Apple calls on developers to update apps for iPhone X

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Posted:
in iPhone edited October 2019
Hours after Apple initiated preorders for iPhone X, the company on Friday called on developers to submit updated apps built to take advantage of the new flagship's advanced capabilities -- and unique design.




Posted to Apple's developer website, the call to action urges developers to code and test their updated wares for full iPhone X compatibility ahead of next week's launch.

Apple notes app makers can download the latest iteration of Xcode, version 9.0.1, to take advantage of the built-in iPhone X simulator, useful for analyzing app performance without having access to actual hardware. Xcode can also be used to capture screenshots for App Store previews and internal use.

In its announcement, Apple touts major iPhone X features including the 5.8-inch Super Retina display, Face ID authentication, TrueDepth camera and more. Of interest to developers is compatibility with ARKit, Apple's framework for creating augmented reality apps. With the release of ARKit in iOS 11, Apple's iOS lineup became the world's largest augmented reality platform overnight. Apps built on the API are already populating the iOS App Store.

The new iPhone X also boasts an A11 Bionic chip designed for CoreML, a machine learning toolset, and Metal 2 graphics. These advanced APIs allow developers to take advantage of the phone's powerful processor, which features a dual-core neural engine for chewing through complex machine learning tasks. The A11 also includes Apple's first in-house designed GPU, said to be 30 percent faster than previous hardware.

After testing, Apple suggests developers submit their completed wares and corresponding metadata via iTunes Connect.

Apple initiated iPhone X preorders early this morning, but demand quickly outstripped supply. About ten minutes after the system went live, all launch day supply was sold out, with estimated ship times slipping to 5 to 6 weeks.

Comments

  • Reply 1 of 8
    Interesting timing for me: as a new developer, I posted my first game to the App Store today. :smile: 

    Now we know what the focus of version 2.0 will be!

    BTW, the Simulator released in September was unbearably slow... as posted by many Devs online.  I hope this new 9.0.1 version corrects that.  Previous versions of the Simulator had fine performance, so something went drastically wrong in 9.0.
    edited October 2017
    caliRacerhomieXpatchythepirateRayz2016
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  • Reply 2 of 8
    Yeah many apps will look bad on the new screen form factor until they are updated.

     0Likes 0Dislikes 0Informatives
  • Reply 3 of 8
    xbitxbit Posts: 400member
    Hi Apple, it would be great if you could fix all those bugs you’ve introduced into UIKit with iOS 11. I’ve raised six bugs in Radar. You’ve ignored five and closed one as a duplicated. Even the duplicate isn’t fixed in the latest 11.1 beta. :(
    Rayz2016
     0Likes 0Dislikes 1Informative
  • Reply 4 of 8
    Interesting timing for me: as a new developer, I posted my first game to the App Store today. :smile: 

    Now we know what the focus of version 2.0 will be!

    BTW, the Simulator released in September was unbearably slow... as posted by many Devs online.  I hope this new 9.0.1 version corrects that.  Previous versions of the Simulator had fine performance, so something went drastically wrong in 9.0.
    What's the game? How about a link? :)
    RacerhomieXwatto_cobra
     2Likes 0Dislikes 0Informatives
  • Reply 5 of 8
    xbit said:
    Hi Apple, it would be great if you could fix all those bugs you’ve introduced into UIKit with iOS 11. I’ve raised six bugs in Radar. You’ve ignored five and closed one as a duplicated. Even the duplicate isn’t fixed in the latest 11.1 beta. :(
    If you believe non-severe bugs get fixed immediately and in sequential point releases, prepare yourself for disappointment. 11.1 was being developed and scheduled for release before 11.0 was even out. As a large point number it’s a feature release, not a maintenance release.   
    RacerhomieXwatto_cobra
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  • Reply 6 of 8
    Solisoli Posts: 10,038member
    I haven't seen what pre-iPhone X apps look like on the iPhone X, but I imagine it will just stick with the 16:9 space (or maybe a little less if you remove the old Status Bar) within the new Safe Area.
     

    RacerhomieXwaverboywatto_cobra
     2Likes 0Dislikes 1Informative
  • Reply 7 of 8
    Soli said:
    I haven't seen what pre-iPhone X apps look like on the iPhone X, but I imagine it will just stick with the 16:9 space (or maybe a little less if you remove the old Status Bar) within the new Safe Area.
     

    You not imagining you dreaming :wink: 

    cgWerks
     1Like 0Dislikes 0Informatives
  • Reply 8 of 8
    cgWerkscgwerks Posts: 2,952member
    Soli said:
    I haven't seen what pre-iPhone X apps look like on the iPhone X, but I imagine it will just stick with the 16:9 space (or maybe a little less if you remove the old Status Bar) within the new Safe Area.
    Marco Arment said the other day (on ATP podcast) that there is going to be a good chunk of time after people get the X that we'll see ugly and awkward un-updated apps on it.
     0Likes 0Dislikes 0Informatives
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