quake, and Wolfenstein 3D is often one way developers will test the capabilities of new hardware, despite some of the titles being decades old. The first Doom dates back to 1993, and even Quake was released in 1996. The 2016 Doom reboot is sometimes considered a good way of testing high-end gaming PCs.

The port -- by Adam Bell -- isn't available publicly, presumably in part because it's impractical to play. The Touch Bar uses a 2170-by-60 display, which squashes the game's vertical resolution so much that levels and enemies become indistinguishable.
It is technically playable however, complete with music and sound effects pumped through the Pro's speakers.
The Touch Bar is meant to be a function key replacement, displaying context-sensitive controls that go beyond regular buttons, thanks to a multitouch display. Because it has its own dedicated processor -- the Apple T1 -- it appears to be capable of running self-contained apps, though this falls outside of official guidelines.
Running id games like Doom, Quake, and Wolfenstein 3D is often one way developers will test the capabilities of new hardware, despite some of the titles being decades old. The first Doom dates back to 1993, and even Quake was released in 1996. The 2016 Doom reboot is sometimes considered a good way of testing high-end gaming PCs.
Comments
Also, screw the official guidelines, this isn't iOS you can install apps from anywhere.
Hopefully this will inspire other inventive uses of the touchbar.
What do you mean by "over"-developed?
It needs to be programmable, using an API that is easy to use and that developers are familiar with. It needs to have a very high resolution screen so that people think they are looking at buttons, and not a screen showing buttons. It needs to support animation without stuttering and flickering. So yes, it does need to be a computer.
Developer brings classic…Doom to Touch Bar on Apple's MacBook Pro
I don't get it, I thought the touch bar was a great idea, why anyone would bring or spell doom for such technological innovation is just crazy.
Go Phil, Go Phil—don't let developers doom the Touch Bar!!!!
FPS? First person shooter, christ, you kidding, let's not shoot anything down until we give it a chance.