VMWare Fusion announces macOS Big Sur-compatible tech preview
VMWare Fusion has announced that a "tech preview" of its virtualization app with support for macOS Big Sur is coming in early July.
Credit: VMWare
Among other features, macOS Big Sur lays the groundwork for an upcoming Mac shift to proprietary Apple Silicon.
Aside from announcing the tech preview, VMWare didn't offer any other details about how its own virtualization software will support macOS Big Sur -- or how it'll be supported by ARM-based chips. In a subsequent tweets, VMWare Fusion asked its followers how they'd use Fusion on ARM.
Current virtualization software won't work without support on ARM-based platforms, though Apple has said that macOS Big Sur introduces "virtualization technology" that will allow users to run Linux on machines with Apple Silicon.
During its WWDC 2020 keynote, Apple showed off a Mac with an ARM A12Z Bionic chipset running a Linux distribution in Parallels, suggesting that the company is working to support virtualization software through the transition.
Other Intel-based apps will continue to run on ARM Macs with the help of Apple's Rosetta 2 technology. The shift to ARM chips will also allow future Macs to run iPad and iOS apps natively.
Credit: VMWare
Among other features, macOS Big Sur lays the groundwork for an upcoming Mac shift to proprietary Apple Silicon.
Aside from announcing the tech preview, VMWare didn't offer any other details about how its own virtualization software will support macOS Big Sur -- or how it'll be supported by ARM-based chips. In a subsequent tweets, VMWare Fusion asked its followers how they'd use Fusion on ARM.
Share with us your big dreams... how would you use Fusion on ARM? https://t.co/GrtNmpJiC3
-- VMware Fusion (@VMwareFusion)
Current virtualization software won't work without support on ARM-based platforms, though Apple has said that macOS Big Sur introduces "virtualization technology" that will allow users to run Linux on machines with Apple Silicon.
During its WWDC 2020 keynote, Apple showed off a Mac with an ARM A12Z Bionic chipset running a Linux distribution in Parallels, suggesting that the company is working to support virtualization software through the transition.
Other Intel-based apps will continue to run on ARM Macs with the help of Apple's Rosetta 2 technology. The shift to ARM chips will also allow future Macs to run iPad and iOS apps natively.
Comments
"How would you use Fusion on ARM?"
kind of makes me wonder if they are trying to figure out if it makes sense to support Apple Silicon.
This also makes me think that there is no clear plan/intent to have Windows running on Apple Silicon.
No biggie for me -- I'm only interested in Mac and Linux. But I can appreciate this would be a deal breaker for some users.
Would I be really upset if Windows support was dropped completely? Not sure. I don't really want to buy a machine just for gaming - I can barely justify the number of machines I have currently. So I'm kind of curious as to what happens with Fusion and Parallels with regards Windows Virtualisation. I'm old enough to remember Soft Windows running on a PowerMac 6100/60. Not the greatest experience, but with surprising performance for total x86 emulation. (At the time I was working with actual Windows machines that made it look positively speedy.)
Can the Apple Silicon succeed where PPC nearly did 25 years ago? Seems plausible, but doubtful.
Modern CPUs have multiple cores and they are extremely fast. There's no reason a PC emulation app today would be as dreadful as they were back then.
I had that card and it ran dang good, compared to any software at that time.
I probably won't buy another intel Mac because I don't need the compatibility. Even if I did, my current 2016 MBP could be good for another 4-5 years. By then the Apple Silicon could run several OSes in parallel without breaking into a sweat. Intel on the other hand could still be trying to get 4nm fab to work
My biggest issue is that my old rMBP will not be able to upgrade to Big Sur. That took over as my media server and so its days are numbered if that functionality is lost in a year or two.
Maybe there could be some kind of TB3-based (or USB4 or whatever ports they put on them) x86 chip in a box solution, where all/most of the rest of the hardware could be in the Mac. I'm not sure how the GPU would be handled though, which is a concern to people like me running 'heavier' Windows apps (CAD/3D, etc.).
No company would want to lose millions of customers but I imagine the Mac virtualization was a market they knew they could tap for some revenue growth because they had the capability. Losing it would be a relatively small loss to their revenue. I'm sure they will virtualize the ARM version of Windows (a Mac version depends on Microsoft selling licenses for Windows ARM) and if their binary translator works in the VM, it should be compatible with all Windows software when they get x64 support.
I think buying a secondary PC (or keeping hold of an old Intel Mac) is going to be the more viable solution for people who depend on good Windows performance and is pretty cheap, even more so in a couple of years. Ideally buying a PC wouldn't be needed and it's pretty ridiculous that millions of Mac users still have to depend on Windows for certain things. Windows users aren't in the same situation hoping for Mac virtualization. It's well past time to get rid of this dependency.
What we really need is for more software to be ported to the Mac. Games can be ported by Apple paying for the ports. Take the top 100 games in the last 10 years and pay $1m per port, put them in Apple Arcade and make the Apple TV fast enough to run them with enough storage (128GB SSD maybe). Then there would be games like Tomb Raider in there running at 1080p and the box is under $200, which significantly undercuts every console vendor.
Once the Mac moves to Apple Silicon, that gets rid of Intel's poor quality GPUs that make up the majority of Mac users and this will mean nearly 20 million gaming capable GPUs shipping every year, a lot of those to students with Macbook Airs. That creates a more significant platform for game publishers. Software developers don't have any preference for Windows, it's just the biggest platform. With a big enough platform for any given software type, it will be profitable to target it.
The main issue, is that I really like working with the 'PC' in a window within my Mac environment, at least when possible. Then, secondarily, not having to have two different computers with keyboards and mice/trackpads, and other peripherals. While my monitor can easily switch inputs, that is harder to do with the other stuff, just physically.
As for porting (I've mentioned in other threads, but can't remember if here or not), some of the apps we use I just doubt that will ever happen. For example, I use Autodesk Revit, and the developers of that seem to have their hands full just trying to keep up with adding industry features. They can't even seem to find time to keep the interface consistent between features of the software (as I assume they were gathered over time, or done by different teams, etc.). I doubt they'd even consider doing a port, unless the Mac would bring such a substantial benefit that the user-base strongly demanded it (and, by that, I mean the whole PC industry is enamored enough with what Apple has done, that PC users are clamoring for it too).