Apple has paid out $120 billion to developers since 2008
In the inaugural session of Apple's Entrepreneur Camp, the company has announced that it has doled out $120 billion to developers since the App Store launched in 2008.
The inaugural class of Apple Entrepreneur Camp attendees arriving at Apple Park.
Apple revealed the information on Monday, during the first session of Apple's Entrepeneur Camp. Apple's Entrepreneur Camp is a two-week technology lab where participants work one-on-one with Apple experts and engineers to significantly accelerate their apps. The program also includes sessions on design, technology and App Store marketing, as well as ongoing guidance and support from an Apple Developer Relations representative.
"Apple is committed to helping more women assume leadership roles across the tech sector and beyond. We're proud to help cultivate female leadership in the app development community with the new Apple Entrepreneur Camp," Apple CEO Tim Cook said when the program was launched. "We're inspired both by the incredible work that's already happening, and what's sure to come," he added.
The curriculum will help developers take advantage of Apple technologies, including optimizing for the A12 Bionic chip, integrating Core ML, and building new experiences with ARKit. Each participating company will also receive two tickets to the 2019 WWDC and complementary membership to the Apple Developer Program for one year.
Apple's Entrepreneur Camp will hold sessions on a quarterly basis, with up to 20 app companies accepted for each round. To be admitted to the program, app-driven businesses must have at least a prototype, must be founded, co-founded or led by a woman, and have at least one woman on the product development team.
"In the past, starting a small business often meant having to invest in overhead, inventory or retail space. Today, a world of opportunity opens up with some coding skills and an entrepreneurial spirit," said Apple's senior director, Worldwide Developer Marketing and executive sponsor Esther Hare. "The App Store is the new digital Main Street, and creative developers are tapping into the vast potential of the global app economy. We hope that this program helps to inspire women around the world to learn to code, join the iOS development community and share in the thriving app economy."
The apps selected for the first session of Entrepreneur Camp are: Bites by Warehouse Apps LLC; Camille by Ohhh, Inc.; CUCO: Lembrete de Medicamentos by CUCO Health; Deepr by Mental Mobile, LLC; D'efekt by Tatevik Gasparyan, Nan Toumanian and Vahagn Khachikyan; Hopscotch by Hopscotch Technologies; LactApp by LactApp Women Health; Pureple by Iceclip LLC; Statues of the La Paz Malecn by Estudio Chispa; WeParent by FamTerra Inc.; and Seneca Connect by Seneca Women.
The inaugural class of Apple Entrepreneur Camp attendees arriving at Apple Park.
Apple revealed the information on Monday, during the first session of Apple's Entrepeneur Camp. Apple's Entrepreneur Camp is a two-week technology lab where participants work one-on-one with Apple experts and engineers to significantly accelerate their apps. The program also includes sessions on design, technology and App Store marketing, as well as ongoing guidance and support from an Apple Developer Relations representative.
"Apple is committed to helping more women assume leadership roles across the tech sector and beyond. We're proud to help cultivate female leadership in the app development community with the new Apple Entrepreneur Camp," Apple CEO Tim Cook said when the program was launched. "We're inspired both by the incredible work that's already happening, and what's sure to come," he added.
The curriculum will help developers take advantage of Apple technologies, including optimizing for the A12 Bionic chip, integrating Core ML, and building new experiences with ARKit. Each participating company will also receive two tickets to the 2019 WWDC and complementary membership to the Apple Developer Program for one year.
Apple's Entrepreneur Camp will hold sessions on a quarterly basis, with up to 20 app companies accepted for each round. To be admitted to the program, app-driven businesses must have at least a prototype, must be founded, co-founded or led by a woman, and have at least one woman on the product development team.
"In the past, starting a small business often meant having to invest in overhead, inventory or retail space. Today, a world of opportunity opens up with some coding skills and an entrepreneurial spirit," said Apple's senior director, Worldwide Developer Marketing and executive sponsor Esther Hare. "The App Store is the new digital Main Street, and creative developers are tapping into the vast potential of the global app economy. We hope that this program helps to inspire women around the world to learn to code, join the iOS development community and share in the thriving app economy."
The apps selected for the first session of Entrepreneur Camp are: Bites by Warehouse Apps LLC; Camille by Ohhh, Inc.; CUCO: Lembrete de Medicamentos by CUCO Health; Deepr by Mental Mobile, LLC; D'efekt by Tatevik Gasparyan, Nan Toumanian and Vahagn Khachikyan; Hopscotch by Hopscotch Technologies; LactApp by LactApp Women Health; Pureple by Iceclip LLC; Statues of the La Paz Malecn by Estudio Chispa; WeParent by FamTerra Inc.; and Seneca Connect by Seneca Women.
Comments
Greedy company, Apple should provide the platform for free.
/s
to your point, apple cover themselves with this statement:
"In the past, starting a small business often meant having to invest in overhead, inventory or retail space. Today, a world of opportunity opens up with some coding skills and an entrepreneurial spirit,"
The money they are keeping is covering those costs, this is the point the complainer do not understand. Most of these people have no clue how hard it was to get a product like software to market and make sure the right people saw it and purchased it. Apple is doing much of the heavy lifting that many of the companies do not have to worry about this stuff. Follow apple's guideline, write code, publish it to the App store and consumers will come. The question is 30% more than enough to cover all the heavy lifting costs. Try doing it yourself and see what it cost you.
Also, at first none of the carriers were on board with the App Store and Apple had to pave the way for everyone.
Developers have earned is very different than "Apple has doled out" or Apple has paid.
https://www.apple.com/newsroom/2019/01/apple-entrepreneur-camp-kicks-off-as-app-developer-earnings-hit-new-record/
I don't know why anyone thinks that Apple is taking advantage of developers with this arrangement. If Apple wanted to, they could take a more traditional approach, like Walmart, by purchasing app "products" from developers directly (and at drastically discounted wholesale prices) and reselling these products through the app store at prices determined by Apple. Such a "high touch" transaction model between between developers and Apple would likely result in a tiny number of apps available for purchase through Apple compared and at much greater app costs to consumers. It would be like the 1980s all over again, with the same result, but with exponentially greater piles of dead one-app storefronts being birthed and dying every month in total obscurity. Apple's current "low touch" model may not work best for the tiny fraction of developers who can survive on their own in a high risk business, but it creates an incubator and low-risk path for tens of thousands of developers, who would otherwise be totally invisible, to get a reasonable crack at creating a decent start-up business without remortgaging their house and draining their retirement savings before they sell a single copy of one app.
Given the choice between making a system that's easier for the little guy/gal to get their toe in the door versus serving the needs of already established software vendors, who really don't need a lot of help, I think Apple's App Store favors the former (little guy) while not imposing too much of a burden on many of the latter (big guy). I happen to think it's a pretty good strategy for the greatest number of stakeholders and applaud Apple's approach.
Apple's legal position, when it comes to the standing issue which the Supreme Court is currently considering, is that plaintiffs don't allege that it monopolizes apps. Rather, according to Apple, plaintiffs allege that Apple monopolizes distribution services. And when it comes to distribution services, it sells those to app developers. So, under Illinois Brick v Illinois, iPhone users don't have standing to sue Apple because they are indirect purchasers (of what is monopolized).
Apple's position is that the flow of funds doesn't matter. What matters is who makes the pricing decisions when it comes to app sales. To the extent Apple's 30% commission affects the price of apps, it's because of app developers' decisions to pass along the cost of that commission.