Apple's free app trials a band-aid, will be tough on developers

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  • Reply 21 of 27
    fastasleepfastasleep Posts: 6,487member

    lkrupp said:
    So some developers are unhappy? I guess that statement that Apple paid over $1 Billion to developers is just a big lie? Apple developers suffer in silence while raking in the money? The unhappy ones are leaving the platform in droves and Apple is doomed?
    And how much of that $1B went to indie developers? Apple never says.
    Neither does Apple say how much went to the majors!  If an indie developed something compelling they’d be among the top earners. It’s that simple. 
    That’s the biggest pile of dogshit I’ve ever heard. Indie developers will never earn what major companies that crap our games like Candy Crush and Clash of Clans do. But many of these indie developers are (or were) the biggest evangelists for Apple products. Why Apple would want to make their lives more difficult I don’t understand.
    Guess who created Candy Crush? An indie developer. They make it big and eventually sold the company. That’s how it works. 

    So so why are you hand-waiving and concern trolling over yet another topic?

    Is this article concern trolling? As someone above said, Apple is a company, not a cult. And honestly I care more about what developers say than kool-aid drinking posters at AI to whom Apple can never do wrong.

    You neglected to answer my question, "How does Apple make their lives more difficult?"  It sounds like concern trolling because you make claims like this and don't back it up. How is Apple making the lives of indie developers more difficult, and more difficult than what? Let's hear it.
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  • Reply 22 of 27
    Koll3mankoll3man Posts: 29member
    That is not best for Apple customers. That is “confusing”.
    Too Many app version will only confuse customers. 



    No it's not confusing at all. This model already exists on Android and it works great. You want to buy an app the then you install the Pro or unlocked version of the app. Simple.
    edited June 2018
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  • Reply 23 of 27
    asdasdasdasd Posts: 5,686member

    lkrupp said:
    So some developers are unhappy? I guess that statement that Apple paid over $1 Billion to developers is just a big lie? Apple developers suffer in silence while raking in the money? The unhappy ones are leaving the platform in droves and Apple is doomed?
    And how much of that $1B went to indie developers? Apple never says.
    Neither does Apple say how much went to the majors!  If an indie developed something compelling they’d be among the top earners. It’s that simple. 
    That’s the biggest pile of dogshit I’ve ever heard. Indie developers will never earn what major companies that crap our games like Candy Crush and Clash of Clans do. But many of these indie developers are (or were) the biggest evangelists for Apple products. Why Apple would want to make their lives more difficult I don’t understand.
    Guess who created Candy Crush? An indie developer. They make it big and eventually sold the company. That’s how it works. 

    So so why are you hand-waiving and concern trolling over yet another topic?

    Is this article concern trolling? As someone above said, Apple is a company, not a cult. And honestly I care more about what developers say than kool-aid drinking posters at AI to whom Apple can never do wrong.

    You neglected to answer my question, "How does Apple make their lives more difficult?"  It sounds like concern trolling because you make claims like this and don't back it up. How is Apple making the lives of indie developers more difficult, and more difficult than what? Let's hear it.
    The article said what was problematic, and quoted the indie developers themselves. I know people jump into the comments section these days, but I think the article should be read. 

    (Also I answered, if he didn't)

    Anyway my (extra) 2c. Apple wants developers to move to a subscription model. They haven't really said that but its clear from their actions. They are ok with in app purchase as well, but it really only works very well ( from a developer and Apple point of view) for games. 

    What Apple wants I think is

    1) A free app ( effectively a trial) which allows the user to try out the app using an IAP or
    An app that allows some extra functionality with IAP. 
    2) The app then should allow a subscription model to continue use. The subscription model will enable all the IAP for the lifetime of the subscription. 

    For Apple, software that uses the subscription model is continuous revenue for them. They want devs to move away from an occasional big update cycle for a price,
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  • Reply 24 of 27
    nhtnht Posts: 4,522member
    asdasd said:
    The games are designed to be gimped.
    Exactly. Game developers should be at work making new exciting games that are fun to play. But the app store seems to reward shit titles that are designed to rip you off, or have you wait endlessly for fictional upgrade-times.
    It's quite sad, I think  :(
    I have never spent a single dollar on in-app purchase and I never will. I will happily buy a game or app that is honest enough to charge $1, $2, $10 or whatever for their product. This is the only way to change things - stop making in-app purchases.
    Nope. Game developers should be at work to pay their mortgages and produce games that customers want to pay for that provide a sustainable income.

    That hasn’t been $1, $2 or $10 games.  The two business models that work are either f2p with IAP or $50 games.
    fastasleep
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  • Reply 25 of 27
    gatorguygatorguy Posts: 24,772member

    lkrupp said:
    So some developers are unhappy? I guess that statement that Apple paid over $1 Billion to developers is just a big lie? Apple developers suffer in silence while raking in the money? The unhappy ones are leaving the platform in droves and Apple is doomed?
    And how much of that $1B went to indie developers? Apple never says.
    Neither does Apple say how much went to the majors!  If an indie developed something compelling they’d be among the top earners. It’s that simple. 
    That’s the biggest pile of dogshit I’ve ever heard. Indie developers will never earn what major companies that crap our games like Candy Crush and Clash of Clans do. But many of these indie developers are (or were) the biggest evangelists for Apple products. Why Apple would want to make their lives more difficult I don’t understand.
    Guess who created Candy Crush? An indie developer. They make it big and eventually sold the company. That’s how it works. 

    So so why are you hand-waiving and concern trolling over yet another topic?
    I'm not sure what defines an "indie-developer". King Entertainment, the company who developed Candy Crush, also offered a couple hundred other games and was already doing quite well with Facebook gaming, drawing in tens of millions in revenue well before they ever stepped foot in the App Store. I believe Bubble Witch Saga was their first big revenue game, (2010 maybe?) and Candy Crush Saga followed in 2011. In 2012 it also became available on the App Store.
    dasanman69
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  • Reply 26 of 27
    gatorguygatorguy Posts: 24,772member

    lkrupp said:
    So some developers are unhappy? I guess that statement that Apple paid over $1 Billion to developers is just a big lie? Apple developers suffer in silence while raking in the money? The unhappy ones are leaving the platform in droves and Apple is doomed?
    And how much of that $1B went to indie developers? Apple never says.
    Neither does Apple say how much went to the majors!  If an indie developed something compelling they’d be among the top earners. It’s that simple. 
    That’s the biggest pile of dogshit I’ve ever heard. Indie developers will never earn what major companies that crap our games like Candy Crush and Clash of Clans do. But many of these indie developers are (or were) the biggest evangelists for Apple products. Why Apple would want to make their lives more difficult I don’t understand.
    Guess who created Candy Crush? An indie developer. They make it big and eventually sold the company. That’s how it works. 

    So so why are you hand-waiving and concern trolling over yet another topic?

    Is this article concern trolling? As someone above said, Apple is a company, not a cult. And honestly I care more about what developers say than kool-aid drinking posters at AI to whom Apple can never do wrong.

    You neglected to answer my question, "How does Apple make their lives more difficult?"  It sounds like concern trolling because you make claims like this and don't back it up. How is Apple making the lives of indie developers more difficult, and more difficult than what? Let's hear it.
    The MarsEdit developer answers that:

    "This is confusing to many users and leads some to a feeling of bait-and-switch, and that they’ve been betrayed by the developer. This is particularly problematic with apps whose price points make them most suitable to free trials. MarsEdit is $50, so some users who download the “free app” are understandably annoyed when the first thing they learn is that it will cost a significant amount to unlock it."

    "One of the primary advantages of the App Store to developers is being able to get out of the business of managing direct sale transactions. With the paid-up-front approach, users browse the store, conduct a transaction with Apple, and download the app. In exchange for taking on this work, Apple is rewarded with a 30% cut. With ersatz free trials, almost every aspect of this complexity is pushed into the app, where developers have to laboriously devise a mechanism for conveying app limitations to users, blocking pertinent functionality, transacting an in-app purchase, facilitating the unlock of app functionality, and so on."

    "With ersatz free trials a customer must first authorize Apple to allow the download of the free app, and then they must commence a confusing in-app purchase process during which they will be asked again whether they want to start a free trial."

    His entire blog post detailing what he sees as problems with Apple's approach is available here: https://bitsplitting.org/2018/06/06/ersatz-free-trials/

    asdasd
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  • Reply 27 of 27
    fastasleepfastasleep Posts: 6,487member
    asdasd said:

    lkrupp said:
    So some developers are unhappy? I guess that statement that Apple paid over $1 Billion to developers is just a big lie? Apple developers suffer in silence while raking in the money? The unhappy ones are leaving the platform in droves and Apple is doomed?
    And how much of that $1B went to indie developers? Apple never says.
    Neither does Apple say how much went to the majors!  If an indie developed something compelling they’d be among the top earners. It’s that simple. 
    That’s the biggest pile of dogshit I’ve ever heard. Indie developers will never earn what major companies that crap our games like Candy Crush and Clash of Clans do. But many of these indie developers are (or were) the biggest evangelists for Apple products. Why Apple would want to make their lives more difficult I don’t understand.
    Guess who created Candy Crush? An indie developer. They make it big and eventually sold the company. That’s how it works. 

    So so why are you hand-waiving and concern trolling over yet another topic?

    Is this article concern trolling? As someone above said, Apple is a company, not a cult. And honestly I care more about what developers say than kool-aid drinking posters at AI to whom Apple can never do wrong.

    You neglected to answer my question, "How does Apple make their lives more difficult?"  It sounds like concern trolling because you make claims like this and don't back it up. How is Apple making the lives of indie developers more difficult, and more difficult than what? Let's hear it.
    The article said what was problematic, and quoted the indie developers themselves. I know people jump into the comments section these days, but I think the article should be read. 

    (Also I answered, if he didn't)
    She.

    See below.

    gatorguy said:

    lkrupp said:
    So some developers are unhappy? I guess that statement that Apple paid over $1 Billion to developers is just a big lie? Apple developers suffer in silence while raking in the money? The unhappy ones are leaving the platform in droves and Apple is doomed?
    And how much of that $1B went to indie developers? Apple never says.
    Neither does Apple say how much went to the majors!  If an indie developed something compelling they’d be among the top earners. It’s that simple. 
    That’s the biggest pile of dogshit I’ve ever heard. Indie developers will never earn what major companies that crap our games like Candy Crush and Clash of Clans do. But many of these indie developers are (or were) the biggest evangelists for Apple products. Why Apple would want to make their lives more difficult I don’t understand.
    Guess who created Candy Crush? An indie developer. They make it big and eventually sold the company. That’s how it works. 

    So so why are you hand-waiving and concern trolling over yet another topic?

    Is this article concern trolling? As someone above said, Apple is a company, not a cult. And honestly I care more about what developers say than kool-aid drinking posters at AI to whom Apple can never do wrong.

    You neglected to answer my question, "How does Apple make their lives more difficult?"  It sounds like concern trolling because you make claims like this and don't back it up. How is Apple making the lives of indie developers more difficult, and more difficult than what? Let's hear it.
    The MarsEdit developer answers that: [...]

    I was actually responding to this thread:


    lkrupp said:
    So some developers are unhappy? I guess that statement that Apple paid over $1 Billion to developers is just a big lie? Apple developers suffer in silence while raking in the money? The unhappy ones are leaving the platform in droves and Apple is doomed?
    And how much of that $1B went to indie developers? Apple never says.
    Neither does Apple say how much went to the majors!  If an indie developed something compelling they’d be among the top earners. It’s that simple. 
    That’s the biggest pile of dogshit I’ve ever heard. Indie developers will never earn what major companies that crap our games like Candy Crush and Clash of Clans do. But many of these indie developers are (or were) the biggest evangelists for Apple products. Why Apple would want to make their lives more difficult I don’t understand.
    To which I asked, "How does Apple make their lives more difficult?" That is to say, how is Apple specifically making indie developers' lives more difficult than the majors, in the context of big developers making more money from their games and whether indies making "compelling" products would move the needle. If anything, I think Apple has made great strides to level the playing field between indies and the majors in the App Store.

    I'm not talking about the TFA here or trials/demos/IAP at all, but thanks for assuming I didn't read the TFA guys. :)
    edited June 2018
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