Good designer? Yes. Great? hmmmm ... all I can say: An AppleTV remote which is rectangular so that you always have to LOOK to see where is top and where is bottom ....
The key area Jony is exceptionally weak is in the area of human factors design. Even Steve Jobs lacked an appreciation for smart ergonomics and favored simplicity to the point of annoyance at times.
It's always nice if Ive would explain some of his design decisions. It would end speculation and will explain when they had to make an esthetic compromise to achieve some functionality. I'm afraid, however, that all we'll get is high level bullshit, instead of specific stuff.
Good designer? Yes. Great? hmmmm ... all I can say: An AppleTV remote which is rectangular so that you always have to LOOK to see where is top and where is bottom ....
The key area Jony is exceptionally weak is in the area of human factors design. Even Steve Jobs lacked an appreciation for smart ergonomics and favored simplicity to the point of annoyance at times.
Good designer? Yes. Great? hmmmm ... all I can say: An AppleTV remote which is rectangular so that you always have to LOOK to see where is top and where is bottom ....
The point is you *can* but do not should. it is intended to be a quick way to recharge your Pencil in a couple minutes for hours of rate whilst you're far from every other charger. obviously, this was a stopgap degree until the tech for the Pencil 2 become geared up. it is a non-difficulty.
^ weird how these spammers paraphrase previous posts and then start posting links elsewhere.
It's always nice if Ive would explain some of his design decisions. It would end speculation and will explain when they had to make an esthetic compromise to achieve some functionality. I'm afraid, however, that all we'll get is high level bullshit, instead of specific stuff.
If? He does. There are numerous interviews with him where he goes on about all sorts of details. As far as compromises, there's the iPhone 6 where he said it was a "pragmatic optimization, so yeah..." which implies a) it was necessary (for optics, obviously), and b) he's not thrilled about it either. He discusses the thinking behind all sorts of design decisions, and even some things they tried before settling on certain features, etc.
It's always nice if Ive would explain some of his design decisions. It would end speculation and will explain when they had to make an esthetic compromise to achieve some functionality. I'm afraid, however, that all we'll get is high level bullshit, instead of specific stuff.
If? He does. There are numerous interviews with him where he goes on about all sorts of details. As far as compromises, there's the iPhone 6 where he said it was a "pragmatic optimization, so yeah..." which implies a) it was necessary (for optics, obviously), and b) he's not thrilled about it either. He discusses the thinking behind all sorts of design decisions, and even some things they tried before settling on certain features, etc.
Good designer? Yes. Great? hmmmm ... all I can say: An AppleTV remote which is rectangular so that you always have to LOOK to see where is top and where is bottom ....
The key area Jony is exceptionally weak is in the area of human factors design. Even Steve Jobs lacked an appreciation for smart ergonomics and favored simplicity to the point of annoyance at times.
I think that will be pretty hard to judge as individuals are different, and designs are teamwork, so he's not the only one that's responsible.
It’s not hard to judge. Human factors design (aka “ergonomics”) is the application of design making something more useable by human beings, instead of favoring form over function.
A few very simple examples: Adding ports to the back of the iMac so they are hidden and not easily visible to the user. That’s a design which favors form over function. Another is making the Apple TV remote (with the swipe pad) feel the same whether you’re holding it upside down or not. That’s bad design. Yet another is taking away the thumbprint reader button, which is useful for orienting the iPhone without having to first look at it. How a product looks is important, but when appearances make the experience of using that product more difficult or annoying, that’s bad design.
It's always nice if Ive would explain some of his design decisions. It would end speculation and will explain when they had to make an esthetic compromise to achieve some functionality. I'm afraid, however, that all we'll get is high level bullshit, instead of specific stuff.
If? He does. There are numerous interviews with him where he goes on about all sorts of details. As far as compromises, there's the iPhone 6 where he said it was a "pragmatic optimization, so yeah..." which implies a) it was necessary (for optics, obviously), and b) he's not thrilled about it either. He discusses the thinking behind all sorts of design decisions, and even some things they tried before settling on certain features, etc.
Yes, more stuff like in the two links you included, would be nice (but I had to dig a lot through those articles to get to the good stuff).
Those aren't the only ones, just two I thought of first as examples. You might have to actually, you know, do your own research to find the answers you're looking for.
Comments
https://en.m.wikipedia.org/wiki/Human_factors_and_ergonomics
https://www.newyorker.com/magazine/2015/02/23/shape-things-come
https://www.independent.co.uk/life-style/gadgets-and-tech/features/jony-ive-interview-apple-ipad-new-macbook-air-mac-tim-cook-event-a8614421.html
A few very simple examples: Adding ports to the back of the iMac so they are hidden and not easily visible to the user. That’s a design which favors form over function. Another is making the Apple TV remote (with the swipe pad) feel the same whether you’re holding it upside down or not. That’s bad design. Yet another is taking away the thumbprint reader button, which is useful for orienting the iPhone without having to first look at it. How a product looks is important, but when appearances make the experience of using that product more difficult or annoying, that’s bad design.