Unreal Engine releases an app that uses Face ID to capture 3D facial animations
Unreal Engine's new Live Link Face app brings big-budget movie-style effects to the iPhone, with Face ID able to animate 3D characters in real time or capture face tracking data for later use.
Live Link Face app by Unreal Engine
The company announced the new Live Link Face app on Thursday morning and boasted the usefulness of Face ID's TrueDepth Camera and ARKit for 3D animation capture. The app can be used to capture live performances or be used to animate digital avatars for live streams.
It is built for professional collaborative environments, which will allow the app to sync up to the Multi-User Editor used in Unreal productions. Other syncing features will ensure timecodes are perfectly in sync with the other recordings by connecting to the stage master clock using bluetooth.
Live Link Face app being used for live motion capture
Addy Ghani, Director of Animation Technology at Verizon Media praised the app's usefulness.
The Live Link Face app is available on the App Store for free with no in-app purchases. The app needs to be connected to professional software used in Unreal Engine production to utilize the data.
Live Link Face app by Unreal Engine
The company announced the new Live Link Face app on Thursday morning and boasted the usefulness of Face ID's TrueDepth Camera and ARKit for 3D animation capture. The app can be used to capture live performances or be used to animate digital avatars for live streams.
The app can intelligently adjust based on how it is being used due to utilizing the motion coprocessors in the iPhone. If the iPhone is attached to the user's head, it will only record facial movements into the data, where if it on a desk it will capture head and neck movements as well.#UE4 has their Live Link Face iOS app available now for free!! You can capture realtime facial data straight into sequencer or save the takes for later. Do what you will with this knowledge #gamedev pic.twitter.com/7CXPh1oCIq
-- Chase Shields (@chaseanimation)
It is built for professional collaborative environments, which will allow the app to sync up to the Multi-User Editor used in Unreal productions. Other syncing features will ensure timecodes are perfectly in sync with the other recordings by connecting to the stage master clock using bluetooth.
Live Link Face app being used for live motion capture
Addy Ghani, Director of Animation Technology at Verizon Media praised the app's usefulness.
Unreal Engine is known for its cross platform gaming engine used by developers to make games on iOS, macOS, and game consoles. The technology has also been used to create digital movie sets for media like Disney's "The Mandalorian.""The Live Link Face app harnesses the amazing facial capture quality of iPhone ARKit and turns it into a streamlined production tool. At RYOT we believe in the democratization of capture technology and real time content and this solution is perfect for a creator at home or a professional studio team like ours."
The Live Link Face app is available on the App Store for free with no in-app purchases. The app needs to be connected to professional software used in Unreal Engine production to utilize the data.
Comments
If a title is too technical, people are less likely to care. It’s like referring to a boat as a ship, you’re technically wrong, but not everyone knows that water displacement determines what you call a boat, and pointing the difference out might be more annoying than informative to the offender.
The person wondering if people write these articles without knowledge of the items they are writing is concerning though. Our business wouldn’t last if the writers and editors didn’t have prior knowledge of the topics they discuss... food for thought.
Saying that your articles become more approachable by replacing "TrueDepth" with "Face ID" is a bit worrying for me, though, because it makes me seriously wonder about the judgment of the people writing the articles; to the point of wondering if texts might be rewritten to the point where they start distorting the facts way too much.
Look at these:
Is #1 really such a revolutionary leap in approachability that it's worth mislabeling the technology, which perpetuates having to dumb down all future articles to fit your established baseline of simplicity?!
If #1 really is required to attract people to read the article then they have zero interest of the actual subject (which is "3D facial animations"), and were just triggered by the use of "Face ID"; and that will not only get them reading an article not quite for them, but they will also make erroneous assumptions about what the technology actually does… like whether or not the 3D animations represent the person behind an avatar having a verified identity, or if this means that Face ID is available to third party developers to without notification track and identify all people infront of the cameras. And so on.
So instead of long-term educating your audience clicks have become your ruling guideline for how to write articles; and if that's the measured performance of what you publish, then how you rework information/truths is way too malleable for my liking.
Then, of course… maybe I'm just the odd one that don't fit in here (or anywhere ).
https://docs.unrealengine.com/en-US/Engine/Animation/FacialRecordingiPhone/index.html
And again later:
To screw things up even more they've now added some sort of click-tracker among the comments so that links can't be cmd-opened in new tabs.
Rn I'm still at AI simply because I've been too lazy to check at what level their competition is at today.