Apple names first head of marketing for augmented reality
Apple veteran Frank Casanova was recently named senior director of worldwide product marketing for augmented reality, the company's first such position related to the burgeoning AR field.

Augmented reality demonstration at Apple Park's visitor center.
Casanova has been serving in the newly created post for less than a month, according to his LinkedIn profile. The position, officially referenced as Senior Director, Worldwide Product Marketing, is "responsible for all aspects of Product Marketing for Apple's Augmented Reality initiative," the profile reads.
A longtime Apple executive, Casanova first joined the company in 1997 as senior director of MacOS X Graphics, Audio and Video. He served in that role for ten years before being named senior director of iPhone partner marketing in 2007, a position he kept until the shift to head of AR marketing in February.
Bloomberg reported the LinkedIn profile change on Monday.
The creation of Casanova's new role makes clear just how important AR is to the future of Apple.
Unlike virtual reality, which places users in a completely digitized 3D environment, AR is best described as a layer of digital information overlaid onto the physical world. Mixing advanced hardware like cameras and positioning components with equally complex software, the technology has become a tentpole feature of the latest iPhone and iPad models.
Apple's focus on AR was first revealed with iOS 11, which delivered an initial set of consumer-facing AR products and tools like the ARKit framework for developers. First-party apps and features like Animoji and the Measure app are early examples of finished products, but rumors point to more comprehensive solution that could include an AR headset.
CEO Tim Cook continuously touts the company's AR pursuits in public interviews and investor conference calls. In the past, Cook has referred to AR as a "big idea" like the smartphone, saying the technology holds great value for consumers. Beyond the AR solutions built into iOS, however, Apple has yet to detail its wider ambitions in the space.

Augmented reality demonstration at Apple Park's visitor center.
Casanova has been serving in the newly created post for less than a month, according to his LinkedIn profile. The position, officially referenced as Senior Director, Worldwide Product Marketing, is "responsible for all aspects of Product Marketing for Apple's Augmented Reality initiative," the profile reads.
A longtime Apple executive, Casanova first joined the company in 1997 as senior director of MacOS X Graphics, Audio and Video. He served in that role for ten years before being named senior director of iPhone partner marketing in 2007, a position he kept until the shift to head of AR marketing in February.
Bloomberg reported the LinkedIn profile change on Monday.
The creation of Casanova's new role makes clear just how important AR is to the future of Apple.
Unlike virtual reality, which places users in a completely digitized 3D environment, AR is best described as a layer of digital information overlaid onto the physical world. Mixing advanced hardware like cameras and positioning components with equally complex software, the technology has become a tentpole feature of the latest iPhone and iPad models.
Apple's focus on AR was first revealed with iOS 11, which delivered an initial set of consumer-facing AR products and tools like the ARKit framework for developers. First-party apps and features like Animoji and the Measure app are early examples of finished products, but rumors point to more comprehensive solution that could include an AR headset.
CEO Tim Cook continuously touts the company's AR pursuits in public interviews and investor conference calls. In the past, Cook has referred to AR as a "big idea" like the smartphone, saying the technology holds great value for consumers. Beyond the AR solutions built into iOS, however, Apple has yet to detail its wider ambitions in the space.
Comments
(ahem...look at project Titan)
When it should be glasses - and getting those adopted - they shouldn’t have fired Angela, the “Mrs Spectacles” role model. (Weep. I miss her so...)
While AR is still taking baby steps, I was really amazed at how well the Measure app works on the iPhone.
I had to take some measurements and decided to try the app and, on later cross-verifying with an actual measuring tape, the app was just 1cm off! In fact, I think even the 1cm may have been because I didn't pick the start/ end point accurately.
The app is a small marvel.
All the ways AR could be useful are more trouble then they’re worth... currently.
Basically, AR has some niche uses like those of Google Glass Enterprise, but I can’t imagine why I’d need something like that on my phone.
In fact, Apple give me Apple AR Glass(es) first...
Combined with the “mediated” live 3D view in the glasses, which will provide a kind of hyperstereo reality, the whole experience of communicating, searching, and learning will be far more compelling than a detached 2D screen in your hand or on your wrist. Tim isn’t kidding or exaggerating when he implies — or says — that this will be bigger than the iPhone.
Imagination required!
https://youtu.be/xvMMxpvWgcw