Nvidia GeForce Now beta goes live, delivers high-end gaming to Mac
Announced at CES in January, Nvidia's GeForce Now cloud-based gaming service went live in beta form on Friday, promising users the ability to play graphically intensive games on their Mac, including PC-only titles.
Nvidia's service, currently available for testing in the U.S. and Canada, relies on the power of GeForce GTX GPUs in the cloud to deliver a virtual PC experience to Mac owners.
The clever system performs all the heavy lifting in the cloud, then pipes down a processed stream to a user's Mac, allowing owners of older Apple hardware play games that they might not otherwise have access to. In addition, since the service is basically a virtual PC, users can sample a host of PC-only titles.
The virtual PC experience is integrated with online game stores like Steam, Origin and Battle.net, where users can sign in and purchase titles just as they would on a Windows rig. Previously purchased titles can also be installed on through the GeForce Now interface, meaning users don't have to pay twice to access a game they already own.
AppleInsider tested out an early beta of GeForce Now in June and found the service to be more than adequate for all but the most demanding games. Frame rates were solid, gameplay smooth and video was, for the most part, free of artifacts.
As Nvidia notes, a fast internet connection is recommended for optimal results. In our time with the service, we found Wi-Fi to be acceptable even for fast-paced games like Overwatch, though a hardwired connection provides the best experience.
Nvidia GeForce Now is available for free during the beta testing phase, which runs through the end of the year. Games, of course, must be purchased separately.
Nvidia is touting "Playerunknown's Battlegrounds" as a marquee title on its dedicated GeForce Now webpage, but a number of other games are compatible with the service. For example, the recently released "Divinity: Original Sin 2" is available for play, as are older classics "Dota 2" and "Team Fortress 2."
Once the service goes live, GeForce Now will move to a tier based subscription system. Pricing has yet to be determined, but Nvidia estimated game packages to start at $25 for 20 hours of play when it debuted the service earlier this year.
Nvidia's service, currently available for testing in the U.S. and Canada, relies on the power of GeForce GTX GPUs in the cloud to deliver a virtual PC experience to Mac owners.
The clever system performs all the heavy lifting in the cloud, then pipes down a processed stream to a user's Mac, allowing owners of older Apple hardware play games that they might not otherwise have access to. In addition, since the service is basically a virtual PC, users can sample a host of PC-only titles.
The virtual PC experience is integrated with online game stores like Steam, Origin and Battle.net, where users can sign in and purchase titles just as they would on a Windows rig. Previously purchased titles can also be installed on through the GeForce Now interface, meaning users don't have to pay twice to access a game they already own.
AppleInsider tested out an early beta of GeForce Now in June and found the service to be more than adequate for all but the most demanding games. Frame rates were solid, gameplay smooth and video was, for the most part, free of artifacts.
As Nvidia notes, a fast internet connection is recommended for optimal results. In our time with the service, we found Wi-Fi to be acceptable even for fast-paced games like Overwatch, though a hardwired connection provides the best experience.
Nvidia GeForce Now is available for free during the beta testing phase, which runs through the end of the year. Games, of course, must be purchased separately.
Nvidia is touting "Playerunknown's Battlegrounds" as a marquee title on its dedicated GeForce Now webpage, but a number of other games are compatible with the service. For example, the recently released "Divinity: Original Sin 2" is available for play, as are older classics "Dota 2" and "Team Fortress 2."
Once the service goes live, GeForce Now will move to a tier based subscription system. Pricing has yet to be determined, but Nvidia estimated game packages to start at $25 for 20 hours of play when it debuted the service earlier this year.
Comments
I could see gamers using 20 hours a week, that is $1500 + per year.
If that really worth it?
I could see something like this for Xbox for $599 /year etc.
In a “gym” business model, where every pays X amount, but only use Y.
Crazy.
Apple should develop a tool to port common things to metal, so devastating can have an easier time of making games available on Mac.
but 20 hours for 25 is still too much
and once it’s crowded this review should be renewed to reflect the speed a busy GeForce now gives for this orice
Sexiest of external gpu*
Hardcore gamers will eat 20 hours up in 2 days easy on weekends and about 4-5 hours a day weekly.
45 hours - $50 bucks or so a week. $200 a month - $2400 a year.
That buys you a kick ass Alienware loaded - which will last you 2 years before you upgrade a card.
Also, I wonder about the commercial aspect of this for people who need high-end 3D hardware or other GPU-heavy applications. They could get that power on a laptop without the investment, especially if they only need it from time to time. I'd be interested in something like that!
Yea, if a difference can be noticed between WiFi and wired, then it's going to have to be a pretty fast internet connection. I'm wondering the same thing, as I can hardly believe they are pulling this off. I also wonder how location impacts this (i.e.: are the nVidia systems in San Jose and the testers in San Francisco?). I'd think ping-time and such would be crucial.
Its a great concept, but I think in the end, at least for Mac users just either use Parallels or build a gaming PC. Its too expensive and laggy. When the beta period is over, I'm not going to subscribe to it. I'll just boot to Parallels and do it like I was.
3D is dead....
I don't want a headless Mac so I can use a 20yr old display... but I do want one so I don't have to use an iMac display. I want my main display to be more than single-use (i.e.: inputs).
I'm not sure it was ever alive to begin with (outside of TV manufacturer marketing). (But, boy-oh-boy did I have some forum arguments about that several years back.)