How to play 'Halo' on your iPhone or iPad with Microsoft's Project xCloud

in iOS edited February 2020
Project xCloud is the codename for Microsoft's new game streaming service, and it is now available in beta for users to test out, bringing massively popular titles like "Halo - The Master Chief Collection" to the iPhone and iPad. We've spent a few hours playing to test it out.

Playing Halo on iPhone with an Xbox controller using Project xCloud
Playing Halo on iPhone with an Xbox controller using Project xCloud

Microsoft has just started public testing Project xCloud on iOS and iPadOS, which means that this is heavily in beta territory. So as we tested it out, the lag, text overlays, or other idiosyncrasies can for the moment be blamed on its TestFlight status rather than any real issues with the app itself. Fortunately, bugs we did see were few and far between.

You need at least 10Mbps internet speed via cellular or 5GHz Wi-Fi. For our time using it we relied on a gigabit Wi-Fi 6 network on our iPhone 11 Pro Max. More than enough to ensure that our internet connection isn't to blame for any playback issues.

Playing Halo on iPhone

To get going and start playing, you also need the Project xCloud app, a Microsoft account, and of course an Xbox controller.

If you want additional information on using controllers with iOS and iPadOS, we did a more in-depth look at what the requirements are and how they work. For the sake of brevity, the important part you need to know is how to pair the controller.

Pairing an Xbox controller with iPhone
Pairing an Xbox controller with iPhone

To do so, press the connect button on the front of the controller until it starts to blink rapidly, then find it in the Bluetooth settings on your iPhone or iPad.

We then were able to jump into the Project xCloud app and choose "Halo - The MasterChief Collection." The game goes straight to the main menu, just as it would on your Xbox console.

Getting ready to play Halo on our iPhone
Getting ready to play Halo on our iPhone

While we gamed, the experience felt very smooth and natural -- not at all like we were streaming the entire game. Occasionally we saw a small amount of lag, but nothing that was a dealbreaker and this will hopefully be corrected post-beta.

Most of our testing was done by playing social online multiplayer matches using our iPhone, though of course this all works on our iPad Pro as well.

A promising proposition

Apple Arcade is a great option for casual players, but Project xCloud is something more and brings much more substantial titles to mobile.

Streaming gaming is clearly going to become more prominent going forward. It allows you to play games that aren't necessarily available on a platform and reduces the need to download massive game files before playing.

Project xCloud isn't the only game streaming service around. Steam Link allows you to play PC titles on your iPhone, iPad, or Apple TV. GeForce NOW brings many Windows-only titles to the Mac. And now we have Project xCloud that brings many Xbox titles to iPhones and iPads.

Unlocking an achievment playing Halo on our iPhone
Unlocking an achievment playing Halo on our iPhone

While in beta, Microsoft is only testing with "Halo - The MasterChief Collection" but upon launch, many more will be available. That includes "Tekken 7," "Madden 20," "Devil May Cry 5," "Borderlands 3," "Gears 5" and plenty more. Be sure to visit the Project xCloud site for the full list of current titles.

If you'd like to sign up to try to nab a spot in the current beta, head over to the streaming service's website to learn more.


  • Reply 1 of 2
    apple ][apple ][ Posts: 9,233member
    Cloud gaming works really well. Ive been using Geforce Now on my Macs to play a few pc only titles from time to time. As long as a player has a good and fast internet connection, then it works surprisingly well.

    i havent tried Microsofts cloud gaming yet.

    They should release it for Mac too and not just iOS. 

    Age of Empires HD, a game that I like a lot and which is owned by Microsoft and available for PC only, was recently pulled from Geforce Now for reasons unknown to me, so I have no way of playing it anymore, even though I bought and own the game. Im never going to buy a pc or run windows. That is simply out of the question.

    Microsoft should release their cloud app for Mac too and release Age of Empires on it, and I would definitely try their cloud gaming if that were to happen. Since they pulled it from Nvidia’s platform, perhaps Microsoft will make it available through their own service. Im hoping thats why they pulled it.

    Mac users are no longer constrained to playing Mac only titles when it comes to games, thanks to cloud gaming. That is a great thing for all casual Mac gamers. A whole new universe of games has opened up to Mac users, thanks to cloud gaming.
    edited February 2020 Ewalkacebluwatto_cobra
  • Reply 2 of 2
    It's really, really annoying how Apple's retarded policies cripple this service even in the beta phase. xCloud works amazingly well on the Android I used it on. To see the huge testing library be limited to only Halo MCC is very disappointing and doesn't bode well for xCloud on iOS.
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