I don't know if the visualization thing would work on a B&W screen, plus you would need a more powerful GPU. My G4 867 with a GeForce3 still coughs a little on the iTunes visualizers.
<strong>I don't know if the visualization thing would work on a B&W screen, plus you would need a more powerful GPU. My G4 867 with a GeForce3 still coughs a little on the iTunes visualizers.</strong><hr></blockquote>
see that mock-up. that is black and white. it looks great. and you G4 dose not coughe when the visulisations are so small. and at low ress. Only when they are huge. I think they can do it. If you can play brickels on it then you sertenly can watch your music on it!
i hope all they need is a firware upgrade to do that...that is so sweet, though it might really lower battery time if the HD needs to be spinning the whole time to do that
<strong>I don't know if the visualization thing would work on a B&W screen, plus you would need a more powerful GPU. My G4 867 with a GeForce3 still coughs a little on the iTunes visualizers.</strong><hr></blockquote>
I have that same config with no coughs. How much RAM do you have? I have 768MB <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" />
I dunno... I think that would be kind of counterintuitive for a device that spends most of its time in your pocket. I could see this as an extra little feature is apple went with a color screened iPod, like I discuss in <a href="http://forums.appleinsider.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000179" target="_blank">this</a> forum...
I really only look at the screen when I'm surfing between songs, or playing brickout, and then put it in my pocket to enjoy the music. I can't imagine walking down the street staring at the screen, unless I were stoned, and then I'd probably trip on something, I have trouble enough walking when I'm sto... uh... NEXT topic!
When I had my 867 with a 17" Apple LCD, I'd use it as the stereo in my house. I'd have it cranking out the tunes and have the visualizations running. Kind of a cool thing to see chugging along in the dim light...
It's better with the last OS X update but I have never felt the iTunes visuals were as good as they were when iTunes first came out and I had a Radeon. There are known issues with iTunes and the nVidia cards. It coughs every now and then, especially when when I use the visualizer in the iTunes window and not the whole screen.
<strong>and when druggy, they make ahppy of peopoel. then you smile slow and eat the coloers from your computer 'acuse tthey smell good. mmmm</strong><hr></blockquote>
and when druggy, they make ahppy of peopoel. then you smile slow and eat the coloers from your computer 'acuse tthey smell good. mmmm</strong><hr></blockquote>
Whoa, sounds like an alien from StarControl, but which one I no longer remember... Sad that...
Two me, the two trippiest things I can do without drugs is ride a roller coaster and watch iTunes visuals in a pitch-black room.
If it would be possible to ride a roller coaster at night while watchings visuals...well, you can just kiss my a** goodbye! :eek: <img src="graemlins/smokin.gif" border="0" alt="[Chilling]" /> <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" />
My G4 867 with a GeForce3 still coughs a little on the iTunes visualizers.
This does get me. I could run plugins in Audion at full screen at a good 20-30 fps on my pismo. It was also nicely accellerated instead of blown up an blocky. Of course now it runs at 4fps in iTunes.
> Proabblay too processor, iintesnive for the iPod though
Heck no.
Very little processor power is required to do neat looking visualizations. At the core of any visualization software is a Fast Fourier Transform (FFT) and/or and amplitude (oscop) calculation. Both take very little CPU power. The FFT requires the storage of the last several digital audio outputs and runs with an O(n) runtine (in its simplest form). The oscop requires just the last audio value and has an O(1) runtime. There is no question that the 65-110MHz ARM7TDMI CPU would be able to handle these calculations. The problem is that the Portal Player chip may not make the 20-bit (32?) sample available to the main CPU.
BTW, I just completed a fun project where I made a cool audio visualizer completely in hardware (no CPU, just sequential logic and a 25Mhz clock to synchronize the VGA/ADC signals) take a look:
> Why the hell would you want visuals on a tiny little B&W screen like the iPod's?
Because we can!
Just to nitpick... Even though Apple calls it a firmware update, it is really an OS disk image - the firmware is the 5K of flash in both the Portal Player and the ARM CPUs.
Man I would love to port Linux to this device - complete with the picogui (see sourceforge) interface!
Comments
<strong>I don't know if the visualization thing would work on a B&W screen, plus you would need a more powerful GPU. My G4 867 with a GeForce3 still coughs a little on the iTunes visualizers.</strong><hr></blockquote>
see that mock-up. that is black and white. it looks great. and you G4 dose not coughe when the visulisations are so small. and at low ress. Only when they are huge. I think they can do it. If you can play brickels on it then you sertenly can watch your music on it!
<a href="http://homepage.mac.com/mikesicons/Menu3.html" target="_blank"></a>
i hope all they need is a firware upgrade to do that...that is so sweet, though it might really lower battery time if the HD needs to be spinning the whole time to do that
<strong>I don't know if the visualization thing would work on a B&W screen, plus you would need a more powerful GPU. My G4 867 with a GeForce3 still coughs a little on the iTunes visualizers.</strong><hr></blockquote>
I have that same config with no coughs. How much RAM do you have? I have 768MB <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" />
I really only look at the screen when I'm surfing between songs, or playing brickout, and then put it in my pocket to enjoy the music. I can't imagine walking down the street staring at the screen, unless I were stoned, and then I'd probably trip on something, I have trouble enough walking when I'm sto... uh... NEXT topic!
ciao,
michael
Or maybe it's a drug thing?
Alex
and when druggy, they make ahppy of peopoel. then you smile slow and eat the coloers from your computer 'acuse tthey smell good. mmmm
<strong>and when druggy, they make ahppy of peopoel. then you smile slow and eat the coloers from your computer 'acuse tthey smell good. mmmm</strong><hr></blockquote>
oh my god. quote of the year.
<strong>visualizations rule.
and when druggy, they make ahppy of peopoel. then you smile slow and eat the coloers from your computer 'acuse tthey smell good. mmmm</strong><hr></blockquote>
Whoa, sounds like an alien from StarControl, but which one I no longer remember... Sad that...
If it would be possible to ride a roller coaster at night while watchings visuals...well, you can just kiss my a** goodbye! :eek: <img src="graemlins/smokin.gif" border="0" alt="[Chilling]" /> <img src="graemlins/bugeye.gif" border="0" alt="[Skeptical]" />
Why the hell would you want visuals on a tiny little B&W screen like the iPod's?
[quote]If it would be possible to ride a roller coaster at night while watchings visuals...well, you can just kiss my a** goodbye! <hr></blockquote>
Do it for CosmoNut
This does get me. I could run plugins in Audion at full screen at a good 20-30 fps on my pismo. It was also nicely accellerated instead of blown up an blocky. Of course now it runs at 4fps in iTunes.
Proabblay too processor, iintesnive for the iPod though.
Heck no.
Very little processor power is required to do neat looking visualizations. At the core of any visualization software is a Fast Fourier Transform (FFT) and/or and amplitude (oscop) calculation. Both take very little CPU power. The FFT requires the storage of the last several digital audio outputs and runs with an O(n) runtine (in its simplest form). The oscop requires just the last audio value and has an O(1) runtime. There is no question that the 65-110MHz ARM7TDMI CPU would be able to handle these calculations. The problem is that the Portal Player chip may not make the 20-bit (32?) sample available to the main CPU.
BTW, I just completed a fun project where I made a cool audio visualizer completely in hardware (no CPU, just sequential logic and a 25Mhz clock to synchronize the VGA/ADC signals) take a look:
> Why the hell would you want visuals on a tiny little B&W screen like the iPod's?
Because we can!
Just to nitpick... Even though Apple calls it a firmware update, it is really an OS disk image - the firmware is the 5K of flash in both the Portal Player and the ARM CPUs.
Man I would love to port Linux to this device - complete with the picogui (see sourceforge) interface!
-MOOF!